Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Hammzilla
Merlin
Level 160
God Stats
3W - 1L
1,727 SR
Queue Stats
19W - 9L
1,672 Elo+
Party 1
Thanatos
Thanatos
JimmyGus
Thanatos
Level 149
God Stats
1W - 1L
1,471 SR
Queue Stats
77W - 36L
1,762 Elo+
Party 1
Team Averages
Level 150
1,566 SR
1,645 Elo+

VS

Team Averages
Level 92
1,392 SR
1,337 Elo+
Da Ji
Da Ji
BaNriWataNuki
Da Ji
Level 78
God Stats
1W - 16L
1,191 SR
Queue Stats
129W - 210L
1,341 Elo+
Party 2
Zhong Kui
Zhong Kui
MerakYT
Zhong Kui
Level 87
God Stats
3W - 4L
1,485 SR
Queue Stats
52W - 101L
1,324 Elo+
Party 2
Sylvanus
Sylvanus
SpiningYT
Sylvanus
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 149L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
6 / 1 / 3
8,263
826
12,138
6,925
3,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Hammzilla
Merlin
13
2 / 0 / 7
7,408
741
10,024
5,291
2,180
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
JimmyGus
Thanatos
11
2 / 5 / 6
7,138
714
7,636
8,327
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 2
6,459
646
6,375
10,302
3,715
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
MerakYT
Zhong Kui
11
2 / 3 / 3
6,785
679
4,831
13,101
8,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
SpiningYT
Sylvanus
11
2 / 1 / 4
6,681
668
3,775
11,255
9,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
10
Kills
6
6
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
6
1
3
7.5
L
2
6
2
0.5
W
Merlin
Hammzilla
Merlin
2
0
7
5.5
W
Thanatos
JimmyGus
Thanatos
2
5
6
1
L
Zhong Kui
MerakYT
Zhong Kui
2
3
3
1.17
L
Sylvanus
SpiningYT
Sylvanus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,798
Damage
14,981
20,543
Taken
34,658
9,140
Mitigated
21,643
7,985
Healing
8,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
12,138
5,770
0
1,996
6,925
3,123
897
3,438
3,487
0
35,370
L
6,375
1,023
0
101
10,302
3,715
0
3,244
7,058
0
17,868
W
Merlin
Hammzilla
Merlin
10,024
363
0
1,673
5,291
2,180
431
2,546
2,745
28,872
0
W
Thanatos
JimmyGus
Thanatos
7,636
2,270
0
4,316
8,327
3,837
0
2,549
5,778
0
17,986
L
Zhong Kui
MerakYT
Zhong Kui
4,831
578
0
3,197
13,101
8,701
0
3,644
9,457
22,400
0
L
Sylvanus
SpiningYT
Sylvanus
3,775
1,157
2,253
3,339
11,255
9,227
0
3,438
7,817
8,069
1,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,809
Gold Earned
19,925
143
Minions Killed
91
7
Camps Cleared
3
525,771
Distance Traveled
508,437
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,263
826
60
6
3
164,670
1
L
Da Ji
6,459
646
23
2
1
176,934
2
W
Merlin
7,408
741
58
6
1
170,605
1
W
Thanatos
7,138
714
25
3
3
190,496
3
L
Zhong Kui
6,785
679
57
6
1
174,556
0
L
Sylvanus
6,681
668
11
1
1
156,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role