Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BiGbRoThErXD
Sylvanus
Level 92
God Stats
3W - 7L
1,933 SR
Queue Stats
30W - 30L
1,270 Elo+
Solo
Janus
Janus
Jonzyy--
Janus
Level 126
God Stats
5W - 7L
1,386 SR
Queue Stats
230W - 217L
1,504 Elo+
Party 1
Apollo
Apollo
Panch0013
Apollo
Level 115
God Stats
3W - 2L
1,205 SR
Queue Stats
387W - 413L
1,348 Elo+
Solo
Team Averages
Level 112
1,505 SR
1,425 Elo+

VS

Team Averages
Level 110
1,339 SR
1,381 Elo+
Chronos
Chronos
DR Swifty 45
Chronos
Level 103
God Stats
1W - 5L
1,192 SR
Queue Stats
356W - 394L
1,355 Elo+
Solo
Cthulhu
Cthulhu
ItZ_MilleR_ThYME
Cthulhu
Level 120
God Stats
0W - 6L
1,241 SR
Queue Stats
260W - 269L
1,297 Elo+
Solo
Zhong Kui
Zhong Kui
Kpirone14
Zhong Kui
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 131L
1,441 Elo+
Solo
Fenrir
Fenrir
tlfarley4
Fenrir
Level 82
God Stats
15W - 14L
1,562 SR
Queue Stats
27W - 27L
1,408 Elo+
Solo
Charybdis
Charybdis
z34rey6bmj28
Charybdis
Level 146
God Stats
3W - 5L
1,200 SR
Queue Stats
478W - 477L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
10 / 1 / 5
9,585
533
12,140
19,477
11,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
 
Achilles
16
3 / 1 / 1
9,537
530
15,682
19,325
11,779
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
BiGbRoThErXD
Sylvanus
13
3 / 1 / 13
9,172
510
10,423
18,673
16,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Jonzyy--
Janus
15
2 / 1 / 5
9,556
531
9,386
9,021
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Panch0013
Apollo
13
4 / 4 / 8
8,261
459
14,211
17,089
7,356
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DR Swifty 45
Chronos
15
2 / 3 / 0
9,102
506
10,307
18,475
8,568
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 5 / 3
7,128
396
7,743
20,142
12,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
Kpirone14
Zhong Kui
14
4 / 3 / 0
8,809
489
14,422
12,095
8,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
tlfarley4
Fenrir
10
1 / 6 / 2
7,072
393
5,476
16,408
10,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
z34rey6bmj28
Charybdis
13
1 / 5 / 2
7,873
437
9,331
17,341
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
22
Kills
8
8
Deaths
22
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
1
5
12.5
W
Achilles
 
Achilles
3
1
1
3.5
W
Sylvanus
BiGbRoThErXD
Sylvanus
3
1
13
9.5
L
Chronos
DR Swifty 45
Chronos
2
3
0
0.67
L
0
5
3
0.3
W
Janus
Jonzyy--
Janus
2
1
5
4.5
L
Zhong Kui
Kpirone14
Zhong Kui
4
3
0
1.33
W
Apollo
Panch0013
Apollo
4
4
8
2
L
Fenrir
tlfarley4
Fenrir
1
6
2
0.33
L
Charybdis
z34rey6bmj28
Charybdis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,842
Damage
47,279
83,585
Taken
84,461
50,829
Mitigated
46,306
43,874
Healing
28,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,140
2,722
0
8,744
19,477
11,105
204
5,940
13,537
0
64,412
W
Achilles
 
Achilles
15,682
3,051
0
8,036
19,325
11,779
58
7,618
11,707
0
71,890
W
Sylvanus
BiGbRoThErXD
Sylvanus
10,423
2,096
7,806
11,498
18,673
16,421
176
7,300
11,373
19,973
0
L
Chronos
DR Swifty 45
Chronos
10,307
3,808
0
8,712
18,475
8,568
335
193
18,282
66,755
0
L
7,743
1,269
0
4,239
20,142
12,218
0
7,124
12,806
32,566
0
W
Janus
Jonzyy--
Janus
9,386
999
0
1,350
9,021
4,168
894
4,548
4,473
74,917
0
L
Zhong Kui
Kpirone14
Zhong Kui
14,422
808
0
3,738
12,095
8,435
0
3,446
8,477
70,059
0
W
Apollo
Panch0013
Apollo
14,211
10,598
574
5,866
17,089
7,356
2,784
7,066
10,023
0
64,441
L
Fenrir
tlfarley4
Fenrir
5,476
1,800
0
4,292
16,408
10,934
0
2,218
14,120
0
34,588
L
Charybdis
z34rey6bmj28
Charybdis
9,331
6,130
0
7,708
17,341
6,151
460
6,274
10,967
0
60,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,111
Gold Earned
39,984
440
Minions Killed
445
0
Camps Cleared
0
1,749,111
Distance Traveled
1,564,081
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,585
533
92
5
0
399,371
5
W
Achilles
9,537
530
96
5
0
341,566
3
W
Sylvanus
9,172
510
21
1
0
325,179
2
L
Chronos
9,102
506
128
7
0
291,634
5
L
Cthulhu
7,128
396
30
2
0
327,062
12
W
Janus
9,556
531
141
8
0
370,887
8
L
Zhong Kui
8,809
489
117
7
0
314,038
1
W
Apollo
8,261
459
90
5
0
312,108
3
L
Fenrir
7,072
393
61
3
0
336,934
0
L
Charybdis
7,873
437
109
6
0
294,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role