Player Matchup

Bellona
Bellona
Silver III
AGHATAHAAA
Bellona
Silver III
Level 128
God Stats
11W - 12L
1,528 SR
Queue Stats
89W - 97L
871 MMR
Solo
Cerberus
Cerberus
Silver III
CDplays123456789
Cerberus
Silver III
Level 132
God Stats
8W - 6L
1,427 SR
Queue Stats
70W - 85L
864 MMR
Solo
Medusa
Medusa
Silver II
Ikriss24I
Medusa
Silver II
Level 147
God Stats
1W - 1L
1,554 SR
Queue Stats
217W - 225L
1,003 MMR
Party 2
Olorun
Olorun
Silver II
kiricsi
Olorun
Silver II
Level 128
God Stats
10W - 10L
1,458 SR
Queue Stats
133W - 144L
870 MMR
Party 2
Mercury
Mercury
Silver II
unknown_YJ_
Mercury
Silver II
Level 116
God Stats
6W - 3L
1,512 SR
Queue Stats
30W - 38L
1,194 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,496 SR
960 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,466 SR
1,054 MMR
Neith
Neith
Silver II
 
Neith
Silver II
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
ADRUJOTE
Fenrir
Silver V
Level 64
God Stats
4W - 10L
1,372 SR
Queue Stats
137W - 176L
705 MMR
Party 1
Kukulkan
Kukulkan
Silver III
darknessShip
Kukulkan
Silver III
Level 95
God Stats
5W - 3L
1,416 SR
Queue Stats
16W - 14L
1,199 MMR
Solo
Jormungandr
Jormungandr
Silver III
stalelarry
Jormungandr
Silver III
Level 117
God Stats
102W - 94L
1,514 SR
Queue Stats
189W - 214L
942 MMR
Solo
Merlin
Merlin
Silver III
tapionFIRE
Merlin
Silver III
Level 64
God Stats
0W - 2L
1,526 SR
Queue Stats
35W - 49L
921 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AGHATAHAAA
Bellona
13
2 / 1 / 4
8,617
507
4,933
13,929
7,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 0 / 1
8,702
512
4,952
12,797
9,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Ikriss24I
Medusa
14
1 / 3 / 2
8,053
474
10,428
14,253
6,011
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
kiricsi
Olorun
16
4 / 2 / 2
9,597
565
9,066
13,489
6,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mercury
unknown_YJ_
Mercury
17
5 / 0 / 2
10,271
604
5,176
10,764
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
BastetShivaSkadi

VS

Bans
ArachneAwilixNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 5 / 0
7,174
422
5,355
9,132
4,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Fenrir
ADRUJOTE
Fenrir
2
0 / 1 / 0
5,027
296
695
1,476
412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kukulkan
darknessShip
Kukulkan
15
1 / 4 / 1
9,242
544
8,288
11,366
5,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jormungandr
stalelarry
Jormungandr
11
1 / 2 / 1
6,860
404
7,018
13,708
10,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
tapionFIRE
Merlin
13
2 / 2 / 1
7,513
442
8,609
8,560
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
5
6
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
0
0.2
L
Fenrir
ADRUJOTE
Fenrir
0
1
0
0
W
Bellona
AGHATAHAAA
Bellona
2
1
4
4
W
2
0
1
2.5
W
Medusa
Ikriss24I
Medusa
1
3
2
0.67
L
Kukulkan
darknessShip
Kukulkan
1
4
1
0.38
W
Olorun
kiricsi
Olorun
4
2
2
2.5
L
Jormungandr
stalelarry
Jormungandr
1
2
1
0.75
L
Merlin
tapionFIRE
Merlin
2
2
1
1.25
W
Mercury
unknown_YJ_
Mercury
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,555
Damage
29,965
65,232
Taken
44,242
34,394
Mitigated
24,103
22,448
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,355
1,825
0
1,952
9,132
4,126
0
1,041
8,091
0
50,512
L
Fenrir
ADRUJOTE
Fenrir
695
271
0
389
1,476
412
0
333
1,133
0
4,182
W
Bellona
AGHATAHAAA
Bellona
4,933
1,457
2,373
4,484
13,929
7,885
981
3,780
10,149
0
34,763
W
4,952
558
0
4,682
12,797
9,157
775
5,409
6,948
51,734
0
W
Medusa
Ikriss24I
Medusa
10,428
3,839
0
2,379
14,253
6,011
2,242
5,365
8,888
0
67,268
L
Kukulkan
darknessShip
Kukulkan
8,288
1,665
0
3,522
11,366
5,232
0
4,509
6,399
72,094
0
W
Olorun
kiricsi
Olorun
9,066
5,545
144
8,071
13,489
6,930
1,787
7,007
6,440
65,115
9,238
L
Jormungandr
stalelarry
Jormungandr
7,018
2,390
544
4,276
13,708
10,562
0
2,554
11,112
37,812
0
L
Merlin
tapionFIRE
Merlin
8,609
304
0
808
8,560
3,771
0
3,545
5,015
50,331
0
W
Mercury
unknown_YJ_
Mercury
5,176
2,771
0
315
10,764
4,411
0
1,836
8,892
0
92,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,240
Gold Earned
35,816
577
Minions Killed
392
0
Camps Cleared
0
1,640,732
Distance Traveled
1,524,981
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,174
422
81
5
0
288,490
6
L
Fenrir
5,027
296
10
1
0
358,534
0
W
Bellona
8,617
507
59
3
0
327,328
1
W
Cerberus
8,702
512
164
10
0
327,990
1
W
Medusa
8,053
474
91
5
0
288,338
5
L
Kukulkan
9,242
544
160
9
0
281,950
1
W
Olorun
9,597
565
111
7
0
255,049
2
L
Jormungandr
6,860
404
59
3
0
296,197
3
L
Merlin
7,513
442
82
5
0
299,810
3
W
Mercury
10,271
604
152
9
0
442,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role