Player Matchup

Tsukuyomi
Tsukuyomi
Axellburn
Tsukuyomi
Level 88
God Stats
54W - 47L
1,628 SR
Queue Stats
133W - 125L
1,552 Elo+
Party 1
Kukulkan
Kukulkan
ColonelSandfurz
Kukulkan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,353 Elo+
Solo
Neith
Neith
MissHowls
Neith
Level 83
God Stats
26W - 32L
1,408 SR
Queue Stats
370W - 421L
1,393 Elo+
Solo
Mulan
Mulan
SirPugington
Mulan
Level 142
God Stats
34W - 37L
1,544 SR
Queue Stats
467W - 477L
1,521 Elo+
Party 1
Zeus
Zeus
İstabaarS
Zeus
Level 89
God Stats
219W - 232L
1,483 SR
Queue Stats
323W - 340L
1,451 Elo+
Solo
Team Averages
Level 105
1,513 SR
1,454 Elo+

VS

Team Averages
Level 94
1,621 SR
1,472 Elo+
Atlas
Atlas
Adamixostes
Atlas
Level 69
God Stats
3W - 1L
1,729 SR
Queue Stats
52W - 57L
1,512 Elo+
Solo
Medusa
Medusa
MiŁFHunter
Medusa
Level 108
God Stats
3W - 4L
1,734 SR
Queue Stats
226W - 234L
1,478 Elo+
Solo
Chang'e
Chang'e
Tacotacocat
Chang'e
Level 136
God Stats
2W - 3L
1,530 SR
Queue Stats
139W - 180L
1,398 Elo+
Solo
Scylla
Scylla
micnussb
Scylla
Level 89
God Stats
1W - 3L
1,436 SR
Queue Stats
194W - 228L
1,418 Elo+
Solo
Ne Zha
Ne Zha
忘丶川丶水
Ne Zha
Level 69
God Stats
2W - 2L
1,674 SR
Queue Stats
86W - 79L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Axellburn
Tsukuyomi
12
1 / 1 / 3
6,368
1,061
3,631
4,932
2,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
12
1 / 1 / 4
6,887
1,148
4,038
2,349
1,019
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
MissHowls
Neith
12
1 / 0 / 3
6,787
1,131
3,023
3,100
1,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 0 / 5
6,880
1,147
4,819
5,483
3,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 1 / 3
7,063
1,177
4,254
1,971
825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

370

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,014
1,169
5,019
5,965
5,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
11
0 / 2 / 3
6,496
1,083
3,459
6,397
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
Tacotacocat
Chang'e
11
2 / 2 / 1
6,714
1,119
3,478
5,540
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
micnussb
Scylla
9
0 / 0 / 0
4,147
691
0
0
0
12
1 / 1 / 2
6,743
1,124
2,625
5,870
2,400
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
6
Kills
3
3
Deaths
6
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Tsukuyomi
Axellburn
Tsukuyomi
1
1
3
2.5
W
Kukulkan
1
1
4
3
W
Neith
MissHowls
Neith
1
0
3
2.5
L
Medusa
0
2
3
0.75
W
1
0
5
3.5
L
Chang'e
Tacotacocat
Chang'e
2
2
1
1.25
L
Scylla
micnussb
Scylla
0
0
0
0
W
2
1
3
3.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,765
Damage
14,581
17,835
Taken
23,772
9,933
Mitigated
13,128
1,546
Healing
3,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,019
1,654
0
564
5,965
5,393
0
1,920
3,982
15,945
0
W
Tsukuyomi
Axellburn
Tsukuyomi
3,631
337
0
140
4,932
2,774
0
1,518
3,346
0
10,337
W
Kukulkan
4,038
480
0
0
2,349
1,019
0
1,288
1,039
21,101
0
W
Neith
MissHowls
Neith
3,023
1,255
0
541
3,100
1,369
0
1,774
1,308
0
18,585
L
Medusa
3,459
1,364
0
0
6,397
2,751
0
1,371
4,891
0
14,086
W
4,819
885
0
865
5,483
3,946
0
2,646
2,649
0
11,183
L
Chang'e
Tacotacocat
Chang'e
3,478
38
1,650
1,023
5,540
2,584
0
2,543
2,931
11,576
0
L
Scylla
micnussb
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
4,254
612
0
0
1,971
825
0
939
996
12,786
0
L
2,625
73
0
600
5,870
2,400
0
2,458
3,324
0
18,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,985
Gold Earned
31,114
136
Minions Killed
106
7
Camps Cleared
5
591,093
Distance Traveled
460,206
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,014
1,169
21
4
0
115,819
0
W
Tsukuyomi
6,368
1,061
16
3
0
132,677
0
W
Kukulkan
6,887
1,148
53
9
0
109,141
0
W
Neith
6,787
1,131
25
4
3
115,213
1
L
Medusa
6,496
1,083
35
6
2
106,986
0
W
Mulan
6,880
1,147
17
3
3
120,597
0
L
Chang'e
6,714
1,119
26
4
0
103,741
0
L
Scylla
4,147
691
0
0
0
0
0
W
Zeus
7,063
1,177
25
4
1
113,465
3
L
Ne Zha
6,743
1,124
24
4
3
133,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role