Player Matchup

Fenrir
Fenrir
Scoobiewnodoo
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,230 Elo+
Party 2
Neith
Neith
Son of Rassilon
Neith
Level 67
God Stats
1W - 6L
1,504 SR
Queue Stats
1W - 6L
1,424 Elo+
Party 2
King Arthur
King Arthur
ZxzAkazazxZ
King Arthur
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 28L
1,269 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kccurtis1991
Morgan Le Fay
Level 48
God Stats
65W - 65L
1,347 SR
Queue Stats
473W - 548L
1,405 Elo+
Solo
Thor
Thor
steed_house
Thor
Level 41
God Stats
21W - 65L
1,256 SR
Queue Stats
229W - 324L
1,351 Elo+
Solo
Team Averages
Level 48
1,421 SR
1,336 Elo+

VS

Team Averages
Level 48
1,466 SR
1,359 Elo+
Chronos
Chronos
AbhorentGhost
Chronos
Level 52
God Stats
5W - 6L
1,118 SR
Queue Stats
329W - 368L
1,401 Elo+
Solo
Izanami
Izanami
AlyAlpacalyp
Izanami
Level 71
God Stats
50W - 61L
1,370 SR
Queue Stats
64W - 84L
1,354 Elo+
Party 3
Horus
Horus
CptKirkEnterPrz
Horus
Level 48
God Stats
13W - 6L
1,610 SR
Queue Stats
123W - 158L
1,333 Elo+
Party 1
Bacchus
Bacchus
Cursed Freki
Bacchus
Level 44
God Stats
3W - 1L
1,738 SR
Queue Stats
19W - 22L
1,375 Elo+
Party 3
Charybdis
Charybdis
chase-keylime
Charybdis
Level 27
God Stats
11W - 5L
1,494 SR
Queue Stats
122W - 157L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 11 / 2
9,545
1,061
13,825
25,823
14,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 7 / 5
9,281
1,031
9,397
17,081
7,737
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
ZxzAkazazxZ
King Arthur
15
2 / 11 / 2
9,624
1,069
11,633
24,631
22,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
kccurtis1991
Morgan Le Fay
14
0 / 4 / 2
8,555
951
6,086
5,962
4,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 12 / 3
9,194
1,022
12,052
24,192
11,314
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
16
2 / 2 / 18
10,176
1,131
8,377
7,453
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
AlyAlpacalyp
Izanami
18
8 / 1 / 19
11,920
1,324
18,133
9,013
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
12 / 1 / 29
13,408
1,490
13,500
13,983
18,474
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Cursed Freki
Bacchus
18
8 / 0 / 29
11,351
1,261
13,762
9,301
13,589
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
chase-keylime
Charybdis
18
15 / 1 / 23
12,726
1,414
34,977
18,748
10,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
163
5
Kills
45
45
Deaths
5
14
Assists
118
Player
Kills
Deaths
Assists
KDA
W
Chronos
2
2
18
5.5
W
Izanami
AlyAlpacalyp
Izanami
8
1
19
17.5
W
12
1
29
26.5
W
Bacchus
Cursed Freki
Bacchus
8
0
29
22.5
L
2
11
2
0.27
L
0
7
5
0.36
L
King Arthur
ZxzAkazazxZ
King Arthur
2
11
2
0.27
W
Charybdis
chase-keylime
Charybdis
15
1
23
26.5
L
Morgan Le Fay
kccurtis1991
Morgan Le Fay
0
4
2
0.25
L
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,993
Damage
88,749
97,689
Taken
58,498
60,996
Mitigated
51,298
4,416
Healing
22,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
8,377
2,593
0
187
7,453
4,452
0
711
6,503
16,471
0
W
Izanami
AlyAlpacalyp
Izanami
18,133
16,670
0
4,073
9,013
4,665
0
637
8,223
0
50,698
W
13,500
5,484
5,993
6,547
13,983
18,474
0
1,591
11,830
0
21,272
W
Bacchus
Cursed Freki
Bacchus
13,762
1,657
0
504
9,301
13,589
0
806
8,295
20,653
0
L
13,825
4,028
315
2,552
25,823
14,663
0
5,539
20,154
0
26,618
L
9,397
5,710
0
636
17,081
7,737
0
3,193
13,738
0
28,162
L
King Arthur
ZxzAkazazxZ
King Arthur
11,633
1,658
58
846
24,631
22,700
0
3,883
20,649
0
26,459
W
Charybdis
chase-keylime
Charybdis
34,977
25,347
0
5,582
18,748
10,118
0
1,566
16,691
0
50,190
L
Morgan Le Fay
kccurtis1991
Morgan Le Fay
6,086
840
0
9
5,962
4,582
0
1,999
3,913
17,382
0
L
12,052
2,624
0
0
24,192
11,314
0
6,916
17,096
0
23,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,199
Gold Earned
59,581
144
Minions Killed
190
3
Camps Cleared
4
701,986
Distance Traveled
891,016
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,176
1,131
30
3
1
139,270
5
W
Izanami
11,920
1,324
89
10
1
139,332
3
W
Horus
13,408
1,490
9
1
0
214,477
0
W
Bacchus
11,351
1,261
18
2
1
213,488
0
L
Fenrir
9,545
1,061
25
3
1
168,611
3
L
Neith
9,281
1,031
32
4
1
138,022
0
L
King Arthur
9,624
1,069
38
4
0
161,270
0
W
Charybdis
12,726
1,414
44
5
1
184,449
0
L
Morgan Le Fay
8,555
951
30
3
0
91,752
0
L
Thor
9,194
1,022
19
2
1
142,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role