Player Matchup

Ah Puch
Ah Puch
Jaro7_93
Ah Puch
Level 101
God Stats
4W - 4L
1,652 SR
Queue Stats
44W - 78L
1,349 Elo+
Solo
Gilgamesh
Gilgamesh
anarchy-_-43
Gilgamesh
Level 118
God Stats
2W - 7L
1,376 SR
Queue Stats
42W - 53L
1,356 Elo+
Solo
Cthulhu
Cthulhu
sbmega1
Cthulhu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
543W - 900L
1,354 Elo+
Solo
Team Averages
Level 126
1,509 SR
1,353 Elo+

VS

Team Averages
Level 86
1,357 SR
1,433 Elo+
Ares
Ares
LawoftheWild
Ares
Level 127
God Stats
15W - 4L
1,781 SR
Queue Stats
173W - 159L
1,514 Elo+
Party 1
Artemis
Artemis
ProudleGerman
Artemis
Level 89
God Stats
26W - 20L
1,248 SR
Queue Stats
215W - 193L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
angelote2002ps
Nu Wa
Level 41
God Stats
1W - 3L
1,041 SR
Queue Stats
18W - 28L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jaro7_93
Ah Puch
10
0 / 1 / 0
6,264
626
6,519
4,615
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
anarchy-_-43
Gilgamesh
9
1 / 2 / 1
6,321
632
4,532
9,974
5,316
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
sbmega1
Cthulhu
9
1 / 4 / 0
6,013
601
3,166
8,848
7,380
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,915
792
6,403
8,259
8,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
12
3 / 0 / 4
7,753
775
6,154
4,851
2,339
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 5
6,678
668
3,490
6,493
3,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
7
7
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Jaro7_93
Ah Puch
0
1
0
0
W
3
0
3
4.5
W
Artemis
3
0
4
5
L
Gilgamesh
anarchy-_-43
Gilgamesh
1
2
1
0.75
W
1
2
5
1.75
L
Cthulhu
sbmega1
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,217
Damage
16,047
23,437
Taken
19,603
14,741
Mitigated
13,626
4,960
Healing
2,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Jaro7_93
Ah Puch
6,519
106
0
1,271
4,615
2,045
0
2,229
2,386
24,211
0
W
6,403
523
0
1,113
8,259
8,160
40
3,539
4,537
19,297
0
W
Artemis
6,154
2,166
0
594
4,851
2,339
1,067
3,114
1,622
0
26,821
L
Gilgamesh
anarchy-_-43
Gilgamesh
4,532
744
0
2,214
9,974
5,316
0
5,192
4,782
619
13,232
W
3,490
1,752
0
503
6,493
3,127
394
3,834
2,515
11,646
908
L
Cthulhu
sbmega1
Cthulhu
3,166
0
0
1,475
8,848
7,380
0
2,537
6,311
9,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,598
Gold Earned
22,346
82
Minions Killed
115
2
Camps Cleared
6
465,919
Distance Traveled
502,657
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,264
626
47
5
1
164,550
1
W
Ares
7,915
792
22
2
3
183,059
2
W
Artemis
7,753
775
74
7
3
168,612
0
L
Gilgamesh
6,321
632
19
2
1
150,347
0
W
Nu Wa
6,678
668
19
2
0
150,986
2
L
Cthulhu
6,013
601
16
2
0
151,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role