Player Matchup

Janus
Janus
ExemplifyJL
Janus
Level 145
God Stats
5W - 8L
1,149 SR
Queue Stats
231W - 236L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Kaz00bie
Gilgamesh
Level 88
God Stats
3W - 4L
1,494 SR
Queue Stats
37W - 24L
1,641 Elo+
Party 1
Serqet
Serqet
Nourmallacy
Serqet
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 79L
1,586 Elo+
Party 1
Geb
Geb
SaíntAlpha
Geb
Level 156
God Stats
1W - 1L
1,218 SR
Queue Stats
103W - 77L
1,622 Elo+
Party 1
Artemis
Artemis
ThatWas3asy
Artemis
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
291W - 265L
1,554 Elo+
Solo
Team Averages
Level 114
1,372 SR
1,587 Elo+

VS

Team Averages
Level 94
1,493 SR
1,527 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Prëz
Geb
Level 125
God Stats
9W - 11L
1,435 SR
Queue Stats
58W - 54L
1,518 Elo+
Solo
Hera
Hera
TheNumberTrent
Hera
Level 41
God Stats
1W - 1L
1,400 SR
Queue Stats
20W - 23L
1,597 Elo+
Party 3
Kali
Kali
Zσmb
Kali
Level 140
God Stats
3W - 7L
1,780 SR
Queue Stats
529W - 442L
1,563 Elo+
Party 2
Izanami
Izanami
obesefat
Izanami
Level 13
God Stats
0W - 5L
1,351 SR
Queue Stats
6W - 11L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,565
571
7,684
5,654
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Kaz00bie
Gilgamesh
9
0 / 2 / 4
6,584
439
3,900
10,096
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
14
3 / 2 / 4
8,232
549
4,744
9,188
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 3 / 2
7,934
529
8,104
12,275
5,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
ThatWas3asy
Artemis
14
3 / 1 / 1
8,262
551
6,271
7,377
3,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
2 / 3 / 2
8,033
536
10,938
14,186
10,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
Prëz
Geb
9
0 / 2 / 2
6,183
412
3,507
10,146
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 1
6,971
465
2,186
5,042
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
Zσmb
Kali
14
5 / 1 / 0
8,405
560
6,642
14,111
6,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
obesefat
Izanami
7
0 / 2 / 0
5,209
347
1,429
6,332
1,565
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
7
9
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
3
2
1
W
2
1
4
4
W
Gilgamesh
Kaz00bie
Gilgamesh
0
2
4
1
W
Serqet
3
2
4
2.5
L
Geb
Prëz
Geb
0
2
2
0.5
W
2
3
2
1
W
Artemis
ThatWas3asy
Artemis
3
1
1
3.5
L
0
2
1
0.25
L
Kali
Zσmb
Kali
5
1
0
5
L
Izanami
obesefat
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,703
Damage
24,702
44,590
Taken
49,817
22,898
Mitigated
26,691
14,912
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
10,938
3,633
260
5,384
14,186
10,620
0
6,657
6,678
0
60,304
W
7,684
730
0
2,224
5,654
2,156
0
1,562
4,092
71,507
0
W
Gilgamesh
Kaz00bie
Gilgamesh
3,900
930
0
1,754
10,096
8,265
0
1,514
8,582
0
19,134
W
Serqet
4,744
1,120
0
4,622
9,188
3,654
0
846
8,342
0
62,567
L
Geb
Prëz
Geb
3,507
265
0
1,528
10,146
6,408
0
2,043
7,961
26,515
0
W
8,104
2,183
0
2,750
12,275
5,556
250
193
12,082
50,869
0
W
Artemis
ThatWas3asy
Artemis
6,271
3,077
0
3,562
7,377
3,267
2,468
1,578
5,799
0
65,327
L
2,186
350
0
250
5,042
1,794
416
2,105
2,578
47,993
0
L
Kali
Zσmb
Kali
6,642
3,643
0
3,276
14,111
6,304
0
3,356
10,405
0
75,010
L
Izanami
obesefat
Izanami
1,429
904
0
988
6,332
1,565
0
437
5,889
0
15,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,577
Gold Earned
34,801
484
Minions Killed
378
0
Camps Cleared
0
1,470,897
Distance Traveled
1,425,219
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,033
536
108
7
0
279,799
9
W
Janus
8,565
571
130
9
0
309,104
6
W
Gilgamesh
6,584
439
28
2
0
290,296
7
W
Serqet
8,232
549
111
7
0
346,704
1
L
Geb
6,183
412
19
1
0
291,761
4
W
Geb
7,934
529
101
7
0
288,682
5
W
Artemis
8,262
551
114
8
0
236,111
1
L
Hera
6,971
465
97
6
0
301,524
3
L
Kali
8,405
560
123
8
0
332,116
2
L
Izanami
5,209
347
31
2
0
220,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role