Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
ElyisusM
Olorun
Level 125
God Stats
36W - 29L
1,573 SR
Queue Stats
333W - 309L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
Yagared
Gilgamesh
Level 109
God Stats
13W - 11L
1,572 SR
Queue Stats
171W - 150L
1,563 Elo+
Party 2
Mercury
Mercury
badbone17
Mercury
Level 137
God Stats
20W - 12L
1,594 SR
Queue Stats
357W - 348L
1,521 Elo+
Solo
Hercules
Hercules
superMarioisPro
Hercules
Level 129
God Stats
1W - 1L
1,172 SR
Queue Stats
124W - 116L
1,537 Elo+
Solo
Team Averages
Level 117
1,482 SR
1,535 Elo+

VS

Team Averages
Level 137
1,554 SR
1,481 Elo+
Zhong Kui
Zhong Kui
Im_Klimax
Zhong Kui
Level 149
God Stats
1W - 2L
1,853 SR
Queue Stats
111W - 112L
1,485 Elo+
Party 1
Ravana
Ravana
PhoenixZombie
Ravana
Level 118
God Stats
3W - 4L
1,481 SR
Queue Stats
110W - 94L
1,542 Elo+
Solo
Skadi
Skadi
RichTickler15
Skadi
Level 143
God Stats
46W - 51L
1,511 SR
Queue Stats
583W - 574L
1,506 Elo+
Solo
Merlin
Merlin
Upbytons
Merlin
Level 125
God Stats
6W - 13L
1,559 SR
Queue Stats
124W - 141L
1,493 Elo+
Solo
Artio
Artio
magnus_reap-1987
Artio
Level 149
God Stats
0W - 5L
1,364 SR
Queue Stats
72W - 79L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
5 / 3 / 5
10,974
549
18,726
15,689
6,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
ElyisusM
Olorun
18
3 / 2 / 1
11,429
571
7,589
15,042
7,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
Yagared
Gilgamesh
14
2 / 3 / 5
9,463
473
8,623
17,998
9,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
badbone17
Mercury
19
4 / 1 / 4
11,463
573
5,912
16,346
7,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
17
5 / 1 / 2
11,004
550
9,549
18,782
25,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Im_Klimax
Zhong Kui
14
2 / 6 / 0
9,340
467
11,666
19,565
13,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 2 / 2
10,620
531
13,354
10,184
5,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 7 / 3
8,351
418
11,387
17,471
5,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Upbytons
Merlin
15
0 / 3 / 3
9,065
453
7,223
9,347
4,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 5
7,603
380
4,954
15,134
12,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
19
Kills
10
10
Deaths
19
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
3
5
2.5
W
Olorun
ElyisusM
Olorun
3
2
1
1.75
L
Zhong Kui
Im_Klimax
Zhong Kui
2
6
0
0.33
L
6
2
2
3.5
L
1
7
3
0.36
L
Merlin
Upbytons
Merlin
0
3
3
0.5
W
Gilgamesh
Yagared
Gilgamesh
2
3
5
1.5
W
Mercury
badbone17
Mercury
4
1
4
6
L
1
1
5
3.5
W
Hercules
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,399
Damage
48,584
83,857
Taken
71,701
55,662
Mitigated
41,494
39,916
Healing
16,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
18,726
10,322
0
5,706
15,689
6,235
2,228
1,510
14,179
0
105,413
W
Olorun
ElyisusM
Olorun
7,589
3,056
657
10,077
15,042
7,161
2,003
6,617
8,425
110,048
0
L
Zhong Kui
Im_Klimax
Zhong Kui
11,666
1,249
145
8,151
19,565
13,049
1,072
146
18,759
68,990
0
L
13,354
4,712
0
2,946
10,184
5,934
110
1,065
9,063
0
83,143
L
11,387
4,894
0
1,651
17,471
5,662
0
325
17,103
0
65,182
L
Merlin
Upbytons
Merlin
7,223
501
0
500
9,347
4,596
0
5,563
3,784
80,855
0
W
Gilgamesh
Yagared
Gilgamesh
8,623
2,581
2,354
5,368
17,998
9,400
392
3,041
14,698
0
35,366
W
Mercury
badbone17
Mercury
5,912
2,828
0
3,561
16,346
7,416
1,459
4,615
11,731
0
113,495
L
4,954
954
815
2,504
15,134
12,253
0
889
14,141
30,315
0
W
Hercules
9,549
2,408
0
12,193
18,782
25,450
21
8,708
10,074
0
67,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,333
Gold Earned
44,979
642
Minions Killed
533
0
Camps Cleared
0
1,894,253
Distance Traveled
1,935,611
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,974
549
155
8
0
334,657
1
W
Olorun
11,429
571
176
9
0
347,527
6
L
Zhong Kui
9,340
467
129
6
0
355,903
1
L
Ravana
10,620
531
139
7
0
452,067
2
L
Skadi
8,351
418
93
5
0
335,082
3
L
Merlin
9,065
453
127
6
0
368,843
3
W
Gilgamesh
9,463
473
40
2
0
361,623
1
W
Mercury
11,463
573
155
8
0
488,896
3
L
Artio
7,603
380
45
2
0
423,716
12
W
Hercules
11,004
550
116
6
0
361,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role