Player Matchup

Medusa
Medusa
 
Medusa
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Blood Execution
Atlas
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
192W - 205L
1,469 Elo+
Solo
Chaac
Chaac
NYAZ ROCK06
Chaac
Level 28
God Stats
3W - 0L
1,436 SR
Queue Stats
24W - 16L
1,564 Elo+
Solo
Cupid
Cupid
raheemcamp92886
Cupid
Level 144
God Stats
5W - 4L
1,402 SR
Queue Stats
661W - 691L
1,311 Elo+
Solo
Team Averages
Level 95
1,468 SR
1,469 Elo+

VS

Team Averages
Level 82
1,505 SR
1,401 Elo+
Cupid
Cupid
 
Cupid
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Ebenezer Grymm
Yu Huang
Level 127
God Stats
5W - 6L
1,503 SR
Queue Stats
447W - 461L
1,314 Elo+
Solo
Achilles
Achilles
MelikTas
Achilles
Level 88
God Stats
6W - 5L
1,522 SR
Queue Stats
320W - 330L
1,422 Elo+
Solo
Mulan
Mulan
Parzival2579
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,350 Elo+
Party 1
Nox
Nox
StPeter3231
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
5 / 0 / 20
10,388
866
13,661
8,946
4,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
 
Kuzenbo
15
4 / 3 / 20
10,116
843
7,411
17,904
22,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
0 / 2 / 24
9,815
818
13,250
14,991
14,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
6 / 3 / 19
9,920
827
10,910
14,708
16,424
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
15 / 2 / 10
11,558
963
10,939
8,105
3,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
3 / 6 / 2
9,502
792
9,945
11,968
5,897
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yu Huang
16
2 / 4 / 4
8,251
688
13,585
8,464
4,871
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
MelikTas
Achilles
13
1 / 7 / 6
7,845
654
6,965
15,843
24,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 8 / 3
8,307
692
7,859
17,889
16,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 5 / 3
7,493
624
5,125
9,646
5,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
27
30
Kills
9
10
Deaths
30
93
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
20
15
W
Kuzenbo
 
Kuzenbo
4
3
20
4.67
L
Cupid
 
Cupid
3
6
2
0.67
W
0
2
24
6
L
Yu Huang
2
4
4
1
L
Achilles
MelikTas
Achilles
1
7
6
0.57
W
6
3
19
5.17
L
3
8
3
0.56
L
0
5
3
0.3
W
15
2
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,171
Damage
43,479
64,654
Taken
63,810
62,667
Mitigated
57,380
28,598
Healing
12,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,661
7,027
2,441
4,513
8,946
4,556
2,874
3,773
5,070
0
31,662
W
Kuzenbo
 
Kuzenbo
7,411
3,255
1,825
5,682
17,904
22,929
409
3,986
13,805
13,814
0
L
Cupid
 
Cupid
9,945
5,437
2,362
2,677
11,968
5,897
276
3,424
8,544
0
21,105
W
13,250
4,718
2,116
3,876
14,991
14,761
449
4,740
10,136
20,788
0
L
Yu Huang
13,585
1,077
632
382
8,464
4,871
164
3,265
5,199
33,109
0
L
Achilles
MelikTas
Achilles
6,965
2,008
107
1,774
15,843
24,467
0
5,271
10,572
0
12,136
W
10,910
2,957
0
3,996
14,708
16,424
924
4,048
10,483
0
17,882
L
7,859
1,755
556
3,675
17,889
16,813
0
4,796
13,093
0
11,559
L
5,125
1,205
243
130
9,646
5,332
0
3,905
5,741
15,366
0
W
10,939
4,311
1,636
2,513
8,105
3,997
3,712
2,163
5,819
0
34,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,797
Gold Earned
41,398
106
Minions Killed
104
0
Camps Cleared
0
1,088,186
Distance Traveled
994,889
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,388
866
31
3
0
237,329
0
W
Kuzenbo
10,116
843
5
0
0
206,367
0
L
Cupid
9,502
792
32
3
0
196,686
0
W
Atlas
9,815
818
8
1
0
231,172
1
L
Yu Huang
8,251
688
49
4
0
211,336
0
L
Achilles
7,845
654
3
0
0
186,334
0
W
Chaac
9,920
827
13
1
0
226,577
0
L
Mulan
8,307
692
5
0
0
207,101
1
L
Nox
7,493
624
15
1
0
193,432
0
W
Cupid
11,558
963
49
4
0
186,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role