Player Matchup

Lancelot
Lancelot
Meliora666
Lancelot
Level 18
God Stats
3W - 3L
1,567 SR
Queue Stats
14W - 14L
1,477 Elo+
Party 2
Neith
Neith
TheHeavenlyGod
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 153L
1,143 Elo+
Party 2
Osiris
Osiris
Truetester
Osiris
Level 122
God Stats
1W - 1L
1,699 SR
Queue Stats
31W - 19L
1,698 Elo+
Party 2
Baron Samedi
Baron Samedi
Wyldkarde
Baron Samedi
Level 147
God Stats
8W - 1L
1,846 SR
Queue Stats
144W - 145L
1,582 Elo+
Party 2
Khepri
Khepri
sammileelar
Khepri
Level 92
God Stats
56W - 25L
1,493 SR
Queue Stats
272W - 237L
1,453 Elo+
Party 2
Team Averages
Level 79
1,621 SR
1,470 Elo+

VS

Team Averages
Level 118
1,547 SR
1,496 Elo+
Amaterasu
Amaterasu
Aprilescent
Amaterasu
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 168L
1,531 Elo+
Party 1
Loki
Loki
KayaK26
Loki
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
213W - 178L
1,548 Elo+
Party 1
Ra
Ra
N1GHTRIDER420
Ra
Level 147
God Stats
1W - 0L
1,676 SR
Queue Stats
47W - 59L
1,364 Elo+
Solo
Hercules
Hercules
SirWhaleton
Hercules
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 149L
1,511 Elo+
Party 1
Freya
Freya
keblod
Freya
Level 119
God Stats
25W - 17L
1,561 SR
Queue Stats
271W - 240L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Meliora666
Lancelot
16
4 / 5 / 6
10,247
488
15,553
23,704
11,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 6
8,603
410
14,003
14,865
6,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Truetester
Osiris
16
2 / 6 / 3
10,186
485
10,975
20,977
22,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Wyldkarde
Baron Samedi
15
3 / 8 / 6
9,743
464
11,676
17,445
10,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Khepri
13
3 / 8 / 5
9,225
439
7,489
21,678
15,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aprilescent
Amaterasu
15
2 / 2 / 15
10,696
509
6,393
18,407
19,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
KayaK26
Loki
18
11 / 3 / 8
12,028
573
18,376
20,066
11,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 6 / 11
10,021
477
13,345
15,975
6,877
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
SirWhaleton
Hercules
16
2 / 2 / 5
10,748
512
14,047
16,806
14,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
keblod
Freya
19
13 / 0 / 5
12,762
608
30,186
24,325
11,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
76
12
Kills
32
32
Deaths
13
26
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Aprilescent
Amaterasu
2
2
15
4.75
W
Loki
KayaK26
Loki
11
3
8
5
L
Lancelot
Meliora666
Lancelot
4
5
6
1.4
W
4
6
11
1.58
W
Hercules
SirWhaleton
Hercules
2
2
5
2.25
L
0
5
6
0.6
L
Osiris
Truetester
Osiris
2
6
3
0.58
L
Baron Samedi
Wyldkarde
Baron Samedi
3
8
6
0.75
W
Freya
keblod
Freya
13
0
5
15.5
L
Khepri
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,696
Damage
82,347
98,669
Taken
95,579
65,745
Mitigated
63,561
23,817
Healing
42,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Aprilescent
Amaterasu
6,393
2,798
2,653
6,018
18,407
19,947
421
6,282
12,125
0
27,978
W
Loki
KayaK26
Loki
18,376
6,818
0
4,999
20,066
11,004
0
4,217
15,849
0
115,173
L
Lancelot
Meliora666
Lancelot
15,553
3,394
0
6,519
23,704
11,190
0
11,041
12,498
0
72,146
W
13,345
1,528
1,265
4,230
15,975
6,877
490
5,168
10,736
62,463
0
W
Hercules
SirWhaleton
Hercules
14,047
6,492
0
6,227
16,806
14,478
2,053
1,745
14,923
0
74,727
L
14,003
6,638
0
3,177
14,865
6,869
0
10,982
3,883
0
60,431
L
Osiris
Truetester
Osiris
10,975
3,986
0
6,490
20,977
22,349
0
1,942
18,395
0
72,476
L
Baron Samedi
Wyldkarde
Baron Samedi
11,676
1,057
1,761
3,180
17,445
10,325
782
8,325
9,120
65,300
0
W
Freya
keblod
Freya
30,186
9,085
0
16,669
24,325
11,255
1,602
3,744
20,581
113,020
0
L
Khepri
7,489
1,347
0
2,690
21,678
15,012
0
11,310
10,368
33,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,004
Gold Earned
56,255
482
Minions Killed
563
0
Camps Cleared
0
1,753,601
Distance Traveled
1,998,912
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,696
509
45
2
0
413,289
0
W
Loki
12,028
573
143
7
0
443,380
0
L
Lancelot
10,247
488
106
5
0
423,483
3
W
Ra
10,021
477
83
4
0
365,793
1
W
Hercules
10,748
512
134
6
0
391,954
0
L
Neith
8,603
410
97
5
0
341,056
0
L
Osiris
10,186
485
126
6
0
387,778
1
L
Baron Samedi
9,743
464
111
5
0
285,635
3
W
Freya
12,762
608
158
8
0
384,496
2
L
Khepri
9,225
439
42
2
0
315,649
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role