Player Matchup

Bacchus
Bacchus
Fortanith
Bacchus
Level 122
God Stats
1W - 1L
1,360 SR
Queue Stats
25W - 16L
1,640 Elo+
Party 3
Aphrodite
Aphrodite
Martigan2214
Aphrodite
Level 160
God Stats
5W - 5L
1,655 SR
Queue Stats
632W - 651L
1,535 Elo+
Solo
Rama
Rama
Solo9847
Rama
Level 121
God Stats
3W - 1L
1,992 SR
Queue Stats
125W - 119L
1,575 Elo+
Party 2
Awilix
Awilix
Stoneszr
Awilix
Level 126
God Stats
28W - 19L
1,840 SR
Queue Stats
95W - 97L
1,555 Elo+
Party 2
Scylla
Scylla
Sunashi
Scylla
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,721 Elo+
Party 3
Team Averages
Level 122
1,669 SR
1,605 Elo+

VS

Team Averages
Level 114
1,400 SR
1,554 Elo+
Hun Batz
Hun Batz
JayHawkJiggs25
Hun Batz
Level 119
God Stats
0W - 3L
1,541 SR
Queue Stats
182W - 202L
1,504 Elo+
Party 1
Yemoja
Yemoja
UnityNebula
Yemoja
Level 127
God Stats
1W - 8L
1,129 SR
Queue Stats
122W - 129L
1,562 Elo+
Party 1
Hou Yi
Hou Yi
cheesehead_75
Hou Yi
Level 124
God Stats
5W - 9L
1,470 SR
Queue Stats
274W - 277L
1,564 Elo+
Party 1
Scylla
Scylla
scott0329guva
Scylla
Level 103
God Stats
3W - 11L
1,290 SR
Queue Stats
281W - 274L
1,548 Elo+
Solo
Hercules
Hercules
whodat234
Hercules
Level 99
God Stats
3W - 5L
1,570 SR
Queue Stats
106W - 102L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fortanith
Bacchus
9
0 / 0 / 1
5,535
503
4,142
6,538
4,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
Martigan2214
Aphrodite
11
1 / 0 / 0
6,452
587
4,862
6,137
2,579
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
11
2 / 0 / 1
6,080
553
6,208
6,898
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
Stoneszr
Awilix
11
3 / 0 / 2
6,520
593
3,964
7,530
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Sunashi
Scylla
11
2 / 0 / 2
6,215
565
2,944
4,363
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
9
0 / 4 / 0
5,181
471
2,786
10,022
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
9
0 / 1 / 0
5,237
476
1,432
6,271
2,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 2 / 0
5,058
460
3,304
7,497
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 0
5,421
493
1,922
4,683
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
whodat234
Hercules
11
0 / 0 / 0
5,665
515
1,930
6,605
4,046
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Fortanith
Bacchus
0
0
1
0.5
L
Hun Batz
0
4
0
0
W
Aphrodite
Martigan2214
Aphrodite
1
0
0
1
W
Rama
2
0
1
2.5
W
Awilix
Stoneszr
Awilix
3
0
2
4
W
Scylla
Sunashi
Scylla
2
0
2
3
L
Yemoja
0
1
0
0
L
0
2
0
0
L
0
2
0
0
L
Hercules
whodat234
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,120
Damage
11,374
31,466
Taken
35,078
13,786
Mitigated
14,254
13,301
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Fortanith
Bacchus
4,142
1,033
0
1,693
6,538
4,679
0
883
5,642
18,219
0
L
Hun Batz
2,786
1,042
0
3,003
10,022
3,576
117
2,430
7,592
0
28,272
W
Aphrodite
Martigan2214
Aphrodite
4,862
1,167
76
5,200
6,137
2,579
0
0
6,137
52,141
0
W
Rama
6,208
4,923
0
4,582
6,898
2,265
36
357
6,541
0
44,057
W
Awilix
Stoneszr
Awilix
3,964
1,972
0
1,250
7,530
2,841
0
177
7,353
0
52,826
W
Scylla
Sunashi
Scylla
2,944
629
0
500
4,363
1,422
558
1,700
2,439
38,091
0
L
Yemoja
1,432
484
2,445
2,056
6,271
2,678
0
2,086
4,185
15,542
0
L
3,304
1,645
0
600
7,497
2,255
0
825
6,672
0
37,079
L
1,922
331
0
530
4,683
1,699
0
2,803
1,880
33,841
0
L
Hercules
whodat234
Hercules
1,930
389
0
1,787
6,605
4,046
0
3,804
2,801
0
40,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,802
Gold Earned
26,562
334
Minions Killed
303
0
Camps Cleared
0
1,088,950
Distance Traveled
938,154
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,535
503
16
1
0
244,353
2
L
Hun Batz
5,181
471
64
6
0
218,046
0
W
Aphrodite
6,452
587
84
8
0
180,433
3
W
Rama
6,080
553
74
7
0
195,243
0
W
Awilix
6,520
593
82
7
0
252,525
0
W
Scylla
6,215
565
78
7
0
216,396
4
L
Yemoja
5,237
476
25
2
0
170,571
0
L
Hou Yi
5,058
460
63
6
0
174,694
0
L
Scylla
5,421
493
69
6
0
178,373
0
L
Hercules
5,665
515
82
7
0
196,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role