Player Matchup

King Arthur
King Arthur
ElCalvo12
King Arthur
Level 40
God Stats
6W - 11L
1,629 SR
Queue Stats
241W - 249L
1,422 Elo+
Party 3
Bakasura
Bakasura
InriteNGS
Bakasura
Level 8
God Stats
1W - 3L
1,576 SR
Queue Stats
3W - 4L
1,441 Elo+
Party 3
Hachiman
Hachiman
LilZae2Wavvyy
Hachiman
Level 60
God Stats
1W - 1L
1,740 SR
Queue Stats
205W - 244L
1,406 Elo+
Solo
Bacchus
Bacchus
PersonalAttacks
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,513 Elo+
Party 2
Anubis
Anubis
Vascularity
Anubis
Level 49
God Stats
1W - 3L
1,322 SR
Queue Stats
37W - 31L
1,499 Elo+
Party 2
Team Averages
Level 33
1,553 SR
1,456 Elo+

VS

Team Averages
Level 67
1,450 SR
1,528 Elo+
Lancelot
Lancelot
Henealal
Lancelot
Level 56
God Stats
1W - 0L
1,707 SR
Queue Stats
4W - 1L
1,517 Elo+
Party 1
Mercury
Mercury
KameCronoSama
Mercury
Level 59
God Stats
150W - 117L
1,534 SR
Queue Stats
181W - 179L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
Spacedoutasf
Baron Samedi
Level 49
God Stats
6W - 4L
1,324 SR
Queue Stats
23W - 22L
1,427 Elo+
Party 1
Fafnir
Fafnir
TheCosmicGhost
Fafnir
Level 84
God Stats
1W - 0L
1,263 SR
Queue Stats
4W - 0L
1,768 Elo+
Party 1
Izanami
Izanami
turtleofcoom
Izanami
Level 85
God Stats
2W - 0L
1,420 SR
Queue Stats
12W - 12L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElCalvo12
King Arthur
13
0 / 6 / 0
7,631
424
7,026
19,777
18,807
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
InriteNGS
Bakasura
14
2 / 4 / 2
8,675
482
7,925
20,931
11,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
LilZae2Wavvyy
Hachiman
14
0 / 2 / 0
7,527
418
5,434
10,512
3,456
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 3
7,420
412
8,555
17,028
17,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
14
4 / 6 / 2
8,585
477
14,554
15,960
9,695
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Henealal
Lancelot
17
8 / 0 / 5
10,841
602
25,471
17,871
16,317
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
17
3 / 3 / 6
10,001
556
6,591
13,969
5,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Spacedoutasf
Baron Samedi
15
4 / 3 / 8
9,729
541
14,032
13,880
5,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 0 / 9
9,461
526
6,120
9,766
11,031
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
turtleofcoom
Izanami
17
5 / 0 / 0
10,306
573
11,988
14,742
6,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
6
Kills
21
21
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ElCalvo12
King Arthur
0
6
0
0
W
Lancelot
Henealal
Lancelot
8
0
5
10.5
L
Bakasura
InriteNGS
Bakasura
2
4
2
0.75
W
Mercury
3
3
6
2
L
Hachiman
LilZae2Wavvyy
Hachiman
0
2
0
0
L
0
3
3
0.5
W
Baron Samedi
Spacedoutasf
Baron Samedi
4
3
8
2.67
W
1
0
9
5.5
L
Anubis
4
6
2
0.83
W
Izanami
turtleofcoom
Izanami
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,494
Damage
64,202
84,208
Taken
70,228
61,068
Mitigated
45,128
20,914
Healing
27,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ElCalvo12
King Arthur
7,026
498
0
2,410
19,777
18,807
425
1,150
18,627
0
51,012
W
Lancelot
Henealal
Lancelot
25,471
6,785
0
7,846
17,871
16,317
1,306
4,236
13,361
0
93,009
L
Bakasura
InriteNGS
Bakasura
7,925
5,940
0
5,224
20,931
11,427
773
4,610
16,321
0
69,724
W
Mercury
6,591
3,263
0
2,000
13,969
5,437
0
3,734
10,065
0
100,557
L
Hachiman
LilZae2Wavvyy
Hachiman
5,434
2,984
0
4,254
10,512
3,456
286
1,082
9,430
0
47,938
L
8,555
1,641
351
2,657
17,028
17,683
336
5,045
11,983
31,997
0
W
Baron Samedi
Spacedoutasf
Baron Samedi
14,032
1,241
1,236
2,759
13,880
5,548
580
8,451
5,110
65,052
0
W
6,120
1,975
3,164
3,664
9,766
11,031
222
3,957
5,493
18,971
0
L
Anubis
14,554
889
0
6,018
15,960
9,695
559
8,265
7,695
60,361
0
W
Izanami
turtleofcoom
Izanami
11,988
10,003
0
6,452
14,742
6,795
3,411
2,731
11,791
0
104,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,838
Gold Earned
50,338
415
Minions Killed
576
0
Camps Cleared
0
1,709,074
Distance Traveled
1,875,463
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,631
424
79
4
0
329,856
1
W
Lancelot
10,841
602
142
8
0
408,987
0
L
Bakasura
8,675
482
126
7
0
365,887
0
W
Mercury
10,001
556
140
8
0
471,939
4
L
Hachiman
7,527
418
77
4
0
359,275
3
L
Bacchus
7,420
412
32
2
0
375,865
5
W
Baron Samedi
9,729
541
103
6
0
321,224
1
W
Fafnir
9,461
526
19
1
0
323,746
9
L
Anubis
8,585
477
101
6
0
278,191
0
W
Izanami
10,306
573
172
10
0
349,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role