Player Matchup

Artemis
Artemis
Clausible23
Artemis
Level 22
God Stats
2W - 5L
1,567 SR
Queue Stats
13W - 37L
1,220 Elo+
Party 1
Ah Puch
Ah Puch
Mattack7025
Ah Puch
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,105 Elo+
Party 1
Bacchus
Bacchus
SMEXlTlME
Bacchus
Level 11
God Stats
0W - 4L
1,249 SR
Queue Stats
5W - 17L
1,322 Elo+
Party 1
Baron Samedi
Baron Samedi
Vth3Stamp3d3
Baron Samedi
Level 26
God Stats
6W - 10L
1,561 SR
Queue Stats
12W - 29L
1,293 Elo+
Party 1
Cthulhu
Cthulhu
ironwar123
Cthulhu
Level 81
God Stats
3W - 5L
1,457 SR
Queue Stats
124W - 133L
1,363 Elo+
Solo
Team Averages
Level 37
1,467 SR
1,261 Elo+

VS

Team Averages
Level 66
1,542 SR
1,414 Elo+
Chaac
Chaac
Ayrxn
Chaac
Level 101
God Stats
4W - 3L
1,530 SR
Queue Stats
146W - 159L
1,382 Elo+
Party 2
Loki
Loki
Braisedblunts
Loki
Level 79
God Stats
13W - 21L
1,530 SR
Queue Stats
223W - 284L
1,353 Elo+
Solo
Izanami
Izanami
D3r3kR
Izanami
Level 60
God Stats
2W - 1L
1,458 SR
Queue Stats
5W - 3L
1,456 Elo+
Party 3
Aphrodite
Aphrodite
UltraGatlin
Aphrodite
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
ZetMH
Bacchus
Level 41
God Stats
9W - 2L
1,695 SR
Queue Stats
87W - 89L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Clausible23
Artemis
14
2 / 3 / 2
8,157
408
7,390
10,644
4,770
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
Mattack7025
Ah Puch
13
1 / 1 / 2
7,807
390
7,352
7,633
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SMEXlTlME
Bacchus
11
2 / 1 / 1
7,356
368
4,489
9,819
8,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Vth3Stamp3d3
Baron Samedi
12
0 / 4 / 6
7,605
380
9,101
14,239
7,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ironwar123
Cthulhu
16
2 / 4 / 0
9,787
489
8,515
18,685
16,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ayrxn
Chaac
19
4 / 1 / 4
11,898
595
17,671
17,382
15,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 3 / 4
8,509
425
6,224
14,756
5,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
D3r3kR
Izanami
18
3 / 0 / 4
10,686
534
10,101
10,052
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
UltraGatlin
Aphrodite
15
4 / 2 / 3
9,781
489
6,327
15,565
8,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
ZetMH
Bacchus
13
1 / 2 / 7
9,001
450
4,885
15,011
16,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
13
13
Deaths
8
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ayrxn
Chaac
4
1
4
6
W
1
3
4
1
L
Artemis
Clausible23
Artemis
2
3
2
1
W
Izanami
D3r3kR
Izanami
3
0
4
5
L
Ah Puch
Mattack7025
Ah Puch
1
1
2
2
L
Bacchus
SMEXlTlME
Bacchus
2
1
1
2.5
W
Aphrodite
UltraGatlin
Aphrodite
4
2
3
2.75
L
Baron Samedi
Vth3Stamp3d3
Baron Samedi
0
4
6
0.75
W
Bacchus
ZetMH
Bacchus
1
2
7
2.25
L
Cthulhu
ironwar123
Cthulhu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,847
Damage
45,208
61,020
Taken
72,766
41,679
Mitigated
50,218
11,429
Healing
37,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ayrxn
Chaac
17,671
3,280
0
12,168
17,382
15,160
151
8,695
7,932
0
114,320
W
6,224
1,991
0
6,550
14,756
5,816
753
4,547
9,825
0
50,755
L
Artemis
Clausible23
Artemis
7,390
3,702
0
3,735
10,644
4,770
982
2,361
8,283
0
50,358
W
Izanami
D3r3kR
Izanami
10,101
6,755
0
4,430
10,052
4,272
234
1,136
8,916
0
110,730
L
Ah Puch
Mattack7025
Ah Puch
7,352
324
0
903
7,633
3,456
0
2,783
4,850
42,575
0
L
Bacchus
SMEXlTlME
Bacchus
4,489
453
76
1,150
9,819
8,939
0
2,214
7,605
16,408
0
W
Aphrodite
UltraGatlin
Aphrodite
6,327
1,049
3,106
9,294
15,565
8,128
592
8,260
7,305
72,205
0
L
Baron Samedi
Vth3Stamp3d3
Baron Samedi
9,101
832
1,717
2,488
14,239
7,752
0
3,722
10,517
53,954
0
W
Bacchus
ZetMH
Bacchus
4,885
424
0
2,264
15,011
16,842
92
6,715
8,253
21,094
0
L
Cthulhu
ironwar123
Cthulhu
8,515
441
154
1,206
18,685
16,762
0
874
17,811
68,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,712
Gold Earned
49,875
377
Minions Killed
661
0
Camps Cleared
0
1,886,277
Distance Traveled
1,894,612
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,898
595
202
10
0
404,772
6
W
Loki
8,509
425
91
5
0
371,276
7
L
Artemis
8,157
408
81
4
0
353,582
7
W
Izanami
10,686
534
181
9
0
369,306
6
L
Ah Puch
7,807
390
56
3
0
349,130
12
L
Bacchus
7,356
368
23
1
0
417,661
1
W
Aphrodite
9,781
489
148
7
0
351,959
0
L
Baron Samedi
7,605
380
58
3
0
375,341
0
W
Bacchus
9,001
450
39
2
0
397,299
0
L
Cthulhu
9,787
489
159
8
0
390,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role