Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
AcedSaber
Nemesis
Level 123
God Stats
5W - 8L
1,272 SR
Queue Stats
38W - 46L
1,466 Elo+
Party 1
Neith
Neith
Flashbang12345
Neith
Level 65
God Stats
14W - 25L
1,499 SR
Queue Stats
35W - 57L
1,428 Elo+
Party 1
Zeus
Zeus
OminousHail28
Zeus
Level 108
God Stats
9W - 13L
1,557 SR
Queue Stats
28W - 34L
1,434 Elo+
Party 1
King Arthur
King Arthur
tr1ceratops 64
King Arthur
Level 89
God Stats
3W - 2L
1,620 SR
Queue Stats
38W - 52L
1,452 Elo+
Party 1
Team Averages
Level 109
1,490 SR
1,456 Elo+

VS

Team Averages
Level 78
1,468 SR
1,349 Elo+
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
GODZBALLSAC
Ao Kuang
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,212 Elo+
Solo
Cernunnos
Cernunnos
Rascal1001
Cernunnos
Level 24
God Stats
1W - 6L
1,338 SR
Queue Stats
5W - 12L
1,345 Elo+
Party 2
Ymir
Ymir
flyingduck480
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 10
7,894
789
7,697
11,116
9,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
AcedSaber
Nemesis
15
6 / 0 / 6
8,474
847
14,094
10,606
6,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 0 / 11
8,392
839
7,568
7,399
3,429
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 14
8,182
818
12,583
4,121
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
tr1ceratops 64
King Arthur
15
8 / 0 / 10
8,793
879
10,073
12,964
12,082
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
0 / 5 / 0
6,637
664
6,859
11,744
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eset
 
Eset
12
0 / 5 / 0
6,602
660
5,201
10,039
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
GODZBALLSAC
Ao Kuang
12
1 / 6 / 0
6,641
664
8,476
14,771
6,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
Rascal1001
Cernunnos
12
0 / 8 / 0
6,605
661
4,082
12,278
5,310
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 3 / 0
6,316
632
1,672
14,609
11,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
1
26
Kills
1
1
Deaths
27
51
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
10
8
L
Chang'e
 
Chang'e
0
5
0
0
L
Eset
 
Eset
0
5
0
0
W
Nemesis
AcedSaber
Nemesis
6
0
6
9
W
6
0
11
11.5
L
Ao Kuang
GODZBALLSAC
Ao Kuang
1
6
0
0.17
W
3
0
14
10
L
Cernunnos
Rascal1001
Cernunnos
0
8
0
0
L
0
3
0
0
W
King Arthur
tr1ceratops 64
King Arthur
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,015
Damage
26,290
46,206
Taken
63,441
32,678
Mitigated
32,919
8,556
Healing
12,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,697
945
90
2,703
11,116
9,085
447
5,097
6,019
15,744
0
L
Chang'e
 
Chang'e
6,859
540
1,468
2,678
11,744
4,652
270
4,961
6,673
19,859
0
L
Eset
 
Eset
5,201
703
210
956
10,039
4,096
0
3,267
6,609
19,638
0
W
Nemesis
AcedSaber
Nemesis
14,094
8,130
0
3,520
10,606
6,532
451
6,734
3,872
0
29,872
W
7,568
3,093
0
1,558
7,399
3,429
1,796
3,611
3,788
0
21,268
L
Ao Kuang
GODZBALLSAC
Ao Kuang
8,476
1,746
312
4,636
14,771
6,936
0
3,671
10,845
16,574
0
W
12,583
1,077
0
345
4,121
1,550
1,426
1,765
2,356
33,437
0
L
Cernunnos
Rascal1001
Cernunnos
4,082
1,695
0
664
12,278
5,310
1,976
3,669
8,609
0
18,864
L
1,672
434
48
1,070
14,609
11,925
0
4,712
9,707
6,028
0
W
King Arthur
tr1ceratops 64
King Arthur
10,073
1,679
0
340
12,964
12,082
18
5,001
7,963
0
26,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,735
Gold Earned
32,801
180
Minions Killed
130
0
Camps Cleared
0
1,107,776
Distance Traveled
913,487
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,894
789
34
3
0
208,417
3
L
Chang'e
6,637
664
35
4
0
191,254
2
L
Eset
6,602
660
30
3
0
188,261
1
W
Nemesis
8,474
847
40
4
0
242,618
0
W
Neith
8,392
839
22
2
0
211,040
1
L
Ao Kuang
6,641
664
23
2
0
187,818
0
W
Zeus
8,182
818
43
4
0
205,739
1
L
Cernunnos
6,605
661
29
3
0
168,659
0
L
Ymir
6,316
632
13
1
0
177,495
0
W
King Arthur
8,793
879
41
4
0
239,962
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role