Player Matchup

Morgan Le Fay
Morgan Le Fay
Cloudy Angelo
Morgan Le Fay
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
144W - 153L
1,361 Elo+
Solo
Thoth
Thoth
DragonsBlood420_
Thoth
Level 101
God Stats
1W - 3L
1,016 SR
Queue Stats
91W - 105L
1,316 Elo+
Solo
King Arthur
King Arthur
ESCORPION24
King Arthur
Level 160
God Stats
13W - 14L
1,484 SR
Queue Stats
1,207W - 1,292L
1,323 Elo+
Solo
Zhong Kui
Zhong Kui
KingAli444
Zhong Kui
Level 98
God Stats
3W - 2L
1,500 SR
Queue Stats
368W - 371L
1,346 Elo+
Solo
Bakasura
Bakasura
Raver Junpei
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 85L
1,366 Elo+
Solo
Team Averages
Level 109
1,400 SR
1,342 Elo+

VS

Team Averages
Level 98
1,267 SR
1,360 Elo+
Ao Kuang
Ao Kuang
HG x Nemesis
Ao Kuang
Level 80
God Stats
2W - 3L
1,186 SR
Queue Stats
212W - 224L
1,407 Elo+
Solo
Thoth
Thoth
Jessture
Thoth
Level 61
God Stats
4W - 3L
1,294 SR
Queue Stats
110W - 184L
1,261 Elo+
Party 1
Bastet
Bastet
Romus2741
Bastet
Level 104
God Stats
2W - 4L
1,108 SR
Queue Stats
230W - 261L
1,420 Elo+
Party 1
Charybdis
Charybdis
Xiobaidin
Charybdis
Level 85
God Stats
8W - 11L
1,405 SR
Queue Stats
358W - 473L
1,369 Elo+
Party 1
Pele
Pele
ty10tothe
Pele
Level 160
God Stats
14W - 24L
1,344 SR
Queue Stats
564W - 592L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cloudy Angelo
Morgan Le Fay
17
1 / 7 / 9
9,641
603
15,100
16,128
9,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 4 / 8
10,295
643
13,368
12,609
5,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
ESCORPION24
King Arthur
16
2 / 8 / 6
10,400
650
9,754
28,707
23,342
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Zhong Kui
KingAli444
Zhong Kui
18
6 / 4 / 6
10,771
673
18,652
15,007
11,936
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Raver Junpei
Bakasura
17
3 / 7 / 6
10,437
652
10,075
17,749
17,269
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HG x Nemesis
Ao Kuang
19
9 / 2 / 13
12,018
751
12,807
17,240
10,799
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
Jessture
Thoth
18
3 / 3 / 13
10,823
676
11,655
10,339
8,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Romus2741
Bastet
19
6 / 3 / 14
12,490
781
15,699
24,941
27,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
Xiobaidin
Charybdis
20
5 / 3 / 15
12,254
766
17,325
16,112
9,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Pele
20
7 / 5 / 13
12,011
751
18,518
20,312
16,993
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
98
15
Kills
30
30
Deaths
16
35
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Cloudy Angelo
Morgan Le Fay
1
7
9
0.79
L
3
4
8
1.75
L
King Arthur
ESCORPION24
King Arthur
2
8
6
0.63
W
Ao Kuang
HG x Nemesis
Ao Kuang
9
2
13
7.75
W
Thoth
Jessture
Thoth
3
3
13
3.17
L
Zhong Kui
KingAli444
Zhong Kui
6
4
6
2.25
L
Bakasura
Raver Junpei
Bakasura
3
7
6
0.86
W
Bastet
Romus2741
Bastet
6
3
14
4.33
W
Charybdis
Xiobaidin
Charybdis
5
3
15
4.17
W
Pele
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,949
Damage
76,004
90,200
Taken
88,944
67,570
Mitigated
73,312
24,008
Healing
36,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Cloudy Angelo
Morgan Le Fay
15,100
1,689
1,105
1,952
16,128
9,095
424
3,313
12,815
32,727
0
L
13,368
1,296
858
1,869
12,609
5,928
23
3,439
9,170
28,237
0
L
King Arthur
ESCORPION24
King Arthur
9,754
1,026
251
6,565
28,707
23,342
0
8,418
20,289
0
23,628
W
Ao Kuang
HG x Nemesis
Ao Kuang
12,807
3,324
3,115
7,984
17,240
10,799
419
6,330
10,736
22,350
0
W
Thoth
Jessture
Thoth
11,655
1,670
1,118
866
10,339
8,141
1,240
4,706
5,553
25,045
0
L
Zhong Kui
KingAli444
Zhong Kui
18,652
1,538
2,504
5,490
15,007
11,936
312
4,692
10,315
30,970
0
L
Bakasura
Raver Junpei
Bakasura
10,075
5,944
1,105
2,309
17,749
17,269
1,040
4,600
13,149
0
14,218
W
Bastet
Romus2741
Bastet
15,699
3,031
5,270
7,173
24,941
27,707
92
15,715
9,078
0
26,788
W
Charybdis
Xiobaidin
Charybdis
17,325
8,788
2,011
4,484
16,112
9,672
3,685
9,053
7,059
0
45,654
W
Pele
18,518
3,245
296
4,674
20,312
16,993
63
11,316
8,911
0
35,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,544
Gold Earned
59,596
172
Minions Killed
181
0
Camps Cleared
0
1,317,687
Distance Traveled
1,454,234
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,641
603
34
2
0
239,472
0
L
Thoth
10,295
643
44
3
0
277,920
2
L
King Arthur
10,400
650
31
2
0
227,266
2
W
Ao Kuang
12,018
751
17
1
0
293,986
0
W
Thoth
10,823
676
33
2
0
264,319
0
L
Zhong Kui
10,771
673
33
2
0
286,373
0
L
Bakasura
10,437
652
30
2
0
286,656
0
W
Bastet
12,490
781
17
1
0
343,761
4
W
Charybdis
12,254
766
78
5
0
261,327
0
W
Pele
12,011
751
36
2
0
290,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role