Player Matchup

Terra
Terra
Ia Sombra
Terra
Level 134
God Stats
1W - 4L
1,503 SR
Queue Stats
100W - 111L
1,510 Elo+
Party 1
Artio
Artio
Intereste1ar
Artio
Level 145
God Stats
44W - 49L
1,567 SR
Queue Stats
84W - 96L
1,488 Elo+
Party 1
Chang'e
Chang'e
PoIvoriento
Chang'e
Level 136
God Stats
1W - 1L
1,492 SR
Queue Stats
60W - 68L
1,515 Elo+
Party 1
Kali
Kali
SupremeDrops
Kali
Level 119
God Stats
0W - 2L
1,285 SR
Queue Stats
72W - 72L
1,510 Elo+
Party 1
Heimdallr
Heimdallr
baapbeepboop
Heimdallr
Level 145
God Stats
3W - 7L
1,568 SR
Queue Stats
73W - 95L
1,491 Elo+
Party 1
Team Averages
Level 136
1,483 SR
1,503 Elo+

VS

Team Averages
Level 110
1,613 SR
1,551 Elo+
Cliodhna
Cliodhna
EsDeath3676
Cliodhna
Level 139
God Stats
8W - 8L
1,589 SR
Queue Stats
44W - 45L
1,544 Elo+
Solo
Danzaburou
Danzaburou
GiveUsNoobs
Danzaburou
Level 93
God Stats
49W - 30L
1,725 SR
Queue Stats
394W - 370L
1,546 Elo+
Party 3
Sun Wukong
Sun Wukong
ShdowWarrior21
Sun Wukong
Level 103
God Stats
2W - 2L
1,531 SR
Queue Stats
48W - 35L
1,639 Elo+
Party 2
Olorun
Olorun
alpha x zombie
Olorun
Level 127
God Stats
2W - 3L
1,462 SR
Queue Stats
475W - 424L
1,541 Elo+
Party 3
Kuzenbo
Kuzenbo
ssjFreddyFreaker
Kuzenbo
Level 88
God Stats
4W - 3L
1,759 SR
Queue Stats
48W - 56L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ia Sombra
Terra
14
0 / 5 / 1
8,536
316
14,072
31,157
42,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
0 / 8 / 1
10,497
389
10,802
30,716
23,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
PoIvoriento
Chang'e
16
0 / 6 / 1
9,933
368
13,788
28,318
14,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 7 / 0
10,831
401
11,603
30,648
17,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heimdallr
baapbeepboop
Heimdallr
19
3 / 6 / 0
12,096
448
23,133
25,365
14,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
EsDeath3676
Cliodhna
20
4 / 2 / 9
14,725
545
17,215
27,095
13,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
GiveUsNoobs
Danzaburou
20
15 / 0 / 5
16,618
615
30,365
22,248
13,132
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ShdowWarrior21
Sun Wukong
20
8 / 0 / 11
16,081
596
31,432
36,652
33,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 0 / 11
14,342
531
21,787
17,494
9,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 2 / 16
12,734
472
13,587
30,351
48,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
84
3
Kills
32
32
Deaths
4
3
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
EsDeath3676
Cliodhna
4
2
9
4.25
W
Danzaburou
GiveUsNoobs
Danzaburou
15
0
5
17.5
L
Terra
Ia Sombra
Terra
0
5
1
0.1
L
0
8
1
0.06
L
Chang'e
PoIvoriento
Chang'e
0
6
1
0.08
W
Sun Wukong
ShdowWarrior21
Sun Wukong
8
0
11
13.5
L
0
7
0
0
W
4
0
11
9.5
L
Heimdallr
baapbeepboop
Heimdallr
3
6
0
0.5
W
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,398
Damage
114,386
146,204
Taken
133,840
114,132
Mitigated
118,527
39,952
Healing
65,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
EsDeath3676
Cliodhna
17,215
2,663
0
13,307
27,095
13,405
2,043
4,752
22,239
0
163,697
W
Danzaburou
GiveUsNoobs
Danzaburou
30,365
17,860
0
11,509
22,248
13,132
3,242
3,881
18,094
0
159,773
L
Terra
Ia Sombra
Terra
14,072
1,331
3,497
4,815
31,157
42,970
0
12,884
18,273
36,728
0
L
10,802
839
2,522
8,438
30,716
23,841
0
2,159
28,557
79,249
0
L
Chang'e
PoIvoriento
Chang'e
13,788
1,478
3,356
7,638
28,318
14,953
0
8,705
19,613
100,582
0
W
Sun Wukong
ShdowWarrior21
Sun Wukong
31,432
8,633
0
20,111
36,652
33,499
2,389
10,932
24,329
0
149,634
L
11,603
4,033
0
4,470
30,648
17,628
0
6,792
23,856
0
124,450
W
21,787
12,859
1,379
12,456
17,494
9,775
3,798
8,281
8,951
143,507
0
L
Heimdallr
baapbeepboop
Heimdallr
23,133
9,545
0
5,216
25,365
14,740
0
4,834
20,531
0
123,716
W
13,587
5,031
1,442
5,739
30,351
48,716
235
9,018
20,196
46,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,893
Gold Earned
74,500
669
Minions Killed
800
0
Camps Cleared
0
2,308,276
Distance Traveled
2,861,909
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
14,725
545
195
7
0
642,989
4
W
Danzaburou
16,618
615
173
6
0
623,749
2
L
Terra
8,536
316
40
1
0
466,848
2
L
Artio
10,497
389
128
5
0
483,562
4
L
Chang'e
9,933
368
162
6
0
410,124
4
W
Sun Wukong
16,081
596
210
8
0
521,517
6
L
Kali
10,831
401
169
6
0
484,811
6
W
Olorun
14,342
531
173
6
0
489,363
2
L
Heimdallr
12,096
448
170
6
0
462,931
1
W
Kuzenbo
12,734
472
49
2
0
584,291
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role