Player Matchup

Terra
Terra
JDay1998
Terra
Level 121
God Stats
0W - 1L
1,743 SR
Queue Stats
115W - 146L
1,398 Elo+
Party 1
Odin
Odin
KingOfHawkz
Odin
Level 122
God Stats
2W - 1L
1,813 SR
Queue Stats
171W - 178L
1,552 Elo+
Party 3
Zhong Kui
Zhong Kui
Koverslink
Zhong Kui
Level 104
God Stats
1W - 1L
1,714 SR
Queue Stats
115W - 114L
1,449 Elo+
Solo
King Arthur
King Arthur
ReVISeD TYieNCe
King Arthur
Level 146
God Stats
0W - 2L
1,288 SR
Queue Stats
67W - 66L
1,509 Elo+
Party 3
Ymir
Ymir
Tee_Raw36
Ymir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 136L
1,413 Elo+
Party 1
Team Averages
Level 116
1,612 SR
1,464 Elo+

VS

Team Averages
Level 118
1,616 SR
1,481 Elo+
Zeus
Zeus
 
Zeus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DerangedMoose
Bellona
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,579 Elo+
Solo
Merlin
Merlin
HellsJanitor420
Merlin
Level 126
God Stats
5W - 1L
1,731 SR
Queue Stats
38W - 52L
1,357 Elo+
Party 2
Terra
Terra
Modstradamus12
Terra
Level 104
God Stats
7W - 3L
1,969 SR
Queue Stats
835W - 842L
1,493 Elo+
Solo
Neith
Neith
zMerchanz
Neith
Level 139
God Stats
7W - 6L
1,383 SR
Queue Stats
210W - 216L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
JDay1998
Terra
16
3 / 3 / 6
10,204
567
7,242
25,034
37,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
1 / 2 / 7
10,360
576
8,902
34,265
36,804
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Zhong Kui
Koverslink
Zhong Kui
19
5 / 8 / 2
11,639
647
15,737
21,447
18,352
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
ReVISeD TYieNCe
King Arthur
18
2 / 9 / 3
10,955
609
18,209
28,922
35,472
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ymir
16
2 / 6 / 7
11,220
623
9,352
37,565
46,552
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
8 / 4 / 17
12,837
713
32,025
14,291
8,255
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
18
3 / 4 / 18
12,602
700
14,860
24,861
27,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 2 / 16
13,190
733
39,464
12,985
8,140
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 3 / 18
11,624
646
12,469
17,946
17,478
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
zMerchanz
Neith
20
5 / 2 / 14
12,167
676
32,438
14,457
8,453
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
111
13
Kills
28
28
Deaths
15
25
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
4
17
4.13
W
Bellona
3
4
18
3
W
8
2
16
8
L
Terra
JDay1998
Terra
3
3
6
2
L
1
2
7
2.25
L
Zhong Kui
Koverslink
Zhong Kui
5
8
2
0.75
W
4
3
18
4.33
L
King Arthur
ReVISeD TYieNCe
King Arthur
2
9
3
0.39
L
Ymir
2
6
7
0.92
W
Neith
zMerchanz
Neith
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,442
Damage
131,256
147,233
Taken
84,540
175,135
Mitigated
69,714
57,168
Healing
42,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
32,025
4,209
1,842
2,311
14,291
8,255
918
6,819
7,351
58,486
0
W
Bellona
14,860
6,238
4,751
5,983
24,861
27,388
768
8,957
15,631
0
27,960
W
39,464
2,213
2,405
1,515
12,985
8,140
467
3,390
9,320
60,646
0
L
Terra
JDay1998
Terra
7,242
865
11,840
10,417
25,034
37,955
0
14,165
10,869
10,400
0
L
8,902
1,717
2,474
13,236
34,265
36,804
176
18,936
15,329
0
24,506
L
Zhong Kui
Koverslink
Zhong Kui
15,737
1,003
930
2,869
21,447
18,352
1,140
15,210
6,237
36,202
0
W
12,469
1,871
10,513
6,015
17,946
17,478
650
8,305
9,579
19,925
0
L
King Arthur
ReVISeD TYieNCe
King Arthur
18,209
231
825
2,468
28,922
35,472
53
15,213
13,709
0
48,843
L
Ymir
9,352
835
2,108
10,001
37,565
46,552
14
20,434
17,131
16,182
0
W
Neith
zMerchanz
Neith
32,438
15,597
2,345
5,159
14,457
8,453
4,212
3,861
10,328
0
61,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,378
Gold Earned
62,420
161
Minions Killed
204
0
Camps Cleared
0
1,343,192
Distance Traveled
1,571,811
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,837
713
80
4
0
292,749
1
W
Bellona
12,602
700
19
1
0
332,614
3
W
Merlin
13,190
733
43
2
0
344,355
1
L
Terra
10,204
567
6
0
0
306,394
0
L
Odin
10,360
576
34
2
0
316,145
4
L
Zhong Kui
11,639
647
60
3
0
267,367
1
W
Terra
11,624
646
9
1
0
278,762
0
L
King Arthur
10,955
609
49
3
0
243,495
3
L
Ymir
11,220
623
12
1
0
209,791
0
W
Neith
12,167
676
53
3
0
323,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role