Player Matchup

Bellona
Bellona
Gensovsky
Bellona
Level 67
God Stats
8W - 3L
1,555 SR
Queue Stats
9W - 8L
1,445 Elo+
Party 2
Ganesha
Ganesha
RoadHermit
Ganesha
Level 28
God Stats
6W - 2L
1,773 SR
Queue Stats
52W - 79L
1,413 Elo+
Party 2
Nu Wa
Nu Wa
SubduedDeity
Nu Wa
Level 87
God Stats
1W - 1L
1,711 SR
Queue Stats
16W - 19L
1,380 Elo+
Party 2
Loki
Loki
nanidesu
Loki
Level 84
God Stats
2W - 0L
1,517 SR
Queue Stats
12W - 8L
1,445 Elo+
Party 2
Neith
Neith
watermelonade
Neith
Level 66
God Stats
12W - 12L
1,701 SR
Queue Stats
61W - 87L
1,448 Elo+
Party 2
Team Averages
Level 66
1,651 SR
1,426 Elo+

VS

Team Averages
Level 93
1,596 SR
1,495 Elo+
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AlainaTano
Bellona
Level 126
God Stats
7W - 3L
1,774 SR
Queue Stats
152W - 153L
1,471 Elo+
Party 1
Ares
Ares
CaptenPrice
Ares
Level 79
God Stats
0W - 1L
1,595 SR
Queue Stats
5W - 6L
1,515 Elo+
Party 1
Charybdis
Charybdis
IKKEPT
Charybdis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,509 Elo+
Party 1
Tiamat
Tiamat
K9509
Tiamat
Level 109
God Stats
6W - 7L
1,609 SR
Queue Stats
173W - 193L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gensovsky
Bellona
17
0 / 1 / 1
11,036
526
20,936
15,601
16,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
RoadHermit
Ganesha
14
0 / 2 / 12
9,618
458
6,020
16,843
20,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 2 / 5
10,688
509
11,228
8,709
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
17
8 / 2 / 3
11,446
545
14,953
16,229
7,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 3 / 3
10,350
493
14,290
12,261
5,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
1 / 0 / 0
10,341
492
6,446
22,851
27,203
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
AlainaTano
Bellona
14
1 / 2 / 1
8,797
419
5,574
18,101
12,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 7 / 1
7,482
356
3,479
15,936
11,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
IKKEPT
Charybdis
12
2 / 7 / 2
7,985
380
9,927
16,167
5,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
K9509
Tiamat
17
6 / 4 / 1
10,442
497
13,927
18,155
13,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
19
Kills
10
10
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
0
0
1
L
Bellona
AlainaTano
Bellona
1
2
1
0.75
L
0
7
1
0.07
W
Bellona
Gensovsky
Bellona
0
1
1
0.5
L
Charybdis
IKKEPT
Charybdis
2
7
2
0.43
L
Tiamat
K9509
Tiamat
6
4
1
1.63
W
Ganesha
RoadHermit
Ganesha
0
2
12
3
W
2
2
5
2.25
W
Loki
8
2
3
4.75
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,427
Damage
39,353
69,643
Taken
91,210
54,058
Mitigated
69,066
23,872
Healing
30,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,446
1,923
0
10,131
22,851
27,203
68
294
22,535
0
95,423
L
Bellona
AlainaTano
Bellona
5,574
1,776
438
6,940
18,101
12,342
0
3,300
14,666
0
76,061
L
3,479
231
1,503
1,560
15,936
11,104
0
4,056
11,782
25,017
0
W
Bellona
Gensovsky
Bellona
20,936
8,189
0
7,174
15,601
16,258
0
0
15,601
0
103,117
L
Charybdis
IKKEPT
Charybdis
9,927
4,397
283
3,123
16,167
5,236
0
3,874
12,259
0
39,039
L
Tiamat
K9509
Tiamat
13,927
1,635
0
6,077
18,155
13,181
112
5,143
12,720
93,153
0
W
Ganesha
RoadHermit
Ganesha
6,020
854
302
4,018
16,843
20,800
130
4,958
11,885
36,393
0
W
11,228
4,367
102
1,760
8,709
4,085
3,171
3,939
4,770
74,816
0
W
Loki
14,953
5,192
0
5,880
16,229
7,724
703
3,926
12,303
0
86,529
W
14,290
10,468
0
4,636
12,261
5,191
2,904
4,583
7,678
0
61,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,138
Gold Earned
45,047
599
Minions Killed
530
0
Camps Cleared
0
2,005,310
Distance Traveled
1,834,179
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,341
492
179
9
0
415,460
6
L
Bellona
8,797
419
112
5
0
416,488
0
L
Ares
7,482
356
30
1
0
275,833
1
W
Bellona
11,036
526
168
8
0
424,974
5
L
Charybdis
7,985
380
52
2
0
358,854
1
L
Tiamat
10,442
497
157
7
0
367,544
7
W
Ganesha
9,618
458
16
1
0
380,629
5
W
Nu Wa
10,688
509
158
8
0
408,652
2
W
Loki
11,446
545
137
7
0
428,613
8
W
Neith
10,350
493
120
6
0
362,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role