Player Matchup

Tiamat
Tiamat
IrithyllShrine
Tiamat
Level 43
God Stats
6W - 4L
1,388 SR
Queue Stats
249W - 241L
1,437 Elo+
Party 2
Susano
Susano
MrGayPanda36
Susano
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,443 Elo+
Party 1
Scylla
Scylla
TheBestestLooser
Scylla
Level 46
God Stats
11W - 9L
1,382 SR
Queue Stats
249W - 241L
1,425 Elo+
Party 2
Anhur
Anhur
Vnessie01
Anhur
Level 120
God Stats
13W - 5L
1,613 SR
Queue Stats
277W - 274L
1,505 Elo+
Party 2
Charybdis
Charybdis
kanekisbf
Charybdis
Level 62
God Stats
1W - 2L
1,150 SR
Queue Stats
52W - 41L
1,492 Elo+
Party 1
Team Averages
Level 66
1,407 SR
1,460 Elo+

VS

Team Averages
Level 74
1,626 SR
1,462 Elo+
Da Ji
Da Ji
Aquaryuz
Da Ji
Level 83
God Stats
0W - 1L
1,754 SR
Queue Stats
24W - 23L
1,472 Elo+
Party 3
Rama
Rama
El Hothead
Rama
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,459 Elo+
Party 3
Artio
Artio
SirMegaDude
Artio
Level 44
God Stats
1W - 1L
1,702 SR
Queue Stats
18W - 26L
1,343 Elo+
Party 3
Cerberus
Cerberus
Sparky370737
Cerberus
Level 127
God Stats
2W - 2L
1,674 SR
Queue Stats
19W - 31L
1,435 Elo+
Party 3
Loki
Loki
UltmteAdaptr
Loki
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 19
12,854
756
12,964
13,139
10,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
17
2 / 6 / 17
11,396
670
11,892
16,119
7,768
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 4 / 18
13,021
766
26,013
12,213
5,436
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Vnessie01
Anhur
20
6 / 6 / 19
12,685
746
24,831
17,391
8,156
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
kanekisbf
Charybdis
20
12 / 3 / 14
13,857
815
33,583
17,260
9,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aquaryuz
Da Ji
18
9 / 8 / 5
11,576
681
12,615
21,774
11,402
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
5 / 4 / 11
11,501
677
16,228
16,180
8,769
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 8 / 15
10,195
600
6,303
32,007
41,839
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
Sparky370737
Cerberus
19
5 / 5 / 15
11,421
672
13,454
40,943
35,543
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
3 / 7 / 14
11,214
660
10,877
19,158
9,730
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
83
32
Kills
23
23
Deaths
32
87
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Aquaryuz
Da Ji
9
8
5
1.44
L
5
4
11
2.63
W
5
4
19
3.63
W
Susano
2
6
17
1.75
L
1
8
15
1.06
L
Cerberus
Sparky370737
Cerberus
5
5
15
2.5
W
7
4
18
4
L
3
7
14
1.43
W
Anhur
Vnessie01
Anhur
6
6
19
2.58
W
Charybdis
kanekisbf
Charybdis
12
3
14
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,283
Damage
59,477
76,122
Taken
130,062
40,781
Mitigated
107,283
26,957
Healing
43,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Aquaryuz
Da Ji
12,615
1,832
1,491
1,369
21,774
11,402
0
7,278
14,496
0
21,564
L
16,228
6,838
4,377
2,477
16,180
8,769
814
6,238
9,942
0
36,763
W
12,964
558
1,536
3,010
13,139
10,245
1,044
3,136
10,003
32,364
0
W
Susano
11,892
1,647
928
3,419
16,119
7,768
1,100
4,356
11,763
0
22,500
L
6,303
621
4,881
5,716
32,007
41,839
25
7,386
24,621
16,376
0
L
Cerberus
Sparky370737
Cerberus
13,454
229
2,101
16,800
40,943
35,543
0
11,664
29,279
34,391
0
W
26,013
1,136
1,499
2,179
12,213
5,436
1,103
3,860
8,353
40,625
0
L
10,877
2,354
2,349
2,121
19,158
9,730
0
6,411
12,747
0
24,242
W
Anhur
Vnessie01
Anhur
24,831
11,511
2,605
3,086
17,391
8,156
2,000
5,280
12,111
0
40,313
W
Charybdis
kanekisbf
Charybdis
33,583
12,143
3,048
5,647
17,260
9,176
3,085
3,125
14,135
0
61,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,813
Gold Earned
55,907
171
Minions Killed
142
0
Camps Cleared
0
1,602,738
Distance Traveled
1,473,395
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,576
681
25
1
0
289,811
1
L
Rama
11,501
677
35
2
0
282,120
2
W
Tiamat
12,854
756
35
2
0
361,919
3
W
Susano
11,396
670
20
1
0
329,456
5
L
Artio
10,195
600
15
1
0
307,786
2
L
Cerberus
11,421
672
45
3
0
294,913
0
W
Scylla
13,021
766
29
2
0
323,403
1
L
Loki
11,214
660
22
1
0
298,765
0
W
Anhur
12,685
746
37
2
0
278,121
0
W
Charybdis
13,857
815
50
3
0
309,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role