Player Matchup

Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DannyGSavage
Janus
Level 141
God Stats
79W - 54L
1,658 SR
Queue Stats
976W - 459L
1,892 Elo+
Party 1
Izanami
Izanami
Ge3Ly
Izanami
Level 148
God Stats
9W - 4L
1,898 SR
Queue Stats
498W - 237L
1,900 Elo+
Party 1
Team Averages
Level 146
1,685 SR
1,764 Elo+

VS

Team Averages
Level 130
1,598 SR
1,654 Elo+
Janus
Janus
MooreDampPalp
Janus
Level 142
God Stats
1W - 2L
1,731 SR
Queue Stats
198W - 169L
1,624 Elo+
Party 2
Sobek
Sobek
Prince Puffin
Sobek
Level 99
God Stats
2W - 3L
1,357 SR
Queue Stats
31W - 19L
1,659 Elo+
Party 2
Thanatos
Thanatos
RagingWarriorr
Thanatos
Level 149
God Stats
0W - 1L
1,706 SR
Queue Stats
164W - 128L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
2 / 0 / 10
7,213
721
7,304
9,348
6,764
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

12
6 / 2 / 8
7,712
771
9,888
6,504
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Ge3Ly
Izanami
12
6 / 0 / 7
7,877
788
11,280
6,093
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,322
632
3,975
11,268
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 1
5,748
575
2,312
11,801
11,494
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
9
1 / 5 / 0
5,973
597
4,756
9,004
3,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
14
Kills
1
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
10
7
W
6
2
8
5
W
Izanami
Ge3Ly
Izanami
6
0
7
9.5
L
0
6
1
0.08
L
0
3
1
0.17
L
Thanatos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,472
Damage
11,043
21,945
Taken
32,073
11,328
Mitigated
19,018
4,151
Healing
5,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,304
733
0
1,455
9,348
6,764
0
2,251
6,990
0
14,784
W
9,888
728
0
875
6,504
1,972
69
1,919
4,390
21,858
0
W
Izanami
Ge3Ly
Izanami
11,280
7,535
0
1,821
6,093
2,592
380
1,982
3,998
0
43,331
L
3,975
0
0
895
11,268
3,749
0
3,610
7,658
18,004
0
L
2,312
75
547
2,050
11,801
11,494
0
3,425
8,376
7,309
0
L
Thanatos
4,756
598
0
2,286
9,004
3,775
0
3,040
5,964
0
10,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,802
Gold Earned
18,043
115
Minions Killed
71
8
Camps Cleared
1
564,173
Distance Traveled
469,217
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,213
721
17
2
2
202,438
4
W
Janus
7,712
771
23
2
0
187,167
6
W
Izanami
7,877
788
75
8
6
174,568
3
L
Janus
6,322
632
48
5
1
173,180
3
L
Sobek
5,748
575
10
1
0
154,713
2
L
Thanatos
5,973
597
13
1
0
141,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role