Player Matchup

Odin
Odin
BrownStarfishh
Odin
Level 109
God Stats
2W - 1L
1,484 SR
Queue Stats
7W - 14L
1,327 Elo+
Solo
Izanami
Izanami
CatTheH3R0
Izanami
Level 104
God Stats
15W - 21L
1,480 SR
Queue Stats
56W - 84L
1,405 Elo+
Solo
Merlin
Merlin
VileHound
Merlin
Level 105
God Stats
2W - 2L
1,443 SR
Queue Stats
67W - 82L
1,413 Elo+
Solo
Team Averages
Level 106
1,469 SR
1,382 Elo+

VS

Team Averages
Level 66
1,618 SR
1,575 Elo+
Hercules
Hercules
Bolaas
Hercules
Level 134
God Stats
5W - 2L
1,716 SR
Queue Stats
167W - 107L
1,594 Elo+
Party 1
Neith
Neith
PrepIIllIlIx
Neith
Level 57
God Stats
9W - 6L
1,638 SR
Queue Stats
216W - 149L
1,580 Elo+
Party 1
Scylla
Scylla
YumaKuga_
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 8
13,713
686
10,568
16,577
16,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
CatTheH3R0
Izanami
18
3 / 4 / 6
13,193
660
12,271
15,077
5,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
VileHound
Merlin
18
5 / 2 / 2
13,484
674
23,815
11,147
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bolaas
Hercules
16
0 / 3 / 6
11,487
574
9,235
23,082
21,891
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 2 / 2
12,728
636
15,132
19,319
8,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
YumaKuga_
Scylla
16
2 / 5 / 4
11,913
596
10,266
14,260
5,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
10
Kills
7
7
Deaths
10
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bolaas
Hercules
0
3
6
1
W
2
1
8
6
W
Izanami
CatTheH3R0
Izanami
3
4
6
1.5
L
5
2
2
3
W
Merlin
VileHound
Merlin
5
2
2
3
L
Scylla
YumaKuga_
Scylla
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,654
Damage
34,633
42,801
Taken
56,661
25,820
Mitigated
35,259
9,725
Healing
13,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bolaas
Hercules
9,235
2,546
150
7,728
23,082
21,891
366
8,498
14,584
0
29,607
W
10,568
2,336
0
4,182
16,577
16,042
586
3,891
12,686
0
49,215
W
Izanami
CatTheH3R0
Izanami
12,271
8,219
0
2,032
15,077
5,472
1,085
3,345
11,732
0
56,331
L
15,132
7,432
108
5,116
19,319
8,150
944
9,348
9,971
0
50,539
W
Merlin
VileHound
Merlin
23,815
867
841
2,670
11,147
4,306
1,141
3,613
7,534
66,077
0
L
Scylla
YumaKuga_
Scylla
10,266
648
0
160
14,260
5,218
392
6,407
7,853
48,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,390
Gold Earned
36,128
232
Minions Killed
221
10
Camps Cleared
5
1,089,205
Distance Traveled
969,264
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,487
574
51
3
1
304,848
0
W
Odin
13,713
686
84
4
5
394,015
5
W
Izanami
13,193
660
75
4
2
336,539
2
L
Neith
12,728
636
85
4
4
333,892
7
W
Merlin
13,484
674
73
4
3
358,651
1
L
Scylla
11,913
596
85
4
0
330,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role