Player Matchup

Izanami
Izanami
 
Izanami
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BaddieDaddie
Pele
Level 105
God Stats
4W - 7L
1,500 SR
Queue Stats
149W - 156L
1,528 Elo+
Party 1
Mulan
Mulan
DrSpooby
Mulan
Level 125
God Stats
3W - 0L
1,847 SR
Queue Stats
42W - 47L
1,408 Elo+
Party 1
Ymir
Ymir
PopGeauxsYaTop
Ymir
Level 85
God Stats
5W - 2L
1,680 SR
Queue Stats
222W - 248L
1,459 Elo+
Solo
Chronos
Chronos
RAINBOWTICKLER
Chronos
Level 125
God Stats
1W - 1L
1,322 SR
Queue Stats
169W - 157L
1,405 Elo+
Solo
Team Averages
Level 118
1,570 SR
1,460 Elo+

VS

Team Averages
Level 84
1,493 SR
1,372 Elo+
Hun Batz
Hun Batz
BanjosOhnishi
Hun Batz
Level 153
God Stats
22W - 30L
1,461 SR
Queue Stats
1,003W - 1,016L
1,407 Elo+
Solo
Ymir
Ymir
Miss Zaremba
Ymir
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,153 Elo+
Party 2
Chaac
Chaac
gvloso
Chaac
Level 34
God Stats
1W - 7L
1,502 SR
Queue Stats
123W - 154L
1,359 Elo+
Solo
Danzaburou
Danzaburou
mrbananabasic
Danzaburou
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Discordia
Discordia
oNeChara
Discordia
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 216L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 3 / 4
8,123
580
4,227
10,006
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 2 / 1
9,306
665
6,441
11,446
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mulan
DrSpooby
Mulan
13
4 / 3 / 4
8,526
609
10,075
14,046
10,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
1 / 4 / 3
6,794
485
3,312
14,327
8,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 1 / 1
8,616
615
7,663
8,915
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BanjosOhnishi
Hun Batz
13
1 / 5 / 5
7,381
527
4,571
11,119
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 7
8,088
578
5,369
8,063
7,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
gvloso
Chaac
8
0 / 4 / 1
5,830
416
3,060
9,893
4,306
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
mrbananabasic
Danzaburou
12
4 / 3 / 2
7,452
532
8,477
9,874
4,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Discordia
oNeChara
Discordia
12
4 / 4 / 4
7,318
523
9,406
6,931
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
16
Kills
13
13
Deaths
16
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
3
4
0.67
W
9
2
1
4.75
L
Hun Batz
BanjosOhnishi
Hun Batz
1
5
5
0.7
W
Mulan
DrSpooby
Mulan
4
3
4
2
L
4
0
7
7.5
W
1
4
3
0.63
W
2
1
1
2.5
L
Chaac
gvloso
Chaac
0
4
1
0.13
L
Danzaburou
mrbananabasic
Danzaburou
4
3
2
1.67
L
Discordia
oNeChara
Discordia
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,718
Damage
30,883
58,740
Taken
45,880
30,741
Mitigated
22,164
16,504
Healing
11,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,227
2,383
0
1,980
10,006
4,518
1,062
4,125
5,881
0
72,541
W
6,441
1,056
0
2,885
11,446
4,628
0
2,438
9,008
0
56,196
L
Hun Batz
BanjosOhnishi
Hun Batz
4,571
1,460
0
3,316
11,119
4,359
0
218
10,901
0
49,950
W
Mulan
DrSpooby
Mulan
10,075
2,051
0
4,112
14,046
10,469
360
3,026
11,020
0
52,119
L
5,369
1,536
0
2,435
8,063
7,061
0
2,637
5,426
26,548
0
W
3,312
578
86
1,917
14,327
8,037
0
6,158
8,169
23,248
0
W
7,663
3,086
0
5,524
8,915
3,089
0
222
8,693
70,456
0
L
Chaac
gvloso
Chaac
3,060
900
0
3,004
9,893
4,306
0
0
9,893
0
25,811
L
Danzaburou
mrbananabasic
Danzaburou
8,477
4,436
174
1,843
9,874
4,058
276
7,429
2,445
0
46,428
L
Discordia
oNeChara
Discordia
9,406
1,334
0
613
6,931
2,380
0
691
6,240
45,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,365
Gold Earned
36,069
453
Minions Killed
336
0
Camps Cleared
0
1,324,696
Distance Traveled
1,250,914
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,123
580
122
9
0
242,996
4
W
Pele
9,306
665
94
7
0
326,304
3
L
Hun Batz
7,381
527
99
7
0
262,687
1
W
Mulan
8,526
609
87
6
0
260,339
0
L
Ymir
8,088
578
32
2
0
266,268
2
W
Ymir
6,794
485
35
3
0
241,238
5
W
Chronos
8,616
615
115
8
0
253,819
5
L
Chaac
5,830
416
46
3
0
179,463
2
L
Danzaburou
7,452
532
92
7
0
281,784
0
L
Discordia
7,318
523
67
5
0
260,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role