Player Matchup

Mercury
Mercury
Eyoitsbueno
Mercury
Level 86
God Stats
21W - 3L
1,750 SR
Queue Stats
218W - 246L
1,472 Elo+
Party 1
Neith
Neith
GucciSuplex
Neith
Level 160
God Stats
17W - 15L
1,554 SR
Queue Stats
216W - 237L
1,483 Elo+
Party 1
Ra
Ra
Juanpapi08
Ra
Level 95
God Stats
3W - 1L
1,703 SR
Queue Stats
160W - 174L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
Nameless2000
Sun Wukong
Level 149
God Stats
7W - 5L
1,705 SR
Queue Stats
93W - 97L
1,526 Elo+
Party 1
Atlas
Atlas
apoka77
Atlas
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 147L
1,510 Elo+
Solo
Team Averages
Level 127
1,642 SR
1,495 Elo+

VS

Team Averages
Level 103
1,603 SR
1,581 Elo+
Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
AthosTheGreat
Nike
Level 85
God Stats
1W - 1L
1,506 SR
Queue Stats
3W - 1L
1,820 Elo+
Party 2
Kali
Kali
Diddlekid69
Kali
Level 109
God Stats
7W - 3L
1,718 SR
Queue Stats
128W - 143L
1,539 Elo+
Solo
Cthulhu
Cthulhu
HanzTheTickler
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,567 Elo+
Party 2
Freya
Freya
Pklos
Freya
Level 129
God Stats
1W - 1L
1,791 SR
Queue Stats
192W - 209L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Eyoitsbueno
Mercury
14
1 / 5 / 8
9,090
505
6,243
14,082
5,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 1 / 2
10,590
588
11,858
9,887
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 1 / 8
10,220
568
7,981
9,377
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Nameless2000
Sun Wukong
16
12 / 2 / 5
11,322
629
14,557
17,015
11,826
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
apoka77
Atlas
12
0 / 1 / 8
8,622
479
5,193
18,982
14,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 5 / 1
8,540
474
8,934
11,567
4,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 2 / 0
8,312
462
8,064
11,546
10,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 6 / 5
8,619
479
6,183
18,297
8,803
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 6 / 3
9,407
523
13,809
14,883
13,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Freya
Pklos
Freya
13
0 / 3 / 1
7,465
415
5,494
13,422
5,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
22
Kills
10
10
Deaths
22
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
5
1
1.1
L
2
2
0
1
L
1
6
5
0.58
W
Mercury
Eyoitsbueno
Mercury
1
5
8
1
W
6
1
2
7
L
2
6
3
0.58
W
3
1
8
7
W
Sun Wukong
Nameless2000
Sun Wukong
12
2
5
7.25
L
Freya
Pklos
Freya
0
3
1
0.17
W
Atlas
apoka77
Atlas
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,832
Damage
42,484
69,343
Taken
69,715
40,264
Mitigated
42,028
25,919
Healing
14,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,934
704
0
1,728
11,567
4,639
37
3,245
8,322
58,997
0
L
8,064
1,109
0
2,879
11,546
10,023
0
3,137
8,409
0
45,851
L
6,183
2,543
0
5,299
18,297
8,803
0
1,538
16,759
0
80,060
W
Mercury
Eyoitsbueno
Mercury
6,243
2,625
0
456
14,082
5,351
1,971
4,506
9,164
0
62,091
W
11,858
4,238
0
4,571
9,887
4,798
4,086
1,222
8,407
0
92,891
L
13,809
688
140
645
14,883
13,332
0
3,403
11,480
64,191
0
W
7,981
599
4,006
4,877
9,377
4,102
976
5,371
3,636
81,104
0
W
Sun Wukong
Nameless2000
Sun Wukong
14,557
3,246
0
5,866
17,015
11,826
2,023
8,816
7,335
0
63,064
L
Freya
Pklos
Freya
5,494
1,631
0
3,511
13,422
5,231
0
1,851
11,571
60,434
0
W
Atlas
apoka77
Atlas
5,193
2,286
391
5,752
18,982
14,187
0
6,019
12,411
27,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,844
Gold Earned
42,343
546
Minions Killed
534
0
Camps Cleared
0
1,726,829
Distance Traveled
1,663,092
32
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,540
474
107
6
0
332,890
4
L
Nike
8,312
462
57
3
0
344,931
8
L
Kali
8,619
479
125
7
0
335,878
1
W
Mercury
9,090
505
96
5
0
387,845
5
W
Neith
10,590
588
173
10
0
294,059
9
L
Cthulhu
9,407
523
137
8
0
321,913
6
W
Ra
10,220
568
133
7
0
349,761
6
W
Sun Wukong
11,322
629
114
6
0
375,733
4
L
Freya
7,465
415
108
6
0
327,480
3
W
Atlas
8,622
479
30
2
0
319,431
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role