Player Matchup

Serqet
Serqet
CheekiestRanger
Serqet
Level 145
God Stats
1W - 2L
1,453 SR
Queue Stats
294W - 344L
1,343 Elo+
Party 2
Nemesis
Nemesis
LedaMiosuke
Nemesis
Level 22
God Stats
1W - 7L
1,208 SR
Queue Stats
50W - 72L
1,289 Elo+
Party 2
Sol
Sol
R0L011
Sol
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
166W - 187L
1,357 Elo+
Party 2
Cthulhu
Cthulhu
YandereFanatic
Cthulhu
Level 119
God Stats
0W - 3L
1,588 SR
Queue Stats
305W - 357L
1,359 Elo+
Party 2
Persephone
Persephone
Zeronknight
Persephone
Level 65
God Stats
16W - 9L
1,424 SR
Queue Stats
20W - 12L
1,309 Elo+
Solo
Team Averages
Level 87
1,435 SR
1,331 Elo+

VS

Team Averages
Level 67
1,514 SR
1,402 Elo+
Chaac
Chaac
GandulesVerdes
Chaac
Level 66
God Stats
7W - 1L
1,794 SR
Queue Stats
105W - 121L
1,343 Elo+
Party 3
Sol
Sol
Idlemask
Sol
Level 62
God Stats
7W - 5L
1,432 SR
Queue Stats
221W - 221L
1,429 Elo+
Party 1
Neith
Neith
KillaKilla93
Neith
Level 94
God Stats
35W - 46L
1,400 SR
Queue Stats
410W - 437L
1,389 Elo+
Party 1
Sylvanus
Sylvanus
Rougeninja69
Sylvanus
Level 66
God Stats
10W - 4L
1,527 SR
Queue Stats
81W - 67L
1,472 Elo+
Party 1
Kali
Kali
TheRealBuddha
Kali
Level 48
God Stats
20W - 15L
1,418 SR
Queue Stats
132W - 144L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,447
461
2,337
12,345
8,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
LedaMiosuke
Nemesis
11
1 / 3 / 0
6,796
485
1,905
10,825
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
R0L011
Sol
12
1 / 2 / 3
6,878
491
11,481
12,071
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 5 / 1
7,095
507
9,508
13,914
9,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Persephone
Zeronknight
Persephone
11
4 / 7 / 1
7,307
522
11,362
10,811
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
7,977
570
11,048
13,786
7,683
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 7
8,042
574
6,765
11,408
4,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
6 / 0 / 2
7,669
548
9,112
9,189
4,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Rougeninja69
Sylvanus
12
1 / 2 / 6
7,616
544
3,203
13,513
11,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
7 / 2 / 2
8,413
601
9,118
13,811
6,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
20
20
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
4
0
3
5.5
W
2
3
7
1.83
W
6
0
2
7
L
Nemesis
LedaMiosuke
Nemesis
1
3
0
0.33
L
Sol
R0L011
Sol
1
2
3
1.25
W
Sylvanus
Rougeninja69
Sylvanus
1
2
6
2
W
7
2
2
4
L
0
5
1
0.1
L
Persephone
Zeronknight
Persephone
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,593
Damage
39,246
59,966
Taken
61,707
29,423
Mitigated
34,642
13,536
Healing
29,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,337
401
87
2,639
12,345
8,697
35
3,634
8,711
0
15,082
W
11,048
3,112
0
7,447
13,786
7,683
1,154
8,874
4,214
0
44,319
W
6,765
1,926
0
4,839
11,408
4,458
3,282
8,071
2,639
47,847
0
W
9,112
4,133
0
2,584
9,189
4,656
785
3,404
5,711
0
51,045
L
Nemesis
LedaMiosuke
Nemesis
1,905
909
0
735
10,825
3,822
0
415
10,410
0
48,567
L
Sol
R0L011
Sol
11,481
6,039
0
6,822
12,071
4,041
85
2,510
9,561
54,884
0
W
Sylvanus
Rougeninja69
Sylvanus
3,203
1,286
2,563
6,010
13,513
11,473
565
6,869
6,544
25,889
0
W
9,118
4,432
0
6,255
13,811
6,372
52
3,633
9,908
0
47,177
L
9,508
1,457
104
1,960
13,914
9,081
0
74
13,840
45,925
0
L
Persephone
Zeronknight
Persephone
11,362
592
0
1,189
10,811
3,782
72
3,334
7,470
35,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,523
Gold Earned
39,717
344
Minions Killed
332
0
Camps Cleared
0
1,345,043
Distance Traveled
1,294,119
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,447
461
22
2
0
290,489
3
W
Chaac
7,977
570
74
5
0
283,924
3
W
Sol
8,042
574
83
6
0
240,023
2
W
Neith
7,669
548
82
6
0
231,600
2
L
Nemesis
6,796
485
88
6
0
272,229
0
L
Sol
6,878
491
86
6
0
253,212
1
W
Sylvanus
7,616
544
26
2
0
246,956
0
W
Kali
8,413
601
67
5
0
291,616
6
L
Cthulhu
7,095
507
103
7
0
250,144
6
L
Persephone
7,307
522
45
3
0
278,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role