Player Matchup

Sol
Sol
BigSnuggy
Sol
Level 146
God Stats
5W - 5L
1,402 SR
Queue Stats
653W - 694L
1,459 Elo+
Solo
Mercury
Mercury
Der_Juri_0312
Mercury
Level 62
God Stats
15W - 18L
1,523 SR
Queue Stats
278W - 280L
1,516 Elo+
Solo
Lancelot
Lancelot
HasanKorkmazz
Lancelot
Level 88
God Stats
0W - 1L
1,642 SR
Queue Stats
2W - 6L
1,373 Elo+
Party 2
Janus
Janus
Tobtanium
Janus
Level 129
God Stats
3W - 11L
1,165 SR
Queue Stats
332W - 340L
1,586 Elo+
Solo
Ares
Ares
jobohh
Ares
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,373 Elo+
Party 2
Team Averages
Level 106
1,446 SR
1,461 Elo+

VS

Team Averages
Level 131
1,639 SR
1,665 Elo+
Hel
Hel
Faster_Flame
Hel
Level 85
God Stats
41W - 39L
1,540 SR
Queue Stats
714W - 725L
1,498 Elo+
Solo
Nemesis
Nemesis
MAZORISE
Nemesis
Level 160
God Stats
3W - 1L
1,572 SR
Queue Stats
223W - 104L
1,666 Elo+
Party 1
Charybdis
Charybdis
iMLK6
Charybdis
Level 160
God Stats
2W - 2L
1,712 SR
Queue Stats
302W - 72L
1,823 Elo+
Party 1
Khepri
Khepri
iPrO-INF3RNOK1NG
Khepri
Level 160
God Stats
20W - 8L
1,664 SR
Queue Stats
550W - 255L
1,700 Elo+
Party 1
Chaac
Chaac
wanted96
Chaac
Level 89
God Stats
3W - 1L
1,709 SR
Queue Stats
138W - 84L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
8,571
451
8,090
19,325
6,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
14
2 / 7 / 3
9,126
480
8,436
22,464
9,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
HasanKorkmazz
Lancelot
13
4 / 6 / 2
9,058
477
13,698
22,413
21,132
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Tobtanium
Janus
14
2 / 8 / 2
8,988
473
11,485
14,627
5,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
jobohh
Ares
10
0 / 5 / 3
7,540
397
8,921
20,305
18,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 13
9,805
516
15,299
9,154
4,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
MAZORISE
Nemesis
19
10 / 4 / 5
12,102
637
14,047
19,204
10,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
iMLK6
Charybdis
19
8 / 0 / 8
11,895
626
22,510
18,722
11,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 0 / 15
8,997
474
4,284
14,083
14,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
wanted96
Chaac
16
9 / 4 / 9
10,999
579
22,061
27,456
24,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
81
8
Kills
31
31
Deaths
9
11
Assists
50
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Mercury
2
7
3
0.5
W
4
1
13
10.5
L
Lancelot
HasanKorkmazz
Lancelot
4
6
2
0.83
W
Nemesis
MAZORISE
Nemesis
10
4
5
3.13
L
Janus
Tobtanium
Janus
2
8
2
0.38
W
Charybdis
iMLK6
Charybdis
8
0
8
12
W
0
0
15
7.5
L
Ares
jobohh
Ares
0
5
3
0.3
W
Chaac
wanted96
Chaac
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,630
Damage
78,201
99,134
Taken
88,619
60,491
Mitigated
64,301
11,583
Healing
45,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,090
3,451
0
6,826
19,325
6,123
1,272
1,015
18,310
71,800
0
L
Mercury
8,436
4,695
0
750
22,464
9,175
1,156
2,809
19,655
0
73,084
W
15,299
1,940
5,718
5,418
9,154
4,668
612
4,020
4,996
74,545
0
L
Lancelot
HasanKorkmazz
Lancelot
13,698
1,946
0
755
22,413
21,132
308
5,138
17,275
0
39,381
W
Nemesis
MAZORISE
Nemesis
14,047
6,134
0
5,584
19,204
10,372
1,746
3,922
15,041
0
105,445
L
Janus
Tobtanium
Janus
11,485
558
0
500
14,627
5,701
64
4,718
9,909
69,736
0
W
Charybdis
iMLK6
Charybdis
22,510
13,879
0
10,408
18,722
11,026
1,918
7,319
11,319
0
119,730
W
4,284
283
2,622
4,254
14,083
14,016
0
7,018
6,747
15,427
0
L
Ares
jobohh
Ares
8,921
483
136
2,616
20,305
18,360
0
5,903
14,402
21,873
0
W
Chaac
wanted96
Chaac
22,061
4,443
0
11,880
27,456
24,219
81
5,988
21,338
0
76,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,283
Gold Earned
53,798
418
Minions Killed
555
0
Camps Cleared
0
1,802,266
Distance Traveled
1,859,394
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,571
451
120
6
0
305,140
4
L
Mercury
9,126
480
105
6
0
387,521
4
W
Hel
9,805
516
116
6
0
374,880
1
L
Lancelot
9,058
477
46
2
0
386,613
1
W
Nemesis
12,102
637
148
8
0
412,208
2
L
Janus
8,988
473
127
7
0
349,863
5
W
Charybdis
11,895
626
186
10
0
325,387
0
W
Khepri
8,997
474
14
1
0
373,417
6
L
Ares
7,540
397
20
1
0
373,129
3
W
Chaac
10,999
579
91
5
0
373,502
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role