Player Matchup

Neith
Neith
GodsRein
Neith
Level 29
God Stats
0W - 1L
1,337 SR
Queue Stats
16W - 30L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
L-7Sins
Gilgamesh
Level 27
God Stats
0W - 2L
1,246 SR
Queue Stats
22W - 29L
1,478 Elo+
Solo
Arachne
Arachne
remix278
Arachne
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 54L
1,545 Elo+
Solo
Hades
Hades
sorariku1825
Hades
Level 146
God Stats
0W - 1L
1,743 SR
Queue Stats
96W - 101L
1,549 Elo+
Party 2
Guan Yu
Guan Yu
xxHitman101xx
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 89L
1,510 Elo+
Party 2
Team Averages
Level 50
1,465 SR
1,519 Elo+

VS

Team Averages
Level 97
1,576 SR
1,575 Elo+
Danzaburou
Danzaburou
CrimsonBlaze894
Danzaburou
Level 29
God Stats
11W - 8L
1,641 SR
Queue Stats
265W - 196L
1,605 Elo+
Party 1
Fafnir
Fafnir
InsanePanda71
Fafnir
Level 153
God Stats
9W - 4L
1,792 SR
Queue Stats
439W - 346L
1,628 Elo+
Party 1
Jormungandr
Jormungandr
Joe Jip
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,427 Elo+
Solo
Terra
Terra
JoshIsCursed
Terra
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
173W - 116L
1,631 Elo+
Party 1
Nu Wa
Nu Wa
RMRxLibraKnight
Nu Wa
Level 158
God Stats
4W - 5L
1,449 SR
Queue Stats
391W - 301L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GodsRein
Neith
14
3 / 4 / 4
8,418
842
12,937
9,719
4,382
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Gilgamesh
L-7Sins
Gilgamesh
14
1 / 4 / 5
7,486
749
6,992
12,182
11,385
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
remix278
Arachne
12
0 / 6 / 6
7,290
729
8,636
16,366
10,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 4 / 3
8,341
834
15,872
11,425
9,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
12
1 / 4 / 5
7,003
700
6,868
11,702
14,028
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrimsonBlaze894
Danzaburou
16
5 / 2 / 11
9,718
972
13,864
9,344
5,390
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 2 / 16
9,570
957
8,286
17,322
26,280
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Joe Jip
Jormungandr
15
6 / 2 / 7
9,327
933
7,875
12,116
14,558
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
2 / 1 / 15
9,518
952
7,814
11,894
14,420
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 4 / 12
9,419
942
14,972
10,010
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
83
11
Kills
22
22
Deaths
11
23
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CrimsonBlaze894
Danzaburou
5
2
11
5.25
L
Neith
GodsRein
Neith
3
4
4
1.25
W
3
2
16
5.5
W
Jormungandr
Joe Jip
Jormungandr
6
2
7
4.75
W
2
1
15
9.5
L
Gilgamesh
L-7Sins
Gilgamesh
1
4
5
0.88
W
6
4
12
3
L
Arachne
remix278
Arachne
0
6
6
0.5
L
6
4
3
1.88
L
Guan Yu
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,305
Damage
52,811
61,394
Taken
60,686
49,670
Mitigated
66,100
20,076
Healing
18,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CrimsonBlaze894
Danzaburou
13,864
5,707
1,923
1,910
9,344
5,390
2,486
2,981
6,363
0
33,104
L
Neith
GodsRein
Neith
12,937
5,065
807
2,773
9,719
4,382
74
7,717
2,002
0
25,342
W
8,286
3,244
1,988
4,392
17,322
26,280
259
3,860
13,462
12,412
0
W
Jormungandr
Joe Jip
Jormungandr
7,875
2,960
456
723
12,116
14,558
0
2,403
9,713
17,839
0
W
7,814
810
3,902
3,186
11,894
14,420
0
3,235
8,659
14,207
0
L
Gilgamesh
L-7Sins
Gilgamesh
6,992
1,514
821
1,153
12,182
11,385
0
6,802
5,380
0
14,906
W
14,972
3,358
128
270
10,010
5,452
709
3,393
6,617
26,434
0
L
Arachne
remix278
Arachne
8,636
4,498
335
5,656
16,366
10,309
0
12,027
4,339
0
13,584
L
15,872
1,293
708
3,219
11,425
9,566
0
5,664
5,761
29,723
0
L
Guan Yu
6,868
452
1,723
2,881
11,702
14,028
0
6,737
4,965
0
12,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,538
Gold Earned
47,552
97
Minions Killed
140
0
Camps Cleared
0
926,329
Distance Traveled
938,468
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,718
972
61
6
0
190,108
0
L
Neith
8,418
842
33
3
0
181,616
2
W
Fafnir
9,570
957
7
1
0
185,140
0
W
Jormungandr
9,327
933
24
2
0
165,828
2
W
Terra
9,518
952
19
2
0
216,317
1
L
Gilgamesh
7,486
749
16
2
0
220,716
0
W
Nu Wa
9,419
942
29
3
0
181,075
1
L
Arachne
7,290
729
9
1
0
192,740
0
L
Hades
8,341
834
31
3
0
148,138
0
L
Guan Yu
7,003
700
8
1
0
183,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role