Player Matchup

Serqet
Serqet
IceQuiver
Serqet
Level 155
God Stats
4W - 1L
1,882 SR
Queue Stats
31W - 18L
1,605 Elo+
Party 1
Atlas
Atlas
LeegloryDDS
Atlas
Level 160
God Stats
54W - 19L
1,789 SR
Queue Stats
488W - 226L
1,665 Elo+
Party 1
Discordia
Discordia
MoistManlyMan
Discordia
Level 160
God Stats
11W - 1L
1,830 SR
Queue Stats
821W - 292L
1,742 Elo+
Party 1
Team Averages
Level 158
1,834 SR
1,671 Elo+

VS

Team Averages
Level 137
1,494 SR
1,454 Elo+
Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DeeDeeWhyt187
Baron Samedi
Level 113
God Stats
5W - 6L
1,443 SR
Queue Stats
40W - 42L
1,401 Elo+
Party 2
Gilgamesh
Gilgamesh
MackeyBledi
Gilgamesh
Level 150
God Stats
23W - 24L
1,539 SR
Queue Stats
168W - 187L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
IceQuiver
Serqet
16
4 / 3 / 9
12,252
721
7,632
15,741
17,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 1 / 10
12,272
722
12,701
16,522
19,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
MoistManlyMan
Discordia
18
9 / 3 / 7
12,411
730
26,112
11,840
5,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
4 / 3 / 1
12,172
716
17,964
14,007
6,522
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
DeeDeeWhyt187
Baron Samedi
12
0 / 10 / 3
9,256
544
4,871
16,394
9,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
MackeyBledi
Gilgamesh
15
3 / 4 / 3
11,550
679
14,232
24,716
19,963
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
17
Kills
7
7
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
3
1
1.5
L
Baron Samedi
DeeDeeWhyt187
Baron Samedi
0
10
3
0.15
W
Serqet
IceQuiver
Serqet
4
3
9
2.83
W
4
1
10
9
L
Gilgamesh
MackeyBledi
Gilgamesh
3
4
3
1.13
W
Discordia
MoistManlyMan
Discordia
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,445
Damage
37,067
44,103
Taken
55,117
42,202
Mitigated
36,378
7,670
Healing
9,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
17,964
10,726
0
2,104
14,007
6,522
890
10,944
2,924
0
61,261
L
Baron Samedi
DeeDeeWhyt187
Baron Samedi
4,871
464
1,320
1,768
16,394
9,893
0
13,269
2,910
21,564
0
W
Serqet
IceQuiver
Serqet
7,632
1,477
0
2,016
15,741
17,408
792
2,389
13,352
0
13,385
W
12,701
5,037
0
4,154
16,522
19,654
170
1,971
14,551
34,217
0
L
Gilgamesh
MackeyBledi
Gilgamesh
14,232
4,436
716
3,490
24,716
19,963
0
15,096
9,157
0
29,738
W
Discordia
MoistManlyMan
Discordia
26,112
1,413
0
1,500
11,840
5,140
0
944
10,896
74,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,935
Gold Earned
32,978
170
Minions Killed
183
9
Camps Cleared
6
913,151
Distance Traveled
834,652
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,172
716
120
7
2
282,830
0
L
Baron Samedi
9,256
544
19
1
1
255,289
6
W
Serqet
12,252
721
14
1
0
317,397
2
W
Atlas
12,272
722
38
2
1
297,629
2
L
Gilgamesh
11,550
679
44
3
3
296,533
1
W
Discordia
12,411
730
118
7
8
298,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role