Player Matchup

Odin
Odin
 
Odin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
ArcAng3L_Z000
Vamana
Level 104
God Stats
3W - 2L
1,477 SR
Queue Stats
27W - 23L
1,494 Elo+
Party 2
Bellona
Bellona
dankparted-v3
Bellona
Level 18
God Stats
9W - 2L
1,747 SR
Queue Stats
16W - 8L
1,575 Elo+
Party 2
Team Averages
Level 93
1,575 SR
1,523 Elo+

VS

Team Averages
Level 93
1,500 SR
1,500 Elo+
He Bo
He Bo
 
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Simple taco85
Chaac
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 0 / 15
6,985
699
6,620
8,219
5,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
11 / 0 / 4
8,729
873
11,967
10,149
8,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
12
4 / 0 / 11
7,912
791
7,135
6,202
5,219
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
0 / 3 / 0
6,104
610
6,915
6,200
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
 
Danzaburou
8
0 / 7 / 0
5,696
570
4,636
10,800
3,909
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 0
5,945
595
5,068
11,149
6,812

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
15
Kills
0
0
Deaths
15
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
15
7.5
L
He Bo
 
He Bo
0
3
0
0
L
Danzaburou
 
Danzaburou
0
7
0
0
W
11
0
4
13
L
0
5
0
0
W
Bellona
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,722
Damage
16,619
24,570
Taken
28,149
19,273
Mitigated
12,912
8,187
Healing
3,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,620
1,553
0
1,748
8,219
5,239
0
2,355
5,864
0
17,881
L
He Bo
 
He Bo
6,915
0
0
192
6,200
2,191
0
434
5,608
25,272
0
L
Danzaburou
 
Danzaburou
4,636
2,359
0
357
10,800
3,909
0
0
10,562
0
12,084
W
11,967
6,830
266
3,819
10,149
8,815
906
3,166
6,983
0
32,036
L
5,068
382
237
2,303
11,149
6,812
0
0
11,030
0
11,996
W
Bellona
7,135
1,830
354
2,000
6,202
5,219
689
1,697
4,505
0
12,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,626
Gold Earned
17,745
86
Minions Killed
79
6
Camps Cleared
3
641,490
Distance Traveled
484,230
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,985
699
28
3
1
209,157
2
L
He Bo
6,104
610
42
4
3
169,462
2
L
Danzaburou
5,696
570
17
2
0
146,350
0
W
Vamana
8,729
873
45
5
4
217,381
2
L
Chaac
5,945
595
20
2
0
168,418
5
W
Bellona
7,912
791
13
1
1
214,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role