Player Matchup

Scylla
Scylla
Birdman989128
Scylla
Level 121
God Stats
30W - 15L
1,520 SR
Queue Stats
253W - 280L
1,262 Elo+
Solo
Lancelot
Lancelot
Da Blunt God
Lancelot
Level 68
God Stats
20W - 15L
1,575 SR
Queue Stats
341W - 365L
1,338 Elo+
Solo
Ymir
Ymir
DoublePlay2110
Ymir
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,230 Elo+
Solo
Heimdallr
Heimdallr
Orion_Nett
Heimdallr
Level 85
God Stats
17W - 10L
1,506 SR
Queue Stats
35W - 25L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
ZippierEye9211
Gilgamesh
Level 89
God Stats
5W - 0L
1,828 SR
Queue Stats
81W - 79L
1,349 Elo+
Solo
Team Averages
Level 81
1,586 SR
1,322 Elo+

VS

Team Averages
Level 52
1,528 SR
1,328 Elo+
Sol
Sol
BoootyBandit854
Sol
Level 21
God Stats
6W - 7L
1,479 SR
Queue Stats
10W - 20L
1,189 Elo+
Party 1
Neith
Neith
BrazenFG
Neith
Level 66
God Stats
3W - 1L
1,607 SR
Queue Stats
98W - 81L
1,310 Elo+
Solo
Ao Kuang
Ao Kuang
HTXenoverse
Ao Kuang
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,433 Elo+
Party 1
Izanami
Izanami
SunkistTurtle
Izanami
Level 68
God Stats
26W - 23L
1,549 SR
Queue Stats
47W - 49L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
xSantos173043
Cthulhu
Level 22
God Stats
6W - 3L
1,506 SR
Queue Stats
13W - 20L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 2
3,576
715
2,320
1,562
351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Da Blunt God
Lancelot
6
2 / 2 / 1
3,753
751
1,670
3,634
1,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,439
688
395
2,087
1,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
Orion_Nett
Heimdallr
5
0 / 0 / 0
3,208
642
1,694
2,037
641
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ZippierEye9211
Gilgamesh
6
1 / 1 / 0
3,599
720
2,030
3,486
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,429
686
402
2,104
660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
BrazenFG
Neith
5
1 / 0 / 0
3,282
656
1,350
1,402
343
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
HTXenoverse
Ao Kuang
5
0 / 2 / 2
3,495
699
1,514
4,134
1,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
6
1 / 1 / 0
3,908
782
1,552
3,370
1,200
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
5
0 / 0 / 0
3,481
696
569
2,642
1,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
1
1
0
1
L
Neith
BrazenFG
Neith
1
0
0
1
W
Lancelot
Da Blunt God
Lancelot
2
2
1
1.25
W
0
0
0
0
L
Ao Kuang
HTXenoverse
Ao Kuang
0
2
2
0.5
W
Heimdallr
Orion_Nett
Heimdallr
0
0
0
0
L
Izanami
1
1
0
1
W
Gilgamesh
ZippierEye9211
Gilgamesh
1
1
0
1
L
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,109
Damage
5,387
12,806
Taken
13,652
4,893
Mitigated
4,907
2,849
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,320
225
0
310
1,562
351
0
220
1,342
17,038
0
L
402
113
0
1,119
2,104
660
0
0
2,104
6,603
1,990
L
Neith
BrazenFG
Neith
1,350
761
135
598
1,402
343
0
0
1,402
0
12,049
W
Lancelot
Da Blunt God
Lancelot
1,670
364
0
1,086
3,634
1,063
0
925
2,709
0
12,904
W
395
116
0
432
2,087
1,037
0
495
1,592
7,395
0
L
Ao Kuang
HTXenoverse
Ao Kuang
1,514
414
0
688
4,134
1,234
0
570
3,564
10,959
0
W
Heimdallr
Orion_Nett
Heimdallr
1,694
881
0
511
2,037
641
0
390
1,647
0
14,476
L
Izanami
1,552
1,296
0
1,240
3,370
1,200
205
1,750
1,620
0
20,626
W
Gilgamesh
ZippierEye9211
Gilgamesh
2,030
559
0
510
3,486
1,801
0
419
3,067
0
13,412
L
Cthulhu
569
87
0
1,194
2,642
1,470
0
395
2,247
12,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,575
Gold Earned
17,595
123
Minions Killed
119
0
Camps Cleared
0
525,574
Distance Traveled
414,870
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,576
715
28
6
0
99,635
0
L
Sol
3,429
686
14
3
0
40,341
0
L
Neith
3,282
656
25
5
0
75,996
1
W
Lancelot
3,753
751
29
6
0
119,481
0
W
Ymir
3,439
688
13
3
0
103,676
0
L
Ao Kuang
3,495
699
25
5
0
105,894
1
W
Heimdallr
3,208
642
28
6
0
101,373
4
L
Izanami
3,908
782
33
7
0
93,017
1
W
Gilgamesh
3,599
720
25
5
0
101,409
0
L
Cthulhu
3,481
696
22
4
0
99,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role