Player Matchup

Neith
Neith
Asquimera
Neith
Level 63
God Stats
7W - 5L
1,524 SR
Queue Stats
27W - 22L
1,348 Elo+
Party 1
Arachne
Arachne
BlackEagle9506
Arachne
Level 89
God Stats
26W - 10L
1,667 SR
Queue Stats
110W - 97L
1,369 Elo+
Solo
Chaac
Chaac
CharlyEDLR95
Chaac
Level 119
God Stats
3W - 6L
1,517 SR
Queue Stats
21W - 42L
1,354 Elo+
Party 1
Zeus
Zeus
Swandogg67
Zeus
Level 103
God Stats
6W - 12L
1,495 SR
Queue Stats
91W - 99L
1,426 Elo+
Solo
Ymir
Ymir
albert_monster77
Ymir
Level 115
God Stats
0W - 4L
1,399 SR
Queue Stats
94W - 86L
1,414 Elo+
Party 1
Team Averages
Level 98
1,520 SR
1,382 Elo+

VS

Team Averages
Level 97
1,470 SR
1,421 Elo+
Cerberus
Cerberus
DELBOYJACK
Cerberus
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
247W - 258L
1,411 Elo+
Solo
Zeus
Zeus
FINNISHSLYCOOPER
Zeus
Level 80
God Stats
154W - 113L
1,531 SR
Queue Stats
263W - 227L
1,459 Elo+
Solo
Yemoja
Yemoja
MS2222
Yemoja
Level 122
God Stats
6W - 4L
1,450 SR
Queue Stats
449W - 504L
1,435 Elo+
Solo
Thor
Thor
WhiteWolfTerror
Thor
Level 109
God Stats
3W - 3L
1,514 SR
Queue Stats
36W - 55L
1,400 Elo+
Solo
Hou Yi
Hou Yi
uMourt92
Hou Yi
Level 109
God Stats
10W - 14L
1,355 SR
Queue Stats
38W - 41L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Asquimera
Neith
16
0 / 4 / 2
9,413
448
6,757
9,450
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
6 / 6 / 5
10,168
484
15,728
24,143
12,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 3 / 4
10,355
493
19,818
18,164
18,855
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 3 / 1
8,471
403
7,950
5,196
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 5
9,273
442
7,818
19,551
21,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DELBOYJACK
Cerberus
16
4 / 4 / 3
10,773
513
11,837
28,086
27,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 7 / 2
10,824
515
18,891
13,877
6,001
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
MS2222
Yemoja
15
0 / 3 / 11
10,589
504
6,665
15,874
14,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 3 / 8
11,266
536
12,021
16,083
7,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
uMourt92
Hou Yi
19
6 / 0 / 2
11,947
569
7,442
14,762
6,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
17
Kills
19
19
Deaths
17
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
Asquimera
Neith
0
4
2
0.25
L
6
6
5
1.42
L
4
3
4
2
W
Cerberus
DELBOYJACK
Cerberus
4
4
3
1.38
W
4
7
2
0.71
W
Yemoja
MS2222
Yemoja
0
3
11
1.83
L
6
3
1
2.17
W
5
3
8
3
L
1
3
5
1.17
W
Hou Yi
uMourt92
Hou Yi
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,071
Damage
56,856
76,504
Taken
88,682
58,475
Mitigated
61,903
16,604
Healing
37,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Asquimera
Neith
6,757
2,295
0
1,819
9,450
4,107
288
5,343
4,107
0
75,674
L
15,728
10,631
0
7,426
24,143
12,105
0
10,538
13,605
0
76,809
L
19,818
5,607
0
5,032
18,164
18,855
366
10,449
7,715
0
85,469
W
Cerberus
DELBOYJACK
Cerberus
11,837
2,685
0
13,209
28,086
27,198
81
1,990
26,096
72,764
0
W
18,891
2,291
0
4,067
13,877
6,001
3,181
5,173
8,704
89,212
0
W
Yemoja
MS2222
Yemoja
6,665
1,606
6,061
4,003
15,874
14,388
828
4,321
11,553
27,029
0
L
7,950
918
0
240
5,196
1,812
495
1,094
4,102
40,323
0
W
12,021
3,044
1
4,344
16,083
7,604
1,939
3,402
12,681
0
75,344
L
7,818
710
0
2,087
19,551
21,596
0
9,969
9,582
37,986
0
W
Hou Yi
uMourt92
Hou Yi
7,442
3,909
5
5,899
14,762
6,712
3,963
882
13,880
0
126,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,680
Gold Earned
55,399
481
Minions Killed
655
0
Camps Cleared
0
1,720,150
Distance Traveled
1,797,324
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,413
448
146
7
0
361,367
6
L
Arachne
10,168
484
95
5
0
418,000
3
L
Chaac
10,355
493
132
6
0
390,507
0
W
Cerberus
10,773
513
179
9
0
330,748
5
W
Zeus
10,824
515
128
6
0
348,953
8
W
Yemoja
10,589
504
37
2
0
350,273
4
L
Zeus
8,471
403
65
3
0
186,539
3
W
Thor
11,266
536
113
5
0
391,621
3
L
Ymir
9,273
442
43
2
0
363,737
2
W
Hou Yi
11,947
569
198
9
0
375,729
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role