Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze III
AaaaJaeraaKKK
Athena
Bronze III
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 50L
1,500 MMR
Solo
Merlin
Merlin
Gold V
Laukrr
Merlin
Gold V
Level 87
God Stats
1W - 12L
1,478 SR
Queue Stats
37W - 37L
1,563 MMR
Solo
Nemesis
Nemesis
Bronze III
c123esar
Nemesis
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 33L
1,507 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
miliyfeli2
Zhong Kui
Bronze III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,541 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,496 SR
1,522 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,601 SR
1,533 MMR
Horus
Horus
Gold IV
 
Horus
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold I
Avulusion
Osiris
Gold I
Level 147
God Stats
4W - 1L
1,884 SR
Queue Stats
159W - 154L
1,711 MMR
Party 1
Cupid
Cupid
Gold II
Guapeton3
Cupid
Gold II
Level 160
God Stats
55W - 45L
1,633 SR
Queue Stats
453W - 438L
1,531 MMR
Solo
Loki
Loki
Gold V
Rynramo
Loki
Gold V
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 210L
1,418 MMR
Party 1
Scylla
Scylla
Gold I
bielkiu
Scylla
Gold I
Level 117
God Stats
6W - 6L
1,486 SR
Queue Stats
101W - 100L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 4 / 0
6,769
423
3,855
10,057
3,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 0
6,485
405
3,091
13,192
11,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Laukrr
Merlin
12
0 / 3 / 1
7,082
443
5,467
8,414
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
c123esar
Nemesis
11
1 / 5 / 0
6,837
427
5,068
13,320
5,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
miliyfeli2
Zhong Kui
11
0 / 0 / 0
6,361
398
2,722
6,413
7,236
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
KaliBakasuraDa JiMercury

VS

Bans
RavanaLancelotGebAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 0 / 4
9,077
567
4,141
9,028
8,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Osiris
Avulusion
Osiris
15
0 / 0 / 6
9,132
571
8,691
15,128
11,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
Guapeton3
Cupid
15
4 / 0 / 4
9,797
612
9,267
8,174
3,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Loki
Rynramo
Loki
15
3 / 0 / 1
8,964
560
3,611
11,200
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
bielkiu
Scylla
15
4 / 1 / 6
9,003
563
9,181
5,655
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
14
14
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
0
0
W
Horus
 
Horus
3
0
4
5
L
0
2
0
0
W
Osiris
Avulusion
Osiris
0
0
6
3
W
Cupid
Guapeton3
Cupid
4
0
4
6
L
Merlin
Laukrr
Merlin
0
3
1
0.17
W
Loki
Rynramo
Loki
3
0
1
3.5
W
Scylla
bielkiu
Scylla
4
1
6
7
L
Nemesis
c123esar
Nemesis
1
5
0
0.2
L
Zhong Kui
miliyfeli2
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,203
Damage
34,891
51,396
Taken
49,185
30,993
Mitigated
30,516
6,891
Healing
20,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,855
2,182
0
1,556
10,057
3,580
0
1,312
8,675
0
47,751
W
Horus
 
Horus
4,141
1,502
1,722
3,916
9,028
8,418
180
2,539
6,489
0
21,130
L
3,091
830
0
699
13,192
11,919
0
2,754
10,308
26,832
0
W
Osiris
Avulusion
Osiris
8,691
3,526
0
8,701
15,128
11,668
856
4,019
11,109
0
67,021
W
Cupid
Guapeton3
Cupid
9,267
4,646
903
4,383
8,174
3,527
886
1,097
7,077
0
82,973
L
Merlin
Laukrr
Merlin
5,467
571
0
1,876
8,414
3,069
0
2,527
5,697
53,355
0
W
Loki
Rynramo
Loki
3,611
1,170
0
489
11,200
4,345
471
1,860
9,340
0
80,071
W
Scylla
bielkiu
Scylla
9,181
1,446
0
635
5,655
2,558
667
2,137
3,518
67,453
0
L
Nemesis
c123esar
Nemesis
5,068
1,988
0
973
13,320
5,189
0
1,974
11,228
0
57,478
L
Zhong Kui
miliyfeli2
Zhong Kui
2,722
417
0
1,787
6,413
7,236
0
104
6,307
27,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,534
Gold Earned
45,973
355
Minions Killed
488
0
Camps Cleared
0
1,361,122
Distance Traveled
1,611,793
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,769
423
87
5
0
287,367
2
W
Horus
9,077
567
30
2
0
356,650
9
L
Athena
6,485
405
38
2
0
303,300
4
W
Osiris
9,132
571
107
7
0
311,349
5
W
Cupid
9,797
612
132
8
0
298,379
6
L
Merlin
7,082
443
94
6
0
291,768
3
W
Loki
8,964
560
116
7
0
329,289
4
W
Scylla
9,003
563
103
6
0
316,126
6
L
Nemesis
6,837
427
88
6
0
316,636
1
L
Zhong Kui
6,361
398
48
3
0
162,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role