Player Matchup

Mercury
Mercury
CANADIANMOOSE81
Mercury
Level 127
God Stats
21W - 26L
1,521 SR
Queue Stats
203W - 232L
1,474 Elo+
Solo
Nu Wa
Nu Wa
Christyk4445
Nu Wa
Level 54
God Stats
9W - 14L
1,434 SR
Queue Stats
92W - 129L
1,486 Elo+
Solo
Sol
Sol
One 234 fif8967
Sol
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 68L
1,620 Elo+
Solo
Izanami
Izanami
javakroger
Izanami
Level 147
God Stats
300W - 296L
1,559 SR
Queue Stats
319W - 322L
1,502 Elo+
Solo
Sun Wukong
Sun Wukong
strange997cloud
Sun Wukong
Level 133
God Stats
11W - 6L
1,716 SR
Queue Stats
321W - 356L
1,444 Elo+
Solo
Team Averages
Level 101
1,546 SR
1,505 Elo+

VS

Team Averages
Level 91
1,463 SR
1,560 Elo+
Discordia
Discordia
Ludwiigdidit
Discordia
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
286W - 273L
1,438 Elo+
Party 2
Bellona
Bellona
MythsReb0rn
Bellona
Level 89
God Stats
9W - 12L
1,391 SR
Queue Stats
266W - 272L
1,486 Elo+
Party 2
Ymir
Ymir
OffMetaHero
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 52L
1,690 Elo+
Party 1
Gilgamesh
Gilgamesh
TheBlackketchum
Gilgamesh
Level 121
God Stats
7W - 16L
1,351 SR
Queue Stats
174W - 174L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
Uncle-Teds-Cabin
Danzaburou
Level 97
God Stats
3W - 0L
1,573 SR
Queue Stats
74W - 35L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,996
500
3,108
13,455
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 2
7,947
497
9,863
10,877
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 2
9,701
606
20,316
17,697
7,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
javakroger
Izanami
15
2 / 4 / 0
8,997
562
5,637
12,692
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
strange997cloud
Sun Wukong
11
0 / 5 / 2
6,768
423
6,817
14,904
11,644
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ludwiigdidit
Discordia
14
2 / 1 / 9
8,675
542
6,776
9,234
4,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MythsReb0rn
Bellona
14
2 / 4 / 4
8,896
556
8,685
18,067
17,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 1 / 11
8,931
558
6,115
17,530
16,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
TheBlackketchum
Gilgamesh
15
4 / 2 / 7
8,984
562
9,109
15,576
7,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Uncle-Teds-Cabin
Danzaburou
17
10 / 1 / 3
10,862
679
15,542
13,736
5,774
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
9
Kills
20
20
Deaths
9
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
1
4
2
0.5
W
Discordia
Ludwiigdidit
Discordia
2
1
9
6.5
W
Bellona
MythsReb0rn
Bellona
2
4
4
1
W
2
1
11
7.5
L
5
3
2
2
W
Gilgamesh
TheBlackketchum
Gilgamesh
4
2
7
3.75
W
Danzaburou
Uncle-Teds-Cabin
Danzaburou
10
1
3
11.5
L
Izanami
javakroger
Izanami
2
4
0
0.5
L
Sun Wukong
strange997cloud
Sun Wukong
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,741
Damage
46,227
69,625
Taken
74,143
32,276
Mitigated
52,077
21,047
Healing
29,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,108
1,327
0
2,567
13,455
4,850
0
1,748
11,596
0
54,918
L
9,863
2,798
58
1,735
10,877
3,783
337
3,581
7,048
46,921
0
W
Discordia
Ludwiigdidit
Discordia
6,776
709
505
3,341
9,234
4,120
369
4,357
4,630
56,981
0
W
Bellona
MythsReb0rn
Bellona
8,685
3,846
0
7,179
18,067
17,533
695
11,351
6,629
0
58,111
W
6,115
1,467
3,002
3,041
17,530
16,822
152
4,737
12,517
27,928
0
L
20,316
7,815
0
11,043
17,697
7,913
1,989
1,844
15,749
75,781
8,344
W
Gilgamesh
TheBlackketchum
Gilgamesh
9,109
3,010
0
6,234
15,576
7,828
37
4,532
10,815
0
55,981
W
Danzaburou
Uncle-Teds-Cabin
Danzaburou
15,542
8,382
0
5,895
13,736
5,774
2,838
2,108
11,415
0
102,262
L
Izanami
javakroger
Izanami
5,637
3,148
0
3,806
12,692
4,086
1,634
1,426
11,260
0
65,918
L
Sun Wukong
strange997cloud
Sun Wukong
6,817
1,378
0
1,838
14,904
11,644
0
3,687
11,081
0
28,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,409
Gold Earned
46,348
469
Minions Killed
479
0
Camps Cleared
0
1,418,778
Distance Traveled
1,634,151
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,996
500
86
5
0
302,667
3
L
Nu Wa
7,947
497
86
5
0
283,508
3
W
Discordia
8,675
542
103
6
0
282,281
2
W
Bellona
8,896
556
100
6
0
337,365
0
W
Ymir
8,931
558
35
2
0
330,347
1
L
Sol
9,701
606
133
8
0
266,456
5
W
Gilgamesh
8,984
562
93
6
0
351,289
0
W
Danzaburou
10,862
679
148
9
0
332,869
2
L
Izanami
8,997
562
131
8
0
242,253
0
L
Sun Wukong
6,768
423
33
2
0
323,894
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role