Player Matchup

Shiva
Shiva
Gold IV
GeorgieB462
Shiva
Gold IV
Level 116
God Stats
5W - 3L
1,737 SR
Queue Stats
150W - 162L
1,689 MMR
Party 1
Fenrir
Fenrir
Silver II
TheWolff 74
Fenrir
Silver II
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 169L
1,321 MMR
Party 1
Merlin
Merlin
Bronze III
kibble909v1
Merlin
Bronze III
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,463 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 84
1,579 SR
1,491 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,587 SR
1,491 MMR
Cthulhu
Cthulhu
Gold V
DMVTRILL
Cthulhu
Gold V
Level 108
God Stats
2W - 6L
1,500 SR
Queue Stats
191W - 216L
1,349 MMR
Solo
Hera
Hera
Bronze III
DrSurgeon-
Hera
Bronze III
Level 66
God Stats
2W - 0L
1,547 SR
Queue Stats
2W - 0L
1,560 MMR
Party 2
Cupid
Cupid
Gold III
khalik99
Cupid
Gold III
Level 69
God Stats
14W - 9L
1,715 SR
Queue Stats
38W - 38L
1,564 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
10,755
633
15,329
25,118
28,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
14
2 / 6 / 2
10,148
597
6,579
24,459
21,118
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
14
0 / 6 / 0
10,056
592
8,620
13,317
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetAtlasScyllaBaron SamediGeb

VS

Bans
Ah Muzen CabKhepriDanzaburouKumbhakarnaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DMVTRILL
Cthulhu
17
7 / 1 / 9
13,744
808
12,478
17,529
24,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
9 / 1 / 8
12,797
753
21,848
12,872
6,013
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
khalik99
Cupid
15
1 / 3 / 12
11,194
658
14,968
10,744
4,823
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
17
17
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DMVTRILL
Cthulhu
7
1
9
11.5
W
9
1
8
13
L
2
5
2
0.6
L
Fenrir
2
6
2
0.5
W
Cupid
khalik99
Cupid
1
3
12
2.33
L
Merlin
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,528
Damage
49,294
62,894
Taken
41,145
55,397
Mitigated
35,076
10,107
Healing
13,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DMVTRILL
Cthulhu
12,478
1,270
1,345
6,496
17,529
24,240
254
5,509
12,020
37,451
0
W
21,848
6,695
0
2,712
12,872
6,013
1,032
1,453
11,419
55,165
0
L
15,329
1,674
915
5,934
25,118
28,825
91
13,137
11,981
0
34,860
L
Fenrir
6,579
3,236
0
2,758
24,459
21,118
261
10,206
14,253
0
22,875
W
Cupid
khalik99
Cupid
14,968
6,211
1,265
1,556
10,744
4,823
1,293
2,188
8,556
0
46,203
L
Merlin
8,620
633
0
500
13,317
5,454
931
11,881
1,436
47,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,959
Gold Earned
37,735
162
Minions Killed
176
6
Camps Cleared
8
956,657
Distance Traveled
977,141
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,744
808
42
2
0
339,515
2
W
Hera
12,797
753
79
5
4
335,392
3
L
Shiva
10,755
633
52
3
1
345,996
0
L
Fenrir
10,148
597
28
2
2
328,490
0
W
Cupid
11,194
658
55
3
4
302,234
0
L
Merlin
10,056
592
82
5
3
282,171
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role