Player Matchup

Fenrir
Fenrir
AtomCovid
Fenrir
Level 69
God Stats
4W - 0L
1,801 SR
Queue Stats
55W - 41L
1,582 Elo+
Solo
Chernobog
Chernobog
PǿrtalGun
Chernobog
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 13L
1,411 Elo+
Solo
Ares
Ares
Viktor_Nociv3
Ares
Level 148
God Stats
3W - 2L
1,642 SR
Queue Stats
7W - 9L
1,299 Elo+
Party 1
Janus
Janus
eddySmurfyy
Janus
Level 87
God Stats
1W - 0L
1,343 SR
Queue Stats
2W - 1L
1,307 Elo+
Party 1
Nox
Nox
nehemias-91
Nox
Level 100
God Stats
4W - 1L
1,701 SR
Queue Stats
28W - 42L
1,426 Elo+
Party 1
Team Averages
Level 110
1,597 SR
1,405 Elo+

VS

Team Averages
Level 85
1,524 SR
1,545 Elo+
Thoth
Thoth
Ctrl_Nothing
Thoth
Level 51
God Stats
0W - 1L
1,564 SR
Queue Stats
1W - 5L
1,692 Elo+
Party 2
Ymir
Ymir
MSG_haroldotto
Ymir
Level 28
God Stats
0W - 1L
1,431 SR
Queue Stats
1W - 2L
1,692 Elo+
Party 2
Lancelot
Lancelot
NoSkillPlay
Lancelot
Level 148
God Stats
0W - 3L
1,213 SR
Queue Stats
8W - 17L
1,228 Elo+
Solo
Ra
Ra
WhoAndHow-
Ra
Level 118
God Stats
17W - 9L
1,751 SR
Queue Stats
249W - 231L
1,641 Elo+
Party 2
Achilles
Achilles
iDarkAbyss
Achilles
Level 80
God Stats
14W - 14L
1,662 SR
Queue Stats
69W - 61L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AtomCovid
Fenrir
11
4 / 0 / 4
5,758
960
4,046
6,442
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
PǿrtalGun
Chernobog
13
2 / 1 / 4
6,579
1,097
3,286
4,195
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 0 / 5
5,375
896
1,899
3,728
2,853
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 1 / 6
5,859
977
6,096
4,081
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 5
5,129
855
2,925
4,364
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
4,835
806
3,485
5,094
2,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
5,082
847
1,660
6,013
3,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
NoSkillPlay
Lancelot
10
1 / 4 / 3
5,195
866
4,249
7,733
3,553
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 2 / 1
5,755
959
5,521
5,853
2,382
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
iDarkAbyss
Achilles
7
0 / 0 / 0
4,370
728
0
0
0
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
11
Kills
4
4
Deaths
11
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AtomCovid
Fenrir
4
0
4
6
L
0
4
2
0.25
L
0
1
0
0
L
Lancelot
NoSkillPlay
Lancelot
1
4
3
0.63
W
Chernobog
PǿrtalGun
Chernobog
2
1
4
4
W
2
0
5
4.5
L
3
2
1
1.75
W
3
1
6
6
L
Achilles
iDarkAbyss
Achilles
0
0
0
0
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,252
Damage
14,915
22,810
Taken
24,693
12,265
Mitigated
11,339
3,496
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AtomCovid
Fenrir
4,046
850
0
1,341
6,442
4,179
36
2,837
3,605
0
8,511
L
3,485
74
0
0
5,094
2,053
0
2,532
2,562
10,915
0
L
1,660
59
894
539
6,013
3,351
0
3,653
2,360
6,021
0
L
Lancelot
NoSkillPlay
Lancelot
4,249
712
0
154
7,733
3,553
0
3,401
4,332
0
8,191
W
Chernobog
PǿrtalGun
Chernobog
3,286
1,627
0
1,225
4,195
1,773
33
1,752
2,443
0
29,604
W
1,899
244
0
0
3,728
2,853
0
1,759
1,969
4,518
0
L
5,521
558
659
1,051
5,853
2,382
0
1,334
4,519
19,943
0
W
6,096
608
0
568
4,081
1,497
94
1,794
2,287
21,175
0
L
Achilles
iDarkAbyss
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
2,925
535
0
362
4,364
1,963
165
2,524
1,840
10,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,700
Gold Earned
25,237
140
Minions Killed
72
0
Camps Cleared
0
695,115
Distance Traveled
515,937
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,758
960
10
2
0
161,063
2
L
Thoth
4,835
806
10
2
0
123,180
0
L
Ymir
5,082
847
12
2
0
122,027
0
L
Lancelot
5,195
866
13
2
0
133,817
3
W
Chernobog
6,579
1,097
66
11
0
127,133
1
W
Ares
5,375
896
10
2
0
119,790
0
L
Ra
5,755
959
37
6
0
136,568
3
W
Janus
5,859
977
32
5
0
152,526
2
L
Achilles
4,370
728
0
0
0
345
0
W
Nox
5,129
855
22
4
0
134,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role