Player Matchup

Nemesis
Nemesis
Neeshyy
Nemesis
Level 61
God Stats
5W - 8L
1,419 SR
Queue Stats
110W - 123L
1,341 Elo+
Party 2
Bacchus
Bacchus
TonyCampo7
Bacchus
Level 42
God Stats
0W - 2L
1,468 SR
Queue Stats
143W - 174L
1,331 Elo+
Party 2
Nu Wa
Nu Wa
UnR3alGamer2045
Nu Wa
Level 124
God Stats
2W - 2L
1,638 SR
Queue Stats
824W - 862L
1,333 Elo+
Solo
Bellona
Bellona
Warriors__Anubis
Bellona
Level 42
God Stats
5W - 8L
1,513 SR
Queue Stats
291W - 315L
1,320 Elo+
Solo
Neith
Neith
zugus92
Neith
Level 90
God Stats
278W - 275L
1,497 SR
Queue Stats
292W - 312L
1,352 Elo+
Solo
Team Averages
Level 72
1,507 SR
1,335 Elo+

VS

Team Averages
Level 76
1,447 SR
1,304 Elo+
Fenrir
Fenrir
DrinkYourProtein
Fenrir
Level 8
God Stats
2W - 3L
1,259 SR
Queue Stats
3W - 7L
1,200 Elo+
Party 1
Janus
Janus
GC E4rthAce
Janus
Level 48
God Stats
7W - 11L
1,357 SR
Queue Stats
97W - 121L
1,310 Elo+
Solo
Sylvanus
Sylvanus
GRAND-POOBA-29
Sylvanus
Level 77
God Stats
16W - 9L
1,631 SR
Queue Stats
86W - 90L
1,279 Elo+
Party 1
Chernobog
Chernobog
Pyronius961
Chernobog
Level 129
God Stats
6W - 2L
1,816 SR
Queue Stats
506W - 543L
1,373 Elo+
Solo
Medusa
Medusa
xxHYDROxxDNAxx
Medusa
Level 117
God Stats
1W - 1L
1,174 SR
Queue Stats
26W - 26L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Neeshyy
Nemesis
12
3 / 4 / 1
8,039
423
11,619
18,235
7,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
TonyCampo7
Bacchus
9
0 / 7 / 2
6,773
356
3,176
14,267
13,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 3 / 0
8,624
454
6,575
11,242
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
1 / 1 / 0
6,431
338
1,396
5,624
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
zugus92
Neith
1
0 / 1 / 0
5,063
266
536
1,291
330
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
8,710
458
6,923
13,459
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 2 / 3
9,514
501
6,229
9,418
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
15
5 / 0 / 3
10,133
533
10,440
10,714
6,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Pyronius961
Chernobog
18
3 / 1 / 5
10,926
575
5,403
11,428
4,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 1
9,455
498
6,073
10,653
4,671
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
8
Kills
16
16
Deaths
9
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
4
4
1.25
W
2
2
3
1.75
W
Sylvanus
5
0
3
6.5
L
Nemesis
Neeshyy
Nemesis
3
4
1
0.88
W
Chernobog
Pyronius961
Chernobog
3
1
5
5.5
L
Bacchus
TonyCampo7
Bacchus
0
7
2
0.14
L
4
3
0
1.33
L
1
1
0
1
W
3
2
1
1.75
L
Neith
zugus92
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,302
Damage
35,068
50,659
Taken
55,672
29,681
Mitigated
25,297
3,489
Healing
19,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,923
1,829
0
3,879
13,459
5,698
1,548
1,501
11,958
0
39,657
W
6,229
313
0
2,338
9,418
3,529
196
3,277
6,141
62,642
0
W
Sylvanus
10,440
2,668
1,474
4,902
10,714
6,405
4,518
2,075
8,639
67,000
14,960
L
Nemesis
Neeshyy
Nemesis
11,619
6,729
0
932
18,235
7,449
0
6,664
11,275
0
55,337
W
Chernobog
Pyronius961
Chernobog
5,403
3,560
0
5,212
11,428
4,994
400
1,881
9,547
0
114,010
L
Bacchus
TonyCampo7
Bacchus
3,176
422
0
613
14,267
13,270
0
5,020
9,115
13,960
0
L
6,575
1,226
0
1,105
11,242
4,377
0
2,757
8,385
56,294
0
L
1,396
197
0
668
5,624
4,255
0
0
5,624
0
21,630
W
6,073
1,448
0
1,406
10,653
4,671
875
1,544
9,109
0
59,196
L
Neith
zugus92
Neith
536
453
0
171
1,291
330
0
673
602
0
2,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,930
Gold Earned
48,738
224
Minions Killed
567
0
Camps Cleared
0
1,131,679
Distance Traveled
1,720,829
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,710
458
72
4
0
342,574
0
W
Janus
9,514
501
125
7
0
393,701
0
W
Sylvanus
10,133
533
118
6
0
346,861
5
L
Nemesis
8,039
423
80
4
0
415,051
0
W
Chernobog
10,926
575
166
9
0
347,945
1
L
Bacchus
6,773
356
14
1
0
262,745
2
L
Nu Wa
8,624
454
85
4
0
279,282
0
L
Bellona
6,431
338
42
2
0
152,558
0
W
Medusa
9,455
498
86
5
0
289,748
0
L
Neith
5,063
266
3
0
0
22,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role