Player Matchup

Achilles
Achilles
BerserkSouls94
Achilles
Level 147
God Stats
4W - 2L
1,533 SR
Queue Stats
149W - 111L
1,555 Elo+
Party 2
Thanatos
Thanatos
Jonnywah
Thanatos
Level 132
God Stats
2W - 3L
1,850 SR
Queue Stats
120W - 114L
1,522 Elo+
Party 2
Janus
Janus
Quinnith90
Janus
Level 149
God Stats
1W - 2L
1,629 SR
Queue Stats
161W - 143L
1,528 Elo+
Party 2
Team Averages
Level 143
1,671 SR
1,535 Elo+

VS

Team Averages
Level 26
1,311 SR
928 Elo+
Ah Muzen Cab
Ah Muzen Cab
Askurad
Ah Muzen Cab
Level 28
God Stats
0W - 3L
1,119 SR
Queue Stats
1W - 14L
909 Elo+
Party 1
Cerberus
Cerberus
Dadarossa
Cerberus
Level 14
God Stats
0W - 4L
1,316 SR
Queue Stats
0W - 4L
965 Elo+
Party 1
Ao Kuang
Ao Kuang
TBS x SwiFTy
Ao Kuang
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
909 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
5 / 1 / 20
12,252
766
14,987
17,311
13,462
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
Jonnywah
Thanatos
19
15 / 2 / 10
13,380
836
29,376
14,475
7,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
18
9 / 2 / 16
12,739
796
24,281
9,403
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Askurad
Ah Muzen Cab
14
1 / 12 / 2
9,822
614
9,343
19,222
7,461
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Dadarossa
Cerberus
14
0 / 8 / 4
10,289
643
5,544
29,142
32,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
TBS x SwiFTy
Ao Kuang
14
3 / 9 / 2
11,207
700
6,983
28,644
31,885
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
29
Kills
4
5
Deaths
29
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Askurad
Ah Muzen Cab
1
12
2
0.17
W
Achilles
5
1
20
15
L
Cerberus
Dadarossa
Cerberus
0
8
4
0.25
W
Thanatos
Jonnywah
Thanatos
15
2
10
10
W
Janus
9
2
16
8.5
L
Ao Kuang
TBS x SwiFTy
Ao Kuang
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,644
Damage
21,870
41,189
Taken
77,008
24,381
Mitigated
71,717
24,172
Healing
9,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Askurad
Ah Muzen Cab
9,343
2,741
0
537
19,222
7,461
0
6,416
12,490
0
36,103
W
Achilles
14,987
2,255
725
6,384
17,311
13,462
1,011
5,043
12,268
0
38,292
L
Cerberus
Dadarossa
Cerberus
5,544
498
0
5,290
29,142
32,371
0
10,505
17,917
33,116
0
W
Thanatos
Jonnywah
Thanatos
29,376
9,766
0
15,540
14,475
7,579
559
4,094
10,381
0
55,732
W
Janus
24,281
1,646
175
1,348
9,403
3,340
1,180
3,805
5,598
63,103
0
L
Ao Kuang
TBS x SwiFTy
Ao Kuang
6,983
1,687
0
3,807
28,644
31,885
0
6,366
21,850
22,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,371
Gold Earned
31,318
224
Minions Killed
117
12
Camps Cleared
1
1,028,654
Distance Traveled
762,442
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,822
614
55
3
0
228,202
0
W
Achilles
12,252
766
38
2
3
329,551
11
L
Cerberus
10,289
643
33
2
0
263,462
0
W
Thanatos
13,380
836
69
4
4
350,552
2
W
Janus
12,739
796
117
7
5
348,551
1
L
Ao Kuang
11,207
700
29
2
1
270,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role