Player Matchup

Osiris
Osiris
Doker11
Osiris
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 115L
1,479 Elo+
Solo
Mercury
Mercury
El ChiN0xz
Mercury
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 151L
1,489 Elo+
Party 2
Cupid
Cupid
Kadri710
Cupid
Level 125
God Stats
8W - 6L
1,525 SR
Queue Stats
299W - 299L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
Link pudwill
Zhong Kui
Level 103
God Stats
6W - 4L
1,593 SR
Queue Stats
145W - 132L
1,502 Elo+
Party 2
Tiamat
Tiamat
ll GhostRay ll
Tiamat
Level 145
God Stats
5W - 2L
1,500 SR
Queue Stats
245W - 245L
1,501 Elo+
Party 2
Team Averages
Level 127
1,524 SR
1,491 Elo+

VS

Team Averages
Level 91
1,519 SR
1,498 Elo+
Janus
Janus
MagicVoid
Janus
Level 125
God Stats
1W - 0L
1,865 SR
Queue Stats
3W - 3L
1,754 Elo+
Party 1
Baron Samedi
Baron Samedi
Schwillon
Baron Samedi
Level 112
God Stats
1W - 0L
1,230 SR
Queue Stats
29W - 21L
1,533 Elo+
Solo
Achilles
Achilles
Trox320
Achilles
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,204 Elo+
Party 1
Chiron
Chiron
VioletNA
Chiron
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
ranimo1
Cabrakan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Doker11
Osiris
16
1 / 7 / 10
10,160
635
6,178
21,592
19,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
El ChiN0xz
Mercury
18
4 / 6 / 4
10,484
655
8,449
15,930
8,099
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Kadri710
Cupid
17
5 / 6 / 7
10,442
653
15,044
18,748
9,738
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Link pudwill
Zhong Kui
17
2 / 6 / 6
10,001
625
12,087
17,299
13,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 5 / 10
10,648
666
21,051
15,986
14,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MagicVoid
Janus
20
10 / 3 / 17
13,550
847
25,428
12,965
7,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Schwillon
Baron Samedi
16
3 / 3 / 18
11,001
688
12,635
13,940
9,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Trox320
Achilles
19
6 / 2 / 15
11,138
696
15,188
17,016
25,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
VioletNA
Chiron
18
5 / 6 / 21
11,311
707
11,758
15,904
8,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
ranimo1
Cabrakan
18
6 / 4 / 20
11,792
737
12,781
22,194
38,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
121
15
Kills
30
30
Deaths
18
37
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Osiris
Doker11
Osiris
1
7
10
0.86
L
Mercury
El ChiN0xz
Mercury
4
6
4
1
L
Cupid
Kadri710
Cupid
5
6
7
1.42
L
Zhong Kui
Link pudwill
Zhong Kui
2
6
6
0.83
W
Janus
MagicVoid
Janus
10
3
17
6.17
W
Baron Samedi
Schwillon
Baron Samedi
3
3
18
4
W
Achilles
Trox320
Achilles
6
2
15
6.75
W
Chiron
VioletNA
Chiron
5
6
21
2.58
L
3
5
10
1.6
W
Cabrakan
ranimo1
Cabrakan
6
4
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,809
Damage
77,790
89,555
Taken
82,019
64,572
Mitigated
88,301
28,632
Healing
35,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Doker11
Osiris
6,178
711
1,014
3,977
21,592
19,154
196
12,833
8,510
0
15,341
L
Mercury
El ChiN0xz
Mercury
8,449
2,302
2,226
2,671
15,930
8,099
329
6,692
9,010
0
19,439
L
Cupid
Kadri710
Cupid
15,044
6,290
4,595
4,643
18,748
9,738
686
11,191
7,274
0
27,141
L
Zhong Kui
Link pudwill
Zhong Kui
12,087
1,318
2,868
2,624
17,299
13,390
352
10,035
6,834
29,568
0
W
Janus
MagicVoid
Janus
25,428
2,037
3,120
2,634
12,965
7,215
1,418
3,007
9,958
62,560
0
W
Baron Samedi
Schwillon
Baron Samedi
12,635
670
7,744
5,743
13,940
9,285
1,745
6,050
7,890
23,629
0
W
Achilles
Trox320
Achilles
15,188
2,979
2,000
4,069
17,016
25,040
622
6,452
10,564
0
21,626
W
Chiron
VioletNA
Chiron
11,758
3,165
3,136
2,501
15,904
8,077
3,118
7,097
8,803
0
22,087
L
21,051
581
2,020
1,994
15,986
14,191
37
10,093
5,866
40,703
0
W
Cabrakan
ranimo1
Cabrakan
12,781
1,734
1,666
2,679
22,194
38,684
400
10,532
11,662
16,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,735
Gold Earned
58,792
143
Minions Killed
155
0
Camps Cleared
0
1,335,162
Distance Traveled
1,357,589
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,160
635
18
1
0
268,984
0
L
Mercury
10,484
655
22
1
0
289,094
0
L
Cupid
10,442
653
19
1
0
249,075
1
L
Zhong Kui
10,001
625
34
2
0
229,608
0
W
Janus
13,550
847
92
6
0
293,538
4
W
Baron Samedi
11,001
688
25
2
0
167,086
0
W
Achilles
11,138
696
13
1
0
325,396
1
W
Chiron
11,311
707
20
1
0
274,655
0
L
Tiamat
10,648
666
50
3
0
298,401
2
W
Cabrakan
11,792
737
5
0
0
296,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role