Player Matchup

Bakasura
Bakasura
Hammzilla
Bakasura
Level 160
God Stats
4W - 2L
1,751 SR
Queue Stats
68W - 64L
1,586 Elo+
Party 1
Chaac
Chaac
JerryTheSail0r
Chaac
Level 123
God Stats
7W - 8L
1,566 SR
Queue Stats
15W - 25L
1,475 Elo+
Party 1
Ullr
Ullr
JimmyGus
Ullr
Level 149
God Stats
2W - 0L
1,828 SR
Queue Stats
69W - 44L
1,638 Elo+
Party 1
Jormungandr
Jormungandr
U_MADEST
Jormungandr
Level 139
God Stats
10W - 10L
1,445 SR
Queue Stats
322W - 290L
1,551 Elo+
Party 3
Ra
Ra
pact27
Ra
Level 156
God Stats
12W - 8L
1,551 SR
Queue Stats
243W - 205L
1,633 Elo+
Party 3
Team Averages
Level 145
1,628 SR
1,577 Elo+

VS

Team Averages
Level 128
1,558 SR
1,536 Elo+
Hel
Hel
 
Hel
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BWC POPKORL
Ne Zha
Level 93
God Stats
0W - 1L
1,281 SR
Queue Stats
210W - 204L
1,561 Elo+
Solo
Anhur
Anhur
JPO0
Anhur
Level 158
God Stats
1W - 1L
1,760 SR
Queue Stats
35W - 35L
1,443 Elo+
Solo
Athena
Athena
Uoaz
Athena
Level 141
God Stats
1W - 3L
1,774 SR
Queue Stats
238W - 235L
1,578 Elo+
Solo
Gilgamesh
Gilgamesh
lazyexe
Gilgamesh
Level 149
God Stats
4W - 14L
1,476 SR
Queue Stats
188W - 166L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hammzilla
Bakasura
11
2 / 1 / 1
6,251
568
6,316
10,416
4,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 2 / 1
5,860
533
5,075
8,221
5,061
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
11
1 / 0 / 2
6,123
557
4,743
5,574
1,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
U_MADEST
Jormungandr
9
2 / 0 / 2
5,326
484
5,135
7,420
3,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
10
2 / 1 / 0
5,591
508
4,309
4,144
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 3 / 0
5,411
492
5,639
7,478
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
9
0 / 0 / 2
5,575
507
2,758
9,154
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
JPO0
Anhur
9
0 / 2 / 0
5,217
474
2,324
7,881
2,582
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Uoaz
Athena
8
1 / 1 / 0
5,601
509
3,876
7,482
3,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
lazyexe
Gilgamesh
11
2 / 1 / 1
6,694
609
9,795
10,631
8,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
4
4
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
0
0.33
L
Ne Zha
0
0
2
1
W
Bakasura
Hammzilla
Bakasura
2
1
1
2.5
L
Anhur
JPO0
Anhur
0
2
0
0
W
0
2
1
0.25
W
Ullr
1
0
2
2
W
Jormungandr
U_MADEST
Jormungandr
2
0
2
3
L
Athena
Uoaz
Athena
1
1
0
1
L
Gilgamesh
lazyexe
Gilgamesh
2
1
1
2.5
W
Ra
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,578
Damage
24,392
35,775
Taken
42,626
16,447
Mitigated
20,392
9,391
Healing
17,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,639
473
1,421
3,363
7,478
3,105
0
3,471
3,722
36,397
0
L
Ne Zha
2,758
631
0
4,429
9,154
3,114
0
1,207
7,742
0
37,209
W
Bakasura
Hammzilla
Bakasura
6,316
3,935
0
1,504
10,416
4,591
0
2,926
7,490
0
39,376
L
Anhur
JPO0
Anhur
2,324
1,769
0
1,850
7,881
2,582
0
1,081
6,800
0
38,093
W
5,075
1,856
0
3,467
8,221
5,061
0
978
7,243
0
36,721
W
Ullr
4,743
1,626
0
850
5,574
1,685
0
555
5,019
0
44,833
W
Jormungandr
U_MADEST
Jormungandr
5,135
2,448
0
1,130
7,420
3,551
0
2,870
4,550
28,469
0
L
Athena
Uoaz
Athena
3,876
1,266
1,309
1,335
7,482
3,485
0
2,596
4,496
15,267
0
L
Gilgamesh
lazyexe
Gilgamesh
9,795
3,265
0
4,196
10,631
8,106
0
1,089
8,729
0
48,767
W
Ra
4,309
843
726
1,714
4,144
1,559
0
2,186
1,958
35,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,151
Gold Earned
28,498
362
Minions Killed
328
0
Camps Cleared
0
1,124,032
Distance Traveled
1,067,760
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,411
492
66
6
0
212,506
2
L
Ne Zha
5,575
507
73
7
0
240,121
1
W
Bakasura
6,251
568
90
8
0
259,884
1
L
Anhur
5,217
474
58
5
0
175,385
0
W
Chaac
5,860
533
71
6
0
203,659
0
W
Ullr
6,123
557
81
7
0
213,851
2
W
Jormungandr
5,326
484
49
4
0
220,143
4
L
Athena
5,601
509
34
3
0
234,530
2
L
Gilgamesh
6,694
609
97
9
0
205,218
1
W
Ra
5,591
508
71
6
0
226,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role