Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
IllicitWinter5
Chronos
Level 69
God Stats
3W - 6L
1,479 SR
Queue Stats
10W - 9L
1,421 Elo+
Solo
Terra
Terra
Rica936
Terra
Level 76
God Stats
2W - 0L
1,674 SR
Queue Stats
67W - 54L
1,320 Elo+
Solo
Izanami
Izanami
cesarlex11
Izanami
Level 124
God Stats
8W - 9L
1,650 SR
Queue Stats
240W - 276L
1,422 Elo+
Solo
Sylvanus
Sylvanus
threeamigos37
Sylvanus
Level 47
God Stats
25W - 19L
1,452 SR
Queue Stats
138W - 143L
1,277 Elo+
Solo
Team Averages
Level 77
1,551 SR
1,388 Elo+

VS

Team Averages
Level 75
1,469 SR
1,335 Elo+
Shiva
Shiva
ItsMicko19588
Shiva
Level 119
God Stats
67W - 61L
1,445 SR
Queue Stats
413W - 509L
1,433 Elo+
Solo
Cupid
Cupid
OU7BUR5T
Cupid
Level 61
God Stats
0W - 2L
1,553 SR
Queue Stats
4W - 6L
1,271 Elo+
Party 1
Fenrir
Fenrir
SeaShadow 101
Fenrir
Level 53
God Stats
36W - 40L
1,413 SR
Queue Stats
111W - 103L
1,319 Elo+
Solo
Jormungandr
Jormungandr
SussyAsianMenace
Jormungandr
Level 121
God Stats
27W - 18L
1,519 SR
Queue Stats
147W - 147L
1,382 Elo+
Solo
Discordia
Discordia
XxBruhitsAlexaxX
Discordia
Level 21
God Stats
0W - 2L
1,416 SR
Queue Stats
4W - 6L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 0 / 2
10,215
568
5,941
8,954
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 4
9,850
547
8,067
10,229
4,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
Rica936
Terra
14
1 / 1 / 5
9,953
553
5,473
17,283
14,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
cesarlex11
Izanami
15
4 / 2 / 2
9,786
544
12,763
17,033
6,853
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
threeamigos37
Sylvanus
15
0 / 0 / 2
9,547
530
8,709
16,136
15,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,019
390
6,853
12,774
9,104
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
OU7BUR5T
Cupid
12
1 / 3 / 1
6,948
386
7,226
9,366
3,712
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 1
7,589
422
6,331
16,824
6,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
SussyAsianMenace
Jormungandr
12
2 / 4 / 0
8,227
457
13,080
16,123
9,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Discordia
12
0 / 3 / 0
7,596
422
2,885
7,471
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
16
Kills
3
3
Deaths
17
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
2
9
W
3
0
4
5
L
0
3
0
0
L
Cupid
OU7BUR5T
Cupid
1
3
1
0.5
W
Terra
Rica936
Terra
1
1
5
3.5
L
0
4
1
0.13
L
Jormungandr
SussyAsianMenace
Jormungandr
2
4
0
0.5
L
Discordia
0
3
0
0
W
Izanami
cesarlex11
Izanami
4
2
2
2.5
W
Sylvanus
threeamigos37
Sylvanus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,953
Damage
36,375
69,635
Taken
62,558
45,538
Mitigated
32,062
24,603
Healing
17,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,941
428
0
818
8,954
4,345
923
1,881
7,073
0
59,683
W
8,067
1,224
0
2,493
10,229
4,260
1,234
2,795
7,434
64,157
0
L
6,853
1,078
0
1,942
12,774
9,104
358
5,167
7,607
0
34,720
L
Cupid
OU7BUR5T
Cupid
7,226
3,778
691
2,414
9,366
3,712
0
3,168
6,198
0
30,767
W
Terra
Rica936
Terra
5,473
1,006
3,895
6,543
17,283
14,391
730
4,327
12,956
28,097
0
L
6,331
2,101
0
7,808
16,824
6,896
270
4,071
12,753
0
57,293
L
Jormungandr
SussyAsianMenace
Jormungandr
13,080
3,648
339
3,067
16,123
9,411
152
5,167
10,956
66,266
0
L
Discordia
2,885
109
0
1,110
7,471
2,939
98
3,716
3,755
47,032
0
W
Izanami
cesarlex11
Izanami
12,763
9,390
0
4,513
17,033
6,853
4,194
4,343
12,690
0
93,711
W
Sylvanus
threeamigos37
Sylvanus
8,709
2,472
682
5,659
16,136
15,689
1,674
4,238
11,898
51,288
17,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,351
Gold Earned
37,379
431
Minions Killed
391
0
Camps Cleared
0
1,779,470
Distance Traveled
1,664,538
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,215
568
72
4
0
397,834
4
W
Chronos
9,850
547
81
5
0
380,761
4
L
Shiva
7,019
390
65
4
0
273,821
2
L
Cupid
6,948
386
45
3
0
352,478
4
W
Terra
9,953
553
37
2
0
358,853
0
L
Fenrir
7,589
422
98
5
0
357,783
2
L
Jormungandr
8,227
457
99
6
0
343,052
7
L
Discordia
7,596
422
84
5
0
337,404
5
W
Izanami
9,786
544
140
8
0
323,058
3
W
Sylvanus
9,547
530
101
6
0
318,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role