Player Matchup

Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AldridgeGaming
Izanami
Level 65
God Stats
3W - 6L
1,203 SR
Queue Stats
20W - 20L
1,384 Elo+
Solo
Thanatos
Thanatos
ScaredStrength
Thanatos
Level 108
God Stats
22W - 13L
1,715 SR
Queue Stats
192W - 214L
1,349 Elo+
Solo
Cerberus
Cerberus
SinNoodle
Cerberus
Level 100
God Stats
7W - 15L
1,344 SR
Queue Stats
85W - 103L
1,344 Elo+
Solo
Hercules
Hercules
kibematador
Hercules
Level 77
God Stats
1W - 2L
1,190 SR
Queue Stats
78W - 75L
1,401 Elo+
Solo
Team Averages
Level 83
1,390 SR
1,395 Elo+

VS

Team Averages
Level 40
1,427 SR
1,262 Elo+
Discordia
Discordia
Camdaslayer
Discordia
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 180L
1,357 Elo+
Party 1
Loki
Loki
MommyMilkersYum
Loki
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,307 Elo+
Party 2
Gilgamesh
Gilgamesh
PushingLizard
Gilgamesh
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 64L
1,182 Elo+
Solo
Ymir
Ymir
TRYHARD_shadow01
Ymir
Level 7
God Stats
2W - 5L
1,268 SR
Queue Stats
5W - 10L
1,198 Elo+
Party 1
Danzaburou
Danzaburou
UnknownDragoon2
Danzaburou
Level 57
God Stats
19W - 21L
1,365 SR
Queue Stats
27W - 37L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 1 / 1
5,638
564
3,781
5,072
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
4 / 0 / 0
5,543
554
6,547
2,791
805
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
9
4 / 0 / 1
5,837
584
3,291
6,390
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
SinNoodle
Cerberus
8
0 / 1 / 4
5,184
518
2,655
6,820
4,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
kibematador
Hercules
11
1 / 0 / 2
6,185
619
3,649
6,760
6,348
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Camdaslayer
Discordia
9
1 / 2 / 0
5,322
532
2,383
4,144
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 4 / 1
4,479
448
2,642
8,003
2,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
PushingLizard
Gilgamesh
9
0 / 3 / 0
5,113
511
3,971
7,961
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 1
4,680
468
595
7,757
4,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
UnknownDragoon2
Danzaburou
7
0 / 0 / 0
4,329
433
2,028
4,385
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
1
2
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
1
2.5
W
4
0
0
4
L
Discordia
Camdaslayer
Discordia
1
2
0
0.5
L
0
4
1
0.13
L
Gilgamesh
PushingLizard
Gilgamesh
0
3
0
0
W
Thanatos
4
0
1
4.5
W
Cerberus
SinNoodle
Cerberus
0
1
4
2
L
0
2
1
0.25
L
Danzaburou
UnknownDragoon2
Danzaburou
0
0
0
0
W
Hercules
kibematador
Hercules
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,923
Damage
11,619
27,833
Taken
32,250
15,866
Mitigated
12,802
13,572
Healing
8,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,781
401
0
750
5,072
1,996
0
2,236
2,836
31,502
0
W
6,547
4,513
0
818
2,791
805
360
169
2,622
0
45,046
L
Discordia
Camdaslayer
Discordia
2,383
83
0
750
4,144
1,363
937
2,062
1,868
30,042
0
L
2,642
959
0
2,145
8,003
2,463
0
1,928
6,015
0
23,087
L
Gilgamesh
PushingLizard
Gilgamesh
3,971
2,056
0
2,334
7,961
3,566
0
0
7,961
0
31,146
W
Thanatos
3,291
1,157
0
6,215
6,390
2,216
0
128
6,262
0
27,920
W
Cerberus
SinNoodle
Cerberus
2,655
131
0
2,924
6,820
4,501
204
426
6,394
13,867
0
L
595
0
0
1,558
7,757
4,174
0
1,482
6,275
14,145
0
L
Danzaburou
UnknownDragoon2
Danzaburou
2,028
696
0
1,441
4,385
1,236
0
690
3,695
0
21,916
W
Hercules
kibematador
Hercules
3,649
1,678
0
2,865
6,760
6,348
0
19
6,741
0
39,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,387
Gold Earned
23,923
303
Minions Killed
227
0
Camps Cleared
0
962,342
Distance Traveled
899,867
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,638
564
67
7
0
188,566
0
W
Izanami
5,543
554
76
8
0
192,089
2
L
Discordia
5,322
532
63
6
0
176,447
2
L
Loki
4,479
448
47
5
0
171,790
4
L
Gilgamesh
5,113
511
56
6
0
184,274
0
W
Thanatos
5,837
584
54
5
0
215,447
3
W
Cerberus
5,184
518
30
3
0
190,413
1
L
Ymir
4,680
468
21
2
0
187,670
0
L
Danzaburou
4,329
433
40
4
0
179,686
1
W
Hercules
6,185
619
76
8
0
175,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role