Player Matchup

Merlin
Merlin
CampSolo
Merlin
Level 63
God Stats
1W - 0L
1,488 SR
Queue Stats
28W - 18L
1,579 Elo+
Party 1
Hera
Hera
Ill Alex III
Hera
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 230L
1,434 Elo+
Solo
Chaac
Chaac
RunnyBowels420
Chaac
Level 18
God Stats
1W - 0L
1,724 SR
Queue Stats
1W - 4L
1,089 Elo+
Party 1
Jormungandr
Jormungandr
Tupapi2502
Jormungandr
Level 109
God Stats
1W - 0L
1,368 SR
Queue Stats
23W - 15L
1,473 Elo+
Solo
Bacchus
Bacchus
inzane333
Bacchus
Level 54
God Stats
1W - 0L
1,584 SR
Queue Stats
9W - 12L
1,353 Elo+
Party 1
Team Averages
Level 58
1,533 SR
1,386 Elo+

VS

Team Averages
Level 138
1,576 SR
1,385 Elo+
Zhong Kui
Zhong Kui
BiPolarScoe
Zhong Kui
Level 158
God Stats
4W - 1L
1,745 SR
Queue Stats
207W - 213L
1,395 Elo+
Solo
Charybdis
Charybdis
RodJohnson
Charybdis
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
75W - 72L
1,440 Elo+
Solo
Jing Wei
Jing Wei
RuleBreakerMedea
Jing Wei
Level 155
God Stats
4W - 3L
1,724 SR
Queue Stats
306W - 346L
1,362 Elo+
Party 2
Cerberus
Cerberus
Scathach_skaadi
Cerberus
Level 136
God Stats
3W - 2L
1,517 SR
Queue Stats
136W - 156L
1,374 Elo+
Party 2
Merlin
Merlin
Subhani00
Merlin
Level 132
God Stats
1W - 4L
1,391 SR
Queue Stats
107W - 139L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CampSolo
Merlin
20
10 / 2 / 13
12,316
1,026
23,057
13,298
7,745
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 6 / 7
9,611
801
10,522
11,554
4,984
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
1 / 5 / 10
8,812
734
6,694
19,297
20,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Tupapi2502
Jormungandr
19
11 / 4 / 13
12,067
1,006
16,404
16,785
17,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
inzane333
Bacchus
17
4 / 5 / 13
10,654
888
8,934
13,445
13,758
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BiPolarScoe
Zhong Kui
10
0 / 4 / 2
6,942
579
2,365
6,058
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
RodJohnson
Charybdis
16
2 / 6 / 11
9,102
759
9,033
15,215
6,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 6 / 9
9,796
816
11,255
15,659
7,150
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
16
5 / 7 / 8
9,531
794
16,866
19,898
6,675
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Subhani00
Merlin
18
7 / 7 / 8
11,142
929
11,817
13,950
6,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
59
30
Kills
21
22
Deaths
30
56
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BiPolarScoe
Zhong Kui
0
4
2
0.25
W
Merlin
CampSolo
Merlin
10
2
13
8.25
W
4
6
7
1.25
L
Charybdis
RodJohnson
Charybdis
2
6
11
1.25
L
7
6
9
1.92
W
1
5
10
1.2
L
Cerberus
5
7
8
1.29
L
Merlin
Subhani00
Merlin
7
7
8
1.57
W
Jormungandr
Tupapi2502
Jormungandr
11
4
13
4.38
W
Bacchus
inzane333
Bacchus
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,611
Damage
51,336
74,379
Taken
70,780
64,276
Mitigated
30,283
16,297
Healing
16,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BiPolarScoe
Zhong Kui
2,365
232
0
693
6,058
3,442
0
5,012
1,046
7,140
0
W
Merlin
CampSolo
Merlin
23,057
2,042
1,987
5,393
13,298
7,745
2,102
7,363
5,935
44,103
0
W
10,522
2,923
858
1,047
11,554
4,984
1,894
5,169
6,385
18,300
0
L
Charybdis
RodJohnson
Charybdis
9,033
3,950
449
3,195
15,215
6,880
0
11,258
3,957
0
23,469
L
11,255
8,845
1,534
3,530
15,659
7,150
0
13,500
2,159
0
18,037
W
6,694
915
725
2,457
19,297
20,522
531
7,038
12,259
0
15,955
L
Cerberus
16,866
393
252
3,537
19,898
6,675
0
16,368
3,530
22,689
0
L
Merlin
Subhani00
Merlin
11,817
295
1,084
1,885
13,950
6,136
0
12,779
1,171
26,490
0
W
Jormungandr
Tupapi2502
Jormungandr
16,404
4,289
22
1,623
16,785
17,267
1,099
6,014
10,771
36,877
0
W
Bacchus
inzane333
Bacchus
8,934
1,581
609
1,576
13,445
13,758
1,082
5,464
7,981
16,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,460
Gold Earned
46,513
131
Minions Killed
108
0
Camps Cleared
0
1,169,230
Distance Traveled
864,860
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,942
579
8
1
0
77,820
0
W
Merlin
12,316
1,026
61
5
0
234,962
0
W
Hera
9,611
801
14
1
0
213,108
1
L
Charybdis
9,102
759
40
3
0
189,540
1
L
Jing Wei
9,796
816
13
1
0
213,602
0
W
Chaac
8,812
734
15
1
0
265,412
0
L
Cerberus
9,531
794
21
2
0
206,127
0
L
Merlin
11,142
929
26
2
0
177,771
3
W
Jormungandr
12,067
1,006
29
2
0
215,895
0
W
Bacchus
10,654
888
12
1
0
239,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role