Player Matchup

Serqet
Serqet
 
Serqet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AbysseKUN
Neith
Level 160
God Stats
2W - 0L
1,721 SR
Queue Stats
85W - 90L
1,556 Elo+
Solo
Zhong Kui
Zhong Kui
CaptSmile
Zhong Kui
Level 119
God Stats
5W - 0L
1,854 SR
Queue Stats
124W - 113L
1,642 Elo+
Solo
Osiris
Osiris
Draintrain
Osiris
Level 141
God Stats
1W - 0L
1,537 SR
Queue Stats
87W - 87L
1,536 Elo+
Party 1
Sylvanus
Sylvanus
Servogal
Sylvanus
Level 126
God Stats
6W - 3L
1,578 SR
Queue Stats
73W - 70L
1,586 Elo+
Party 1
Team Averages
Level 127
1,638 SR
1,564 Elo+

VS

Team Averages
Level 147
1,505 SR
1,562 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Bazilias
Susano
Level 126
God Stats
0W - 5L
1,500 SR
Queue Stats
264W - 234L
1,560 Elo+
Solo
Neith
Neith
LemonSarni
Neith
Level 156
God Stats
6W - 8L
1,425 SR
Queue Stats
157W - 181L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
Pumbahazir
Erlang Shen
Level 155
God Stats
34W - 36L
1,566 SR
Queue Stats
976W - 960L
1,619 Elo+
Solo
Merlin
Merlin
RekiVT
Merlin
Level 150
God Stats
0W - 2L
1,535 SR
Queue Stats
206W - 172L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
1 / 1 / 5
5,627
512
2,340
7,657
4,444
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
AbysseKUN
Neith
12
2 / 0 / 1
6,444
586
5,854
5,367
2,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
CaptSmile
Zhong Kui
12
4 / 1 / 1
6,800
618
7,966
8,838
7,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Draintrain
Osiris
11
4 / 0 / 7
6,595
600
5,930
5,772
3,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Servogal
Sylvanus
11
4 / 1 / 0
6,720
611
6,629
7,410
4,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
0 / 4 / 1
5,924
539
5,563
9,867
6,372
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
Bazilias
Susano
10
3 / 3 / 0
6,383
580
3,363
11,275
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
10
0 / 3 / 0
5,642
513
1,925
7,187
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Pumbahazir
Erlang Shen
8
0 / 3 / 2
5,539
504
3,776
10,816
5,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
RekiVT
Merlin
10
0 / 2 / 1
5,411
492
2,529
5,597
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
3
3
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
5
3.5
L
Cu Chulainn
 
Cu Chulainn
0
4
1
0.13
W
Neith
AbysseKUN
Neith
2
0
1
2.5
L
Susano
Bazilias
Susano
3
3
0
1
W
Zhong Kui
CaptSmile
Zhong Kui
4
1
1
4.5
W
Osiris
Draintrain
Osiris
4
0
7
7.5
L
Neith
0
3
0
0
L
Erlang Shen
Pumbahazir
Erlang Shen
0
3
2
0.33
L
Merlin
RekiVT
Merlin
0
2
1
0.25
W
Sylvanus
Servogal
Sylvanus
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,719
Damage
17,156
35,044
Taken
44,742
21,930
Mitigated
20,738
12,467
Healing
11,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,340
628
0
1,568
7,657
4,444
0
300
7,338
0
13,870
L
Cu Chulainn
 
Cu Chulainn
5,563
496
0
961
9,867
6,372
0
5,376
4,075
4,459
37,638
W
Neith
AbysseKUN
Neith
5,854
2,568
0
1,734
5,367
2,238
0
0
5,367
0
54,962
L
Susano
Bazilias
Susano
3,363
889
0
3,895
11,275
4,056
0
1,852
9,255
0
36,208
W
Zhong Kui
CaptSmile
Zhong Kui
7,966
1,174
0
4,825
8,838
7,334
0
444
8,394
42,668
0
W
Osiris
Draintrain
Osiris
5,930
2,968
0
1,951
5,772
3,671
0
431
5,319
0
42,984
L
Neith
1,925
804
0
1,522
7,187
2,981
0
0
7,187
0
46,915
L
Erlang Shen
Pumbahazir
Erlang Shen
3,776
2,127
1,156
3,011
10,816
5,481
0
2,762
7,928
0
13,427
L
Merlin
RekiVT
Merlin
2,529
316
0
706
5,597
1,848
0
3,062
2,445
37,477
0
W
Sylvanus
Servogal
Sylvanus
6,629
2,939
212
2,177
7,410
4,243
359
1,705
5,379
39,860
12,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,186
Gold Earned
28,899
386
Minions Killed
345
0
Camps Cleared
0
1,060,886
Distance Traveled
1,024,320
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,627
512
24
2
0
228,979
6
L
Cu Chulainn
5,924
539
83
8
0
211,281
3
W
Neith
6,444
586
103
9
0
192,578
2
L
Susano
6,383
580
72
7
0
216,470
5
W
Zhong Kui
6,800
618
98
9
0
199,711
2
W
Osiris
6,595
600
79
7
0
247,162
1
L
Neith
5,642
513
97
9
0
188,096
2
L
Erlang Shen
5,539
504
16
1
0
217,174
4
L
Merlin
5,411
492
77
7
0
191,299
1
W
Sylvanus
6,720
611
82
7
0
192,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role