Player Matchup

Cthulhu
Cthulhu
AinWndrlnd
Cthulhu
Level 128
God Stats
10W - 4L
1,617 SR
Queue Stats
328W - 357L
1,378 Elo+
Party 1
Mulan
Mulan
Anastraz
Mulan
Level 23
God Stats
2W - 1L
1,267 SR
Queue Stats
38W - 47L
1,337 Elo+
Party 1
Agni
Agni
PerfectlyInsane
Agni
Level 126
God Stats
1W - 2L
1,168 SR
Queue Stats
46W - 45L
1,415 Elo+
Party 3
Baba Yaga
Baba Yaga
SBM Insane
Baba Yaga
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,365 Elo+
Party 3
Yemoja
Yemoja
Trave61
Yemoja
Level 105
God Stats
9W - 4L
1,651 SR
Queue Stats
298W - 336L
1,367 Elo+
Party 1
Team Averages
Level 94
1,440 SR
1,373 Elo+

VS

Team Averages
Level 42
1,467 SR
1,348 Elo+
Nike
Nike
BunBunnyBuns
Nike
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 138L
1,299 Elo+
Solo
Achilles
Achilles
GARC1A y VEGA
Achilles
Level 88
God Stats
1W - 5L
1,336 SR
Queue Stats
274W - 273L
1,335 Elo+
Solo
Aphrodite
Aphrodite
Joe Jip
Aphrodite
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,407 Elo+
Party 2
Charybdis
Charybdis
Joe jip5153
Charybdis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,279 Elo+
Party 2
Ganesha
Ganesha
Lowkeychaos89
Ganesha
Level 62
God Stats
3W - 5L
1,500 SR
Queue Stats
205W - 203L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AinWndrlnd
Cthulhu
20
2 / 2 / 18
12,090
711
26,620
25,096
32,827
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Anastraz
Mulan
20
8 / 5 / 12
12,626
743
31,633
26,918
31,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 6 / 9
11,384
670
22,050
16,522
8,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
SBM Insane
Baba Yaga
19
6 / 5 / 13
12,400
729
19,851
20,380
11,529
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Trave61
Yemoja
18
1 / 2 / 15
12,071
710
6,374
18,750
19,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 11
11,013
648
9,108
18,913
21,348
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
GARC1A y VEGA
Achilles
20
7 / 4 / 7
11,846
697
19,928
29,940
35,339
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Aphrodite
Joe Jip
Aphrodite
19
5 / 4 / 9
11,243
661
26,346
25,691
20,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Joe jip5153
Charybdis
19
5 / 3 / 10
11,387
670
15,713
18,376
11,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
16
0 / 7 / 10
9,392
552
8,680
28,190
43,821
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
67
22
Kills
20
20
Deaths
22
67
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AinWndrlnd
Cthulhu
2
2
18
5.5
W
Mulan
Anastraz
Mulan
8
5
12
2.8
L
3
4
11
2.13
L
Achilles
GARC1A y VEGA
Achilles
7
4
7
2.63
L
Aphrodite
Joe Jip
Aphrodite
5
4
9
2.38
L
Charybdis
Joe jip5153
Charybdis
5
3
10
3.33
L
Ganesha
0
7
10
0.71
W
5
6
9
1.58
W
Baba Yaga
SBM Insane
Baba Yaga
6
5
13
2.5
W
Yemoja
Trave61
Yemoja
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,528
Damage
79,775
107,666
Taken
121,110
104,166
Mitigated
131,929
53,225
Healing
46,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AinWndrlnd
Cthulhu
26,620
767
3,465
6,911
25,096
32,827
995
5,703
19,393
58,740
0
W
Mulan
Anastraz
Mulan
31,633
5,358
1,100
9,850
26,918
31,828
2,527
10,828
16,090
0
43,228
L
9,108
1,272
597
494
18,913
21,348
146
13,090
5,486
0
19,493
L
Achilles
GARC1A y VEGA
Achilles
19,928
3,481
117
8,923
29,940
35,339
536
15,734
13,548
0
42,881
L
Aphrodite
Joe Jip
Aphrodite
26,346
4,281
10,093
13,869
25,691
20,328
1,154
17,144
8,032
52,231
0
L
Charybdis
Joe jip5153
Charybdis
15,713
8,871
454
4,427
18,376
11,093
0
12,363
5,786
0
24,196
L
Ganesha
8,680
1,435
2,795
4,404
28,190
43,821
37
15,901
11,835
13,744
0
W
22,050
793
896
1,769
16,522
8,313
2,000
4,792
11,730
38,756
0
W
Baba Yaga
SBM Insane
Baba Yaga
19,851
853
1,416
5,698
20,380
11,529
2,251
7,238
13,142
34,138
0
W
Yemoja
Trave61
Yemoja
6,374
2,638
16,278
5,842
18,750
19,669
1,271
6,465
12,285
12,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,571
Gold Earned
54,881
156
Minions Killed
148
0
Camps Cleared
0
1,385,947
Distance Traveled
1,466,048
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,090
711
65
4
0
325,400
0
W
Mulan
12,626
743
24
1
0
277,839
0
L
Nike
11,013
648
21
1
0
331,228
0
L
Achilles
11,846
697
39
2
0
307,531
0
L
Aphrodite
11,243
661
61
4
0
264,363
1
L
Charybdis
11,387
670
27
2
0
294,805
2
L
Ganesha
9,392
552
0
0
0
268,121
0
W
Agni
11,384
670
31
2
0
289,076
0
W
Baba Yaga
12,400
729
17
1
0
269,128
1
W
Yemoja
12,071
710
19
1
0
224,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role