Player Matchup

Xing Tian
Xing Tian
Bruhmoment110
Xing Tian
Level 22
God Stats
8W - 5L
1,555 SR
Queue Stats
93W - 92L
1,430 Elo+
Party 3
Bellona
Bellona
GotenksKazekage
Bellona
Level 69
God Stats
40W - 36L
1,487 SR
Queue Stats
374W - 422L
1,360 Elo+
Party 1
Bakasura
Bakasura
L1L_M1KE_4000
Bakasura
Level 41
God Stats
3W - 6L
1,664 SR
Queue Stats
175W - 208L
1,344 Elo+
Solo
Anubis
Anubis
cyclon_deadpool
Anubis
Level 67
God Stats
13W - 8L
1,684 SR
Queue Stats
242W - 234L
1,455 Elo+
Party 3
Skadi
Skadi
grimreaper777479
Skadi
Level 39
God Stats
5W - 2L
1,710 SR
Queue Stats
18W - 26L
1,358 Elo+
Party 1
Team Averages
Level 48
1,620 SR
1,389 Elo+

VS

Team Averages
Level 50
1,544 SR
1,311 Elo+
Skadi
Skadi
DJwilldoit
Skadi
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 59L
1,021 Elo+
Solo
Arachne
Arachne
GMarkOH
Arachne
Level 44
God Stats
1W - 3L
1,607 SR
Queue Stats
16W - 21L
1,478 Elo+
Solo
Agni
Agni
Gleffory
Agni
Level 97
God Stats
1W - 2L
1,544 SR
Queue Stats
77W - 93L
1,418 Elo+
Party 2
Mulan
Mulan
JoJosAsimp
Mulan
Level 27
God Stats
5W - 4L
1,734 SR
Queue Stats
29W - 41L
1,293 Elo+
Party 2
Geb
Geb
SirButtTouch
Geb
Level 49
God Stats
3W - 5L
1,336 SR
Queue Stats
76W - 95L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bruhmoment110
Xing Tian
11
2 / 0 / 4
6,966
536
3,039
9,184
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
4 / 1 / 0
8,435
649
11,259
10,275
9,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
L1L_M1KE_4000
Bakasura
13
6 / 1 / 6
7,713
593
8,587
10,139
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

13
8 / 1 / 2
7,915
609
7,966
9,411
4,695
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 1 / 7
6,659
512
7,808
7,807
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
0 / 2 / 2
5,873
452
6,551
7,239
3,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
GMarkOH
Arachne
9
0 / 5 / 1
5,547
427
4,805
14,744
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
9
0 / 6 / 0
5,640
434
8,558
9,003
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
11
2 / 4 / 0
6,676
514
4,325
12,013
11,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 3 / 0
6,471
498
2,935
12,359
9,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
20
Kills
4
4
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Bruhmoment110
Xing Tian
2
0
4
4
L
Skadi
0
2
2
0.5
L
Arachne
GMarkOH
Arachne
0
5
1
0.1
L
Agni
0
6
0
0
W
4
1
0
4
L
Mulan
2
4
0
0.5
W
Bakasura
L1L_M1KE_4000
Bakasura
6
1
6
9
L
2
3
0
0.67
W
8
1
2
9
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,659
Damage
27,174
46,816
Taken
55,358
27,738
Mitigated
31,549
17,225
Healing
13,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Bruhmoment110
Xing Tian
3,039
388
196
1,303
9,184
6,449
116
1,835
6,866
16,571
0
L
Skadi
6,551
1,795
0
992
7,239
3,025
0
1,505
5,527
0
36,417
L
Arachne
GMarkOH
Arachne
4,805
3,184
0
6,304
14,744
5,226
0
3,287
10,882
0
34,665
L
Agni
8,558
887
0
680
9,003
2,854
0
3,022
5,734
39,139
0
W
11,259
4,593
0
4,916
10,275
9,361
851
265
9,960
0
59,572
L
Mulan
4,325
2,096
0
2,679
12,013
11,145
0
143
11,870
0
33,621
W
Bakasura
L1L_M1KE_4000
Bakasura
8,587
6,317
0
2,668
10,139
4,496
614
2,564
7,307
0
37,253
L
2,935
559
124
2,594
12,359
9,299
0
3,048
9,151
13,871
0
W
7,966
505
0
6,231
9,411
4,695
0
3,764
5,247
54,808
0
W
7,808
2,928
0
1,911
7,807
2,737
1,819
2,229
5,230
0
46,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,688
Gold Earned
30,207
403
Minions Killed
268
0
Camps Cleared
0
1,260,792
Distance Traveled
1,221,186
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,966
536
31
2
0
264,347
0
L
Skadi
5,873
452
63
5
0
220,903
3
L
Arachne
5,547
427
53
4
0
262,338
3
L
Agni
5,640
434
80
6
0
240,124
0
W
Bellona
8,435
649
111
9
0
251,944
1
L
Mulan
6,676
514
61
5
0
237,710
3
W
Bakasura
7,713
593
82
6
0
293,699
2
L
Geb
6,471
498
11
1
0
260,111
1
W
Anubis
7,915
609
105
8
0
242,484
0
W
Skadi
6,659
512
74
6
0
208,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role