Player Matchup

Cernunnos
Cernunnos
Akromic
Cernunnos
Level 124
God Stats
2W - 1L
1,529 SR
Queue Stats
232W - 237L
1,487 Elo+
Party 1
Loki
Loki
DarkKnightMX
Loki
Level 123
God Stats
4W - 3L
1,502 SR
Queue Stats
280W - 285L
1,502 Elo+
Party 1
Guan Yu
Guan Yu
FugalH QnT
Guan Yu
Level 28
God Stats
2W - 2L
1,323 SR
Queue Stats
69W - 60L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
Jiu7
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,481 Elo+
Party 2
Da Ji
Da Ji
Xiatneh
Da Ji
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,461 Elo+
Party 2
Team Averages
Level 68
1,471 SR
1,480 Elo+

VS

Team Averages
Level 51
1,618 SR
1,374 Elo+
Janus
Janus
GodlySunbreaker
Janus
Level 18
God Stats
1W - 1L
1,681 SR
Queue Stats
87W - 95L
1,490 Elo+
Solo
Agni
Agni
Likeurdad
Agni
Level 125
God Stats
0W - 1L
1,714 SR
Queue Stats
53W - 73L
1,376 Elo+
Party 3
Chang'e
Chang'e
NyteShark
Chang'e
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 120L
1,509 Elo+
Solo
Xbalanque
Xbalanque
SnaggyAvenger18
Xbalanque
Level 64
God Stats
2W - 3L
1,696 SR
Queue Stats
63W - 81L
1,378 Elo+
Party 3
Izanami
Izanami
VossWater03
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,120 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Akromic
Cernunnos
20
5 / 6 / 13
13,681
684
15,595
21,291
10,795
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
6 / 8 / 17
14,276
714
22,437
21,434
10,320
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
FugalH QnT
Guan Yu
20
4 / 4 / 17
12,961
648
10,014
47,179
57,028
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Jiu7
Cthulhu
20
11 / 4 / 15
16,540
827
30,219
38,420
51,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Xiatneh
Da Ji
20
6 / 9 / 17
13,599
680
25,073
28,526
15,418
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 11
13,817
691
31,977
20,044
8,507
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Agni
20
5 / 7 / 18
13,795
690
25,984
23,257
10,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
NyteShark
Chang'e
20
5 / 7 / 14
13,284
664
20,356
27,098
12,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
SnaggyAvenger18
Xbalanque
20
9 / 7 / 10
14,366
718
31,714
25,247
12,200
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
VossWater03
Izanami
20
6 / 6 / 14
12,906
645
23,635
19,013
8,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
98
32
Kills
31
31
Deaths
32
79
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Akromic
Cernunnos
5
6
13
1.92
W
6
8
17
1.81
W
Guan Yu
FugalH QnT
Guan Yu
4
4
17
3.13
L
6
5
11
2.3
W
Cthulhu
Jiu7
Cthulhu
11
4
15
4.63
L
Agni
5
7
18
2
L
Chang'e
NyteShark
Chang'e
5
7
14
1.71
L
Xbalanque
SnaggyAvenger18
Xbalanque
9
7
10
2
L
Izanami
VossWater03
Izanami
6
6
14
2.17
W
Da Ji
Xiatneh
Da Ji
6
9
17
1.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,338
Damage
133,666
156,850
Taken
114,659
145,328
Mitigated
52,249
62,320
Healing
47,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Akromic
Cernunnos
15,595
4,554
2,528
1,578
21,291
10,795
4,608
13,552
7,739
0
44,268
W
22,437
3,637
1,517
1,722
21,434
10,320
1,602
10,794
10,640
0
46,143
W
Guan Yu
FugalH QnT
Guan Yu
10,014
906
15,296
22,470
47,179
57,028
642
19,737
26,187
0
21,800
L
31,977
694
1,690
5,199
20,044
8,507
532
5,933
14,111
63,498
0
W
Cthulhu
Jiu7
Cthulhu
30,219
1,317
4,003
8,149
38,420
51,767
253
19,310
19,110
63,537
0
L
Agni
25,984
979
2,380
8,072
23,257
10,628
210
5,602
17,655
45,081
0
L
Chang'e
NyteShark
Chang'e
20,356
777
10,220
9,848
27,098
12,716
974
5,980
21,118
35,299
0
L
Xbalanque
SnaggyAvenger18
Xbalanque
31,714
22,667
758
7,186
25,247
12,200
891
7,134
18,113
0
53,413
L
Izanami
VossWater03
Izanami
23,635
11,003
704
1,759
19,013
8,198
2,303
5,570
13,443
0
32,034
W
Da Ji
Xiatneh
Da Ji
25,073
4,135
1,446
3,611
28,526
15,418
811
14,924
13,602
0
31,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,057
Gold Earned
68,168
208
Minions Killed
197
0
Camps Cleared
0
1,799,137
Distance Traveled
1,745,441
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,681
684
61
3
0
327,828
0
W
Loki
14,276
714
49
2
0
402,115
2
W
Guan Yu
12,961
648
11
1
0
406,456
2
L
Janus
13,817
691
58
3
0
358,802
1
W
Cthulhu
16,540
827
72
4
0
365,750
0
L
Agni
13,795
690
37
2
0
347,048
1
L
Chang'e
13,284
664
30
2
0
355,912
0
L
Xbalanque
14,366
718
53
3
0
325,185
0
L
Izanami
12,906
645
19
1
0
358,494
1
W
Da Ji
13,599
680
15
1
0
296,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role