Player Matchup

Geb
Geb
Bronze V
FosterDaPeople
Geb
Bronze V
Level 73
God Stats
1W - 8L
1,194 SR
Queue Stats
27W - 94L
464 MMR
Solo
Merlin
Merlin
Silver III
Holorunt
Merlin
Silver III
Level 143
God Stats
11W - 11L
1,548 SR
Queue Stats
213W - 220L
906 MMR
Solo
Chiron
Chiron
Silver III
LithimBro
Chiron
Silver III
Level 124
God Stats
8W - 8L
1,577 SR
Queue Stats
141W - 165L
886 MMR
Solo
Agni
Agni
Bronze II
Mr_Meowgi_69
Agni
Bronze II
Level 89
God Stats
0W - 1L
1,752 SR
Queue Stats
42W - 72L
326 MMR
Solo
Chaac
Chaac
Silver III
vDayshinkan-
Chaac
Silver III
Level 146
God Stats
1W - 2L
1,528 SR
Queue Stats
106W - 126L
877 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,520 SR
692 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 117
1,449 SR
689 MMR
King Arthur
King Arthur
Silver II
MoriartyDresden
King Arthur
Silver II
Level 137
God Stats
5W - 3L
1,301 SR
Queue Stats
121W - 111L
930 MMR
Solo
Guan Yu
Guan Yu
Bronze I
SuperIsraelite
Guan Yu
Bronze I
Level 136
God Stats
5W - 3L
1,621 SR
Queue Stats
20W - 38L
692 MMR
Solo
Mercury
Mercury
Silver IV
XxDanielxXPro02
Mercury
Silver IV
Level 128
God Stats
5W - 1L
1,579 SR
Queue Stats
45W - 64L
717 MMR
Solo
Hera
Hera
Silver IV
miguelrcjm
Hera
Silver IV
Level 122
God Stats
17W - 13L
1,528 SR
Queue Stats
38W - 52L
1,008 MMR
Solo
Heimdallr
Heimdallr
Bronze III
xHesUnstable
Heimdallr
Bronze III
Level 63
God Stats
2W - 4L
1,214 SR
Queue Stats
104W - 147L
99 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
5,932
424
1,270
8,960
4,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
Holorunt
Merlin
11
2 / 0 / 3
7,159
511
6,460
5,020
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
LithimBro
Chiron
11
2 / 3 / 2
6,759
483
7,390
10,782
3,642
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
0 / 3 / 2
6,027
431
2,962
7,083
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
6 / 2 / 1
8,091
578
7,599
12,226
7,275
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
BellonaLancelotYmirAh Muzen CabMedusa

VS

Bans
ShivaMorgan Le FayAwilixPoseidonAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MoriartyDresden
King Arthur
12
0 / 3 / 1
7,378
527
6,462
10,225
7,359
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
7 / 1 / 1
7,607
543
7,729
9,328
7,254
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 2 / 3
7,706
550
5,762
12,606
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 1
6,878
491
5,250
6,680
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
xHesUnstable
Heimdallr
11
0 / 2 / 5
6,358
454
4,080
8,690
2,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
10
Kills
11
11
Deaths
10
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Merlin
Holorunt
Merlin
2
0
3
3.5
L
Chiron
LithimBro
Chiron
2
3
2
1
W
King Arthur
MoriartyDresden
King Arthur
0
3
1
0.17
L
0
3
2
0.33
W
7
1
1
7.5
W
4
2
3
2.75
W
0
2
1
0.25
L
6
2
1
3.25
W
Heimdallr
xHesUnstable
Heimdallr
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,681
Damage
29,283
44,071
Taken
47,529
18,979
Mitigated
25,109
12,245
Healing
11,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,270
342
0
579
8,960
4,161
116
0
8,960
19,715
3,450
L
Merlin
Holorunt
Merlin
6,460
681
0
1,810
5,020
1,998
895
2,275
2,639
43,438
0
L
Chiron
LithimBro
Chiron
7,390
2,073
143
3,461
10,782
3,642
861
377
10,325
0
40,503
W
King Arthur
MoriartyDresden
King Arthur
6,462
495
0
1,815
10,225
7,359
0
2,157
8,012
0
49,332
L
2,962
130
0
511
7,083
1,903
0
0
7,083
31,926
0
W
7,729
1,448
486
2,555
9,328
7,254
390
1,631
7,613
0
41,255
W
5,762
2,983
0
3,373
12,606
4,776
1,032
2,769
9,605
0
59,182
W
5,250
1,878
0
1,205
6,680
2,862
234
2,010
4,384
51,558
0
L
7,599
1,527
0
5,741
12,226
7,275
1,221
2,350
9,772
0
51,764
W
Heimdallr
xHesUnstable
Heimdallr
4,080
1,464
0
2,082
8,690
2,858
585
1,308
7,348
0
28,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,968
Gold Earned
35,927
335
Minions Killed
401
0
Camps Cleared
0
1,215,619
Distance Traveled
1,369,045
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,932
424
38
3
0
158,416
1
L
Merlin
7,159
511
81
6
0
239,618
5
L
Chiron
6,759
483
67
5
0
309,206
1
W
King Arthur
7,378
527
106
8
0
250,654
0
L
Agni
6,027
431
54
4
0
247,104
9
W
Guan Yu
7,607
543
48
3
0
272,435
1
W
Mercury
7,706
550
88
6
0
326,989
0
W
Hera
6,878
491
104
7
0
253,115
5
L
Chaac
8,091
578
95
7
0
261,275
4
W
Heimdallr
6,358
454
55
4
0
265,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role