Player Matchup

Aphrodite
Aphrodite
Butterrer
Aphrodite
Level 130
God Stats
31W - 31L
1,570 SR
Queue Stats
199W - 178L
1,481 Elo+
Party 1
Hou Yi
Hou Yi
Jennittles
Hou Yi
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,293 Elo+
Party 1
Atlas
Atlas
Livally
Atlas
Level 160
God Stats
13W - 7L
1,618 SR
Queue Stats
131W - 80L
1,596 Elo+
Party 1
The Morrigan
The Morrigan
Sarcasthicc
The Morrigan
Level 149
God Stats
3W - 1L
1,551 SR
Queue Stats
117W - 115L
1,491 Elo+
Party 1
Thoth
Thoth
Smisken
Thoth
Level 160
God Stats
2W - 0L
1,771 SR
Queue Stats
84W - 69L
1,616 Elo+
Party 1
Team Averages
Level 142
1,602 SR
1,496 Elo+

VS

Team Averages
Level 87
1,562 SR
1,447 Elo+
Cthulhu
Cthulhu
Garudaboy
Cthulhu
Level 128
God Stats
1W - 1L
1,568 SR
Queue Stats
10W - 19L
1,363 Elo+
Solo
Fenrir
Fenrir
HubertBenio
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
M9Sd8finO
Baron Samedi
Level 158
God Stats
22W - 14L
1,718 SR
Queue Stats
683W - 704L
1,534 Elo+
Solo
Rama
Rama
Slasher183
Rama
Level 71
God Stats
0W - 3L
1,525 SR
Queue Stats
37W - 29L
1,540 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
rdfrftgfdz
Morgan Le Fay
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Butterrer
Aphrodite
19
8 / 2 / 10
12,318
821
11,673
16,385
9,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Jennittles
Hou Yi
20
10 / 2 / 10
12,661
844
18,133
13,746
7,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Livally
Atlas
18
3 / 2 / 25
12,243
816
14,222
24,552
32,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Morrigan
Sarcasthicc
The Morrigan
18
1 / 3 / 18
11,121
741
9,105
9,354
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thoth
Smisken
Thoth
20
9 / 2 / 12
12,759
851
19,543
11,315
5,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Garudaboy
Cthulhu
17
3 / 7 / 3
10,464
698
11,854
24,091
31,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
16
1 / 7 / 4
9,726
648
7,168
21,695
12,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
M9Sd8finO
Baron Samedi
18
4 / 8 / 4
11,145
743
15,709
18,656
12,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
2 / 3 / 1
11,344
756
10,593
11,749
5,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
rdfrftgfdz
Morgan Le Fay
12
0 / 6 / 0
8,400
560
320
9,505
3,464

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
22
31
Kills
10
11
Deaths
31
75
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Butterrer
Aphrodite
8
2
10
6.5
L
Cthulhu
Garudaboy
Cthulhu
3
7
3
0.64
L
Fenrir
1
7
4
0.43
W
Hou Yi
Jennittles
Hou Yi
10
2
10
7.5
W
Atlas
Livally
Atlas
3
2
25
7.75
L
Baron Samedi
M9Sd8finO
Baron Samedi
4
8
4
0.75
W
The Morrigan
Sarcasthicc
The Morrigan
1
3
18
3.33
L
2
3
1
0.83
W
Thoth
Smisken
Thoth
9
2
12
7.5
L
Morgan Le Fay
rdfrftgfdz
Morgan Le Fay
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,676
Damage
45,644
75,352
Taken
85,696
58,738
Mitigated
65,708
28,770
Healing
11,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Butterrer
Aphrodite
11,673
1,828
10,294
11,094
16,385
9,165
1,704
5,320
10,647
38,407
0
L
Cthulhu
Garudaboy
Cthulhu
11,854
705
0
1,829
24,091
31,332
0
12,630
11,241
30,172
0
L
Fenrir
7,168
1,518
0
1,544
21,695
12,326
0
14,234
7,217
0
18,197
W
Hou Yi
Jennittles
Hou Yi
18,133
8,779
0
1,808
13,746
7,323
5,622
6,325
7,225
0
54,620
W
Atlas
Livally
Atlas
14,222
5,328
0
2,684
24,552
32,731
382
5,602
18,732
33,009
0
L
Baron Samedi
M9Sd8finO
Baron Samedi
15,709
1,165
1,820
4,368
18,656
12,889
0
12,560
5,783
46,436
0
W
The Morrigan
Sarcasthicc
The Morrigan
9,105
1,462
696
782
9,354
4,331
417
4,343
4,830
47,462
1,725
L
10,593
7,352
0
1,548
11,749
5,697
1,825
7,090
4,381
0
63,055
W
Thoth
Smisken
Thoth
19,543
612
0
1,412
11,315
5,188
1,423
5,163
6,035
53,283
0
L
Morgan Le Fay
rdfrftgfdz
Morgan Le Fay
320
204
0
2
9,505
3,464
0
6,307
3,120
2,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,102
Gold Earned
51,079
328
Minions Killed
233
0
Camps Cleared
0
1,598,453
Distance Traveled
1,191,963
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,318
821
60
4
0
308,289
5
L
Cthulhu
10,464
698
45
3
0
263,797
1
L
Fenrir
9,726
648
21
1
0
298,609
2
W
Hou Yi
12,661
844
79
5
0
315,005
2
W
Atlas
12,243
816
26
2
0
353,577
1
L
Baron Samedi
11,145
743
65
4
0
246,492
0
W
The Morrigan
11,121
741
68
5
0
292,941
2
L
Rama
11,344
756
99
7
0
283,386
5
W
Thoth
12,759
851
95
6
0
328,641
4
L
Morgan Le Fay
8,400
560
3
0
0
99,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role