Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Feth12
Hou Yi
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,527 Elo+
Solo
Janus
Janus
Jacks2212
Janus
Level 155
God Stats
7W - 9L
1,419 SR
Queue Stats
200W - 217L
1,491 Elo+
Party 1
Aphrodite
Aphrodite
theNati
Aphrodite
Level 160
God Stats
11W - 6L
1,981 SR
Queue Stats
246W - 237L
1,497 Elo+
Party 1
Ares
Ares
x3Z097
Ares
Level 43
God Stats
25W - 27L
1,249 SR
Queue Stats
430W - 383L
1,484 Elo+
Solo
Team Averages
Level 88
1,530 SR
1,500 Elo+

VS

Team Averages
Level 79
1,582 SR
1,431 Elo+
Hun Batz
Hun Batz
LordFriendly
Hun Batz
Level 67
God Stats
0W - 2L
1,285 SR
Queue Stats
97W - 122L
1,348 Elo+
Party 2
Ymir
Ymir
NeroHeroDeBruuh
Ymir
Level 25
God Stats
3W - 5L
1,693 SR
Queue Stats
152W - 189L
1,311 Elo+
Party 2
Heimdallr
Heimdallr
bluesliter
Heimdallr
Level 155
God Stats
4W - 7L
1,586 SR
Queue Stats
443W - 356L
1,511 Elo+
Party 3
Chaac
Chaac
twitchdomi
Chaac
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 50L
1,409 Elo+
Solo
Kukulkan
Kukulkan
yamen56
Kukulkan
Level 115
God Stats
13W - 7L
1,848 SR
Queue Stats
232W - 206L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
5 / 2 / 8
10,679
464
10,617
17,828
8,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
Feth12
Hou Yi
17
3 / 2 / 3
11,260
490
8,587
13,804
6,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Jacks2212
Janus
19
8 / 0 / 7
12,418
540
21,164
15,114
7,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
theNati
Aphrodite
18
1 / 1 / 5
11,944
519
16,799
23,799
23,551
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ares
x3Z097
Ares
16
4 / 0 / 11
11,602
504
14,320
20,174
25,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
LordFriendly
Hun Batz
12
0 / 4 / 0
8,401
365
6,193
15,948
6,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 4 / 2
8,755
381
4,136
23,254
24,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
bluesliter
Heimdallr
18
3 / 5 / 0
11,223
488
15,860
21,218
10,929
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
17
1 / 3 / 1
10,058
437
12,296
23,536
15,654
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
yamen56
Kukulkan
16
1 / 5 / 1
10,551
459
13,720
14,438
6,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
21
Kills
5
5
Deaths
21
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
2
8
4.5
W
Hou Yi
Feth12
Hou Yi
3
2
3
2.25
W
Janus
Jacks2212
Janus
8
0
7
11.5
L
Hun Batz
LordFriendly
Hun Batz
0
4
0
0
L
0
4
2
0.25
L
Heimdallr
bluesliter
Heimdallr
3
5
0
0.6
W
Aphrodite
theNati
Aphrodite
1
1
5
3.5
L
Chaac
1
3
1
0.5
W
Ares
x3Z097
Ares
4
0
11
9.5
L
Kukulkan
yamen56
Kukulkan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,487
Damage
52,205
90,719
Taken
98,394
72,956
Mitigated
64,692
39,367
Healing
19,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,617
7,643
0
4,778
17,828
8,858
0
4,604
13,020
0
64,776
W
Hou Yi
Feth12
Hou Yi
8,587
4,170
0
4,695
13,804
6,993
2,064
1,159
12,621
0
89,165
W
Janus
Jacks2212
Janus
21,164
827
0
3,837
15,114
7,620
1,014
4,786
9,952
105,710
0
L
Hun Batz
LordFriendly
Hun Batz
6,193
2,370
0
5,453
15,948
6,657
0
5,602
10,125
0
58,829
L
4,136
1,302
0
2,050
23,254
24,654
30
13,673
8,781
23,002
0
L
Heimdallr
bluesliter
Heimdallr
15,860
8,199
0
7,009
21,218
10,929
282
9,031
11,897
0
108,863
W
Aphrodite
theNati
Aphrodite
16,799
1,805
2,368
16,793
23,799
23,551
270
698
23,075
103,307
0
L
Chaac
12,296
2,299
0
4,421
23,536
15,654
1,224
16,617
6,677
0
73,735
W
Ares
x3Z097
Ares
14,320
867
1,308
5,588
20,174
25,934
0
6,955
13,043
27,776
0
L
Kukulkan
yamen56
Kukulkan
13,720
495
0
592
14,438
6,798
0
6,533
7,042
92,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,903
Gold Earned
48,988
583
Minions Killed
587
0
Camps Cleared
0
2,293,195
Distance Traveled
2,013,285
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,679
464
76
3
0
548,897
5
W
Hou Yi
11,260
490
129
6
0
422,901
10
W
Janus
12,418
540
180
8
0
446,530
2
L
Hun Batz
8,401
365
94
4
0
359,349
1
L
Ymir
8,755
381
28
1
0
410,392
7
L
Heimdallr
11,223
488
164
7
0
400,676
11
W
Aphrodite
11,944
519
174
8
0
422,084
1
L
Chaac
10,058
437
119
5
0
435,423
3
W
Ares
11,602
504
24
1
0
452,783
5
L
Kukulkan
10,551
459
182
8
0
407,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role