Player Matchup

Ymir
Ymir
Carsino
Ymir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 163L
1,524 Elo+
Party 2
Horus
Horus
CountCrackulaa
Horus
Level 111
God Stats
6W - 4L
1,784 SR
Queue Stats
329W - 312L
1,541 Elo+
Party 2
Apollo
Apollo
SilentSiNZxx
Apollo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 60L
1,418 Elo+
Party 2
Eset
Eset
dragonrider3793
Eset
Level 123
God Stats
1W - 2L
1,597 SR
Queue Stats
48W - 77L
1,416 Elo+
Party 2
Loki
Loki
megaraddude
Loki
Level 29
God Stats
26W - 23L
1,484 SR
Queue Stats
100W - 93L
1,467 Elo+
Party 2
Team Averages
Level 93
1,573 SR
1,473 Elo+

VS

Team Averages
Level 89
1,568 SR
1,550 Elo+
Sol
Sol
Holographic2pac
Sol
Level 155
God Stats
11W - 6L
1,633 SR
Queue Stats
448W - 418L
1,517 Elo+
Party 3
Yemoja
Yemoja
SADFROGMAN123
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 49L
1,526 Elo+
Party 1
Ullr
Ullr
SilentStalkTBCE
Ullr
Level 108
God Stats
5W - 2L
1,664 SR
Queue Stats
61W - 46L
1,606 Elo+
Party 1
Hades
Hades
TheeBlackPope
Hades
Level 127
God Stats
42W - 21L
1,749 SR
Queue Stats
481W - 439L
1,568 Elo+
Party 3
Bastet
Bastet
supersheeps
Bastet
Level 29
God Stats
2W - 2L
1,293 SR
Queue Stats
118W - 83L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Carsino
Ymir
7
0 / 2 / 0
4,709
471
2,918
7,130
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 0
5,199
520
3,666
6,466
3,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
7
0 / 4 / 0
4,483
448
2,156
6,101
1,828
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 4 / 2
4,551
455
2,206
5,784
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
2 / 3 / 1
5,077
508
2,308
6,372
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,271
627
5,088
6,689
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 4
5,467
547
2,331
4,647
2,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 0 / 2
6,208
621
5,384
4,769
1,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
3 / 0 / 3
6,514
651
3,313
4,157
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
11
7 / 2 / 2
6,600
660
7,365
7,832
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
17
17
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
Carsino
Ymir
0
2
0
0
L
1
4
0
0.25
W
3
1
2
4
W
0
0
4
2
L
Apollo
0
4
0
0
W
4
0
2
5
W
3
0
3
4.5
L
0
4
2
0.25
L
2
3
1
0.83
W
Bastet
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,254
Damage
23,481
31,853
Taken
28,094
13,963
Mitigated
10,421
5,795
Healing
13,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Carsino
Ymir
2,918
437
80
1,374
7,130
4,399
0
3,872
3,214
15,533
0
L
3,666
1,796
0
1,197
6,466
3,530
0
2,561
3,553
0
28,319
W
5,088
2,248
0
2,560
6,689
2,139
0
1,521
5,168
51,121
0
W
2,331
846
2,149
1,358
4,647
2,094
0
1,321
3,326
15,881
0
L
Apollo
2,156
1,284
0
844
6,101
1,828
0
452
5,649
0
28,079
W
5,384
3,077
0
758
4,769
1,672
0
1,060
3,709
0
38,688
W
3,313
267
390
2,766
4,157
1,752
264
0
3,976
35,722
0
L
2,206
96
0
360
5,784
2,018
0
1,871
3,913
22,397
0
L
2,308
552
0
1,940
6,372
2,188
0
1,580
4,792
0
23,647
W
Bastet
7,365
3,061
0
3,384
7,832
2,764
295
1,222
6,546
0
35,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,019
Gold Earned
31,060
199
Minions Killed
339
0
Camps Cleared
0
927,914
Distance Traveled
892,638
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,709
471
20
2
0
193,089
2
L
Horus
5,199
520
46
5
0
176,748
2
W
Sol
6,271
627
96
10
0
176,236
3
W
Yemoja
5,467
547
27
3
0
157,998
4
L
Apollo
4,483
448
50
5
0
159,151
0
W
Ullr
6,208
621
72
7
0
167,913
1
W
Hades
6,514
651
90
9
0
184,530
3
L
Eset
4,551
455
36
4
0
177,460
1
L
Loki
5,077
508
47
5
0
221,466
0
W
Bastet
6,600
660
54
5
0
205,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role