Player Matchup

Sol
Sol
Diamond IV
Dark_Yusai
Sol
Diamond IV
Level 160
God Stats
125W - 171L
1,597 SR
Queue Stats
838W - 981L
2,237 MMR
Solo
Chaac
Chaac
Platinum I
Josmut
Chaac
Platinum I
Level 121
God Stats
4W - 9L
1,493 SR
Queue Stats
167W - 163L
1,969 MMR
Party 1
Shiva
Shiva
Diamond I
russianvpn
Shiva
Diamond I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 45L
2,514 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,530 SR
2,240 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,707 SR
2,613 MMR
Fenrir
Fenrir
Masters
Doqtur
Fenrir
Masters
Level 160
God Stats
13W - 4L
1,931 SR
Queue Stats
633W - 172L
2,988 MMR
Party 2
Lancelot
Lancelot
Masters
OpulentPants60
Lancelot
Masters
Level 160
God Stats
1W - 1L
1,692 SR
Queue Stats
153W - 44L
2,763 MMR
Party 2
Chronos
Chronos
Platinum III
Silent_xM3dusa
Chronos
Platinum III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
2,088 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 8 / 4
14,219
646
24,492
29,909
15,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Josmut
Chaac
16
3 / 6 / 5
14,255
648
15,137
39,100
60,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shiva
18
4 / 3 / 7
14,294
650
33,143
44,500
57,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
AtlasThothBaba YagaAh Muzen CabCabrakan

VS

Bans
AchillesScyllaKhepriBaron SamediKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Doqtur
Fenrir
20
8 / 4 / 9
15,976
726
36,346
34,605
45,572
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
20
5 / 4 / 9
15,209
691
28,125
31,765
32,049
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 3 / 7
14,849
675
27,014
26,578
12,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
11
Kills
17
17
Deaths
11
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
4
8
4
0.75
W
Fenrir
Doqtur
Fenrir
8
4
9
3.13
L
Chaac
Josmut
Chaac
3
6
5
0.92
W
Lancelot
5
4
9
2.38
W
4
3
7
2.5
L
Shiva
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,772
Damage
91,485
113,509
Taken
92,948
134,363
Mitigated
90,522
32,632
Healing
26,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,492
8,467
0
10,187
29,909
15,764
1,665
6,547
22,984
82,312
0
W
Fenrir
Doqtur
Fenrir
36,346
14,174
0
8,583
34,605
45,572
946
10,931
22,274
0
66,581
L
Chaac
Josmut
Chaac
15,137
2,154
0
10,525
39,100
60,982
415
10,127
26,593
0
35,148
W
Lancelot
28,125
5,880
0
10,121
31,765
32,049
586
6,876
23,834
0
75,384
W
27,014
19,130
0
7,551
26,578
12,901
2,391
5,981
19,766
98,284
0
L
Shiva
33,143
5,182
991
10,929
44,500
57,617
958
11,562
32,112
0
72,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,768
Gold Earned
46,034
220
Minions Killed
224
11
Camps Cleared
8
1,128,739
Distance Traveled
1,245,839
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,219
646
104
5
5
314,272
4
W
Fenrir
15,976
726
40
2
2
392,333
4
L
Chaac
14,255
648
48
2
3
383,830
3
W
Lancelot
15,209
691
68
3
2
458,656
2
W
Chronos
14,849
675
116
5
4
394,850
4
L
Shiva
14,294
650
68
3
3
430,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role